Harold Polk has honed his skills not only in the courtrooms of Chicago but in the shadowy corridors of international diplomacy and espionage. By tapping into his deep understanding of cultural nuance and linguistic subtlety, Harold has developed a unique capability akin to a high-tech linguistic decryption tool. With a moment of concentration, his mind synchronizes with the wavelength of any spoken or written communication, allowing him to fluently understand and interact with any creature or person, irrespective of language barriers.
This ability stems not from supernatural talent but from a rare combination of spy training, legal acumen, and a sophisticated mental framework developed over years of decoding complex legal documents and sensitive intelligence information. When activated, Harold’s eyes might briefly flicker with a subtle, cipher-like glow, reflecting the mental processing of converting unfamiliar languages to comprehensible information.
You gain the following benefits at all times.
You may understand and communicate to humans as if you are fluent in a relevant language.
I have found a way to protect myself from harm by moving a bit faster that those that are around me.
You gain the following benefits as long as you are wearing this Artifact.
You have 3 Armor, which reduces incoming Damage. Armor from multiple sources does not stack.
When you take damage from a source which is within 5 feet of you, your Armor deals 3 back to them.
Why waste time reloading your flintlock when you got another on your belt
You gain the following benefits as long as engaged in combat with flintlocks.
+2 dice to all flintlocks rolls.
You also gain the following effects:
You may not see me, I see you.
You gain the following benefits as long as you are engaged in unarmed combat.
+2 dice to rolls for Attacking, Defending, Grappling, and Clashing without a weapon. Unarmed attacks do +0 Weapon Damage (instead of -1).
You may Defend against melee, projectile, or firearm Attacks from any range and Clash with those in range of your Attacks. Attacking materials like steel or spikes will not Damage you unless it has an Effect that does so.
You also gain the following effects:
Alfie, a creature known as an elf, known for their intelligence and their arrogance, she can also form a magical bow out of her left arm as her magic forms and wraps around her arm as a bow
You gain the following benefits at all times.
You are permanently and visibly transformed: Large knife like ears and long green hair. You are considered to be a Sapient, Living being when targeted. Your Dexterity is increased by 1 and your Intellect is increased by 1.
You no longer age naturally, and supernatural attempts to age you fail.
You may make a +2 Weapon Damage Magic bow (Bow (Dex+Archery)) and Fire storm (Assault rifle (Dex+Occult)) attack without additional equipment.
Possession of this Power grants the following Battle Scar: Wheezing.
Possession of this Power grants the following Trauma at all times: Delusions of Grandeur and Schizophrenia You have trouble discerning what is real and what isn’t sometimes; at least once a day the GM fabricates a false reality for you–should you interact with this false reality in a major way you may roll Self Control to discern it. Whenever you majorly encounter something weird, unusual, extraordinary, supernatural, or otherwise pivotal: roll Self Control–on a failure, you believe them to be a false reality, and will act accordingly..
The Severity of any Injury caused by pure iron is increased by 2.
Fibrous strands of metal stretch outward from the point of contact with the wielder. When not in use, the primary tendril forms a perfect physical replica of Felix Law's left arm. Additional resting tendrils wrap tightly around the first.
The tendrils display some instinctive independence, and can extend, recede, contort, sharpen and liquefy as needed.
You gain the following benefits as long as you are wearing this Artifact.
You gain 3 additional limbs that function as standard human arms and hands.
Each additional limb you posses can take one Quick Action per Round without incurring a -2 dice penalty to your main Action. Each additional appendage you have gives you +1 dice to make and resist Grapples (up to a maximum bonus of +4 dice).
Any Battle Scars that affect or remove your additional limb will heal in a single week.
Your extra appendage can be used to attack in exactly the same manner as a thrusting sword.
Your appendage is capable of bending and squishing in normally-impossible ways. It may fit through any gap that is not water-tight and retain its functionality.
Your extra appendage can stretch to reach an additional 30 feet.
Most severe injuries occur far from a facility that could treat them, and in the fetid muck of the battlefield even minor wounds may be a death sentence. Luckily the soldier is well-trained in the use of their standard-issue medical kit. They may stabilize even the most severe injuries with a little gauze and some no-anesthetic stitching. Furthermore, the treated wounds of their comrades never get infected.
You gain the following benefits at all times. You must actively and obviously be using a standard issue military medical kit to gain the benefits of this Effect.
All Stabilizations you attempt are considered Proper Stabilizations.
You also gain the following effects:
Years of scouting in dangerous areas has left the survivalist hyper-vigilant. They are impossible to catch in a trap.
You gain the following benefits at all times.
Your Perception rating is increased by 1. You may Exert your Mind to automatically gain an Outcome of 5 on any roll that uses Perception (Cannot be used on combat rolls or Power activations).
You also gain the following effects:
The mad scientist can craft steel helmets that protect their wearers from mental influence and attack.
You gain the following benefits as long as you are wearing this Artifact.
You get +0 dice to any Mind resistance rolls you make. You also gain the following effects:
The survivalist has depended on the Bug-out Bag for so long, they've formed a powerful bond with the pack. This bond renders the pack unbreakable, and grants the survivalist an understanding of what direction it's in at all times.
This Artifact cannot be broken. If this Artifact is lost and in no one else’s possession, it finds its way back to its true owner during the next Downtime.
By default, the creator of this Artifact is its true owner. The true owner may formally bequeath this Artifact onto another person within arm’s reach, after which they are its true owner. If the true owner dies or is destroyed, their ownership ends. If this Artifact has no true owner, anyone may spend one day attuning to it to become its true owner.
This Artifact's true owner is always aware of the direction and distance to this Artifact.
It's true the mad scientist is one of the greatest minds of our generation, that they can solve any puzzle or riddle. However, no one wants to spend time with them.
You gain the following benefits at all times.
Your Intellect rating is increased by 1. You may Exert your Mind to automatically gain an Outcome of 5 on any roll that uses Intellect (Cannot be used on combat rolls or Power activations).
You also gain the following effects: