Nathan analyzes the complexion, bone structure, face, and palm of his target, calculating their past, present and future based off these characteristics. During this process, he may even ask for the hour, day, month, and year of birth of his target for additional guidance.
Exert your Mind and spend a minute. Select a Sapient target or a Creature within arm's reach. At the end of your investigation, roll Intellect + Occult at Difficulty 6.
You learn a single specific piece of information, chosen from the following list, about your target:
The quality and specificity of information gained depends on your Outcome.
You cannot investigate the same target more than once per day.
Through channeling essence into one's eye, the user can perceive an individual's thoughts, feelings, and secrets in an ancient, runic language that the practitioner must attempt to decipher in the moment before the words return from whence they came.
Every individual's thoughts, feelings, their deepest secrets, while most believe that these things are only tangible in their own minds, the especially strong ones take a physical form in a mystical plane, one only visible to those talented in the magical arts. Through discussion, a skilled practitioner can illicit the physical manifestations of these thoughts and feelings, appearing in an ancient language that the practitioner must attempt to decipher in the moment, while still conversing with the individual, making this process only possible to the most skilled witches and warlocks who possess the sight. These runic pieces of text that encompass the secrets and desires literally emerge from the target's mouth as they speak, requiring a discussion to occur. Possession of this eye grants one the ability to constantly perceive the mystical plane, though this inhibits perception of the natural world.
Unlike some of Lyra's other powers, this one is completely unique to her bloodline and not a ritual that borrows the power of other higher beings. It was awakened through her experiences in contracts.
Exert your Mind and spend one minute. Select a Sapient target within 20 feet. You must actively converse with the individual in question for one minute in order to gather any information. At the end of your investigation, roll Intellect + Occult at Difficulty 6.
You learn all the following information about your target:
The quality and specificity of information gained depends on your Outcome.
This Effect is not obvious, and the only sign you are using an Effect is the pupil of my inhuman eye begins to gently swirl as if it's ink in water. If someone suspects that an Effect was used, they must roll Perception + Alertness, Difficulty 8 to pick up on your Tell.
Possession of this Power grants the following Battle Scar: My right eye is visually inhuman, a mix of greys, blacks, the veins in dark purples and blacks. Surrounding the eye and speckled over most of the upper side of my right face are thin, dark runes of various shape. (-1 to perception involving sight).
You cannot investigate the same target more than once per day.
Bu Fang offers up a nice meal. Using it to lead a conversation, the meal relaxes the targets mind, so much that they start spilling their secrets without knowing. They don't even realize as they chat, Bu Fang leading them on in the conversation.
Edit: Another good power, though the Concealed is broken - you have to pick something that the person would notice as unusual. It has Conversationalist, so you can't double dip by saying the only Tell is "casual conversation." Has been changed to "leading questions" to reflect this.
I should note, that if you got them to eat a meal with the altered Fascinate, you could make this into a kick ass Triggered power. I'm going to re-create it in that effect just to show you - note that the Mind roll would be -2 dice if they were subject to the Fascinate, & nobody eating the food would hear the secrets spoken.
This Effect activates whenever eats a Fascinate meal. It does not require an Action or Exertion. Select a Sapient target within 20 feet. You must use up a Trapped meal in order to activate this Effect. At the end of your investigation, roll Charisma + Influence at Difficulty 6. The target resists by rolling Mind at Difficulty 7.
You learn all the following information about your target:
The quality and specificity of information gained depends on your Outcome.
Any information you gather is dinner conversation and made publicly available.
A brief interaction is all it takes for a master hustler to spot what someone truly wants.
Spend one minute. Select a Sapient target within 20 feet. You must actively converse with the individual in question for one minute in order to gather any information. At the end of your investigation, roll Charisma + Influence at Difficulty 6.
You learn all the following information about your target:
The quality and specificity of information gained depends on your Outcome.
This Effect is not obvious, and the only sign you are using an Effect is you winking your left eye. If someone suspects that an Effect was used, they must roll Perception + Alertness, Difficulty 8 to pick up on your Tell.
This Gift's Cost is capped at 2 and cannot be increased further.
You cannot investigate the same target more than once per day.
The user tastes the blood of the one they wish to track, their eyes flashing red for a moment as the target’s trail becomes clear to the individual. . .unable to hide from the hunter while the gift is in effect.
Exert your Mind and spend a minute. Select a Sapient target or a Creature within 20 feet. You may select a target at any range if you use up Blood of the target. At the end of your investigation, roll Brawn + Alertness at Difficulty 6.
You learn a single specific piece of information, chosen from the following list, about your target:
The quality and specificity of information gained depends on your Outcome.
You cannot investigate the same target more than once per day.
The target feels a strange feeling of safety when talking to the user. The bartender turns and smiles at you, “what can I help you with?”
Spend one minute. Select a Sapient target within arm's reach. You must actively converse with the individual in question for one minute in order to gather any information. At the end of your investigation, roll Charisma + Influence at Difficulty 6.
You learn all the following information about your target:
The quality and specificity of information gained depends on your Outcome.
Any information you gather is verbal and made publicly available.
This Gift's Cost is capped at 2 and cannot be increased further.
You cannot investigate the same target more than once per day.
The detective can learn a lot by watching someone for a minute. Each subtle detail, every unexplained stain, reveals something about where the target has been. Ocassionally, they'll drop a business card, or explain how to contact them. The detective is listening.
Exert your Mind (unless you win a coin flip) and spend a minute. Select a Sapient target within 20 feet. This Effect cannot be used unless the target does not know you're watching them. At the end of your investigation, roll Charisma + Investigation at Difficulty 6.
You learn a single specific piece of information, chosen from the following list, about your target:
The quality and specificity of information gained depends on your Outcome.
You cannot investigate the same target more than once per day.
The Doctor examines their patient and gives a standard medical checkup, asking them questions, nodding to themselves, and muttering arcane medical jargon. The examination reveals an extraordinary amount of detail about any medical issues suffered by the patient.
Spend one minute. Select a Sapient target or a Creature within arm's reach. You must actively converse with the individual in question for one minute in order to gather any information. At the end of your investigation, roll Perception + Medicine at Difficulty 6. The target may Resist.
You learn all the following information about your target:
The quality and specificity of information gained depends on your Outcome.
This Gift cannot have more than 3 Drawbacks, and its Gift Cost is capped at 2.
You cannot investigate the same target more than once per day.
The psychic can glean various important details about a person simply by engaging in a short conversation with them.
Spend one minute. Select a Sapient target within 20 feet. You must actively converse with the individual in question for one minute in order to gather any information. At the end of your investigation, roll Perception + Influence at Difficulty 6.
You learn all the following information about your target:
The quality and specificity of information gained depends on your Outcome.
Any information you gather is spoken aloud in conversation and made publicly available.
This Gift cannot have more than 3 Drawbacks, and its Gift Cost is capped at 2.
You cannot investigate the same target more than once per day.
The survivalist is adept at following an animal through any terrain. Once they find a recent track, they may focus their will to illuminate the trail of their target. Any part of the target's trail within eyeshot glows a bright, misty green. Even the trails made by vehicles the target was riding in are illuminated.
Exert your Mind and spend a minute. Select a Sapient target within 20 feet. You may select a target at any range if you use up fresh tracks of the target. At the end of your investigation, roll Perception + Survival at Difficulty 6.
You learn all the following information about your target:
The quality and specificity of information gained depends on your Outcome.
Any information you gather is revealed by illuminating the trail in a glowing light and made publicly available.
You cannot investigate the same target more than once per day.