Bloodsilver 'beats the hell out of coffee...

1
This Artifact grants you tolerance to pain and distractions.
Used by Felix Law, Created by MackAndSneeze.
On Legendary Artifact Law's Parathesis.
( You must wear or wield this Artifact plainly to receive these benefits. While you are receiving any benefits from this Effect, this Artifact is obviously Alien and cannot be concealed under your clothes or similar.)

Synthetic silver veins stem from the arm's skeletal core. The arm synthesizes specialized alien compounds and releases them into the bloodstream, keeping the wielder's physical and mental state regular at all times.


You gain the following benefits as long as you are wearing this Artifact.

Your Stress from Injuries and Mind Damage is reduced to 0.

While Incapacitated, you may Exert your Mind to take a single action.


Community Grit Gifts

Within the first ruin that Russ found that contained the documents that sent him down the path that he is currently on, was the diagram for a device that is meant to connect to the spaces between the C1 to T12 vertebra. the device serves a three-fold purpose. The first being that it powers the rest of the planned augmentations to the human body through intercepting the signals that the body sends related to pain and stress. The second is that it forces the body and mind to always operate at peak performance regardless of physical or mental damage, Finally the device is the interface for future enhancements and allows those that undergo such complete transitions to maintain a sense of "humanity" or "wholeness" through sanitizing incoming and outgoing signals such that the mechanical enhancements and the fragile and erratic biological mind don't become adversarial and work together as a complete whole. Unfortunately, those who created the blueprints for this device made it far too good at its job with it attempting to prevent any signs of injury from reaching the brain, thus requiring an immense willpower to even recognize when one is beginning to bleed out. With the device even going so far as to change the information that is coming from one's own senses such that they can't even perceive the injury in themselves should it be pointed out to them. While the device is attached to the spinal column it can be removed through a delicate and time-consuming process of unlinking the parts from the body, but should one violently be ripped out of a user's body the damage could prove to be debilitating.

You gain the following benefits as long as you are wearing this Artifact.

Your Stress from Injuries and Mind Damage is reduced to 0.

Anyone who touches this Artifact will notice it warping their mind and may drop it. If they choose to hold or use it, they immediately receive the following Trauma: Delusion: Unbreakable (When this character receives an injury, they must roll self control to become aware of it. This character may not take actions to stabilize or heal any injury they are unaware of and must roll self-control to accept treatment of such injuries from others). If they lose possession of this Artifact, the Trauma heals over the course of the next day.

You gain the following benefits at all times.

Your Stress from Injuries and Mind Damage is reduced to 0.

Exert your Mind and spend an Action.

Your Stress from Injuries is reduced to 0. Lasts three hours. Does not reduce Stress from Mind Damage.

Stress from Injuries acts as a dice bonus instead of penalty.

You gain the following benefits at all times.

Your Stress from Injuries is reduced to 0. Does not reduce Stress from Mind Damage.

Stress from Injuries acts as a dice bonus instead of penalty.

Possession of this Power grants the following Battle Scar: Social Pariah.

You gain the following benefits at all times. You must actively and obviously be using ring to gain the benefits of this Effect.

Your Stress from Injuries and Mind Damage is reduced to 0.

Stock Grit Gifts

You gain the following benefits at all times.

Your Stress from Injuries is reduced to 0. Does not reduce Stress from Mind Damage.