Description
Raz lays down in a meditative position, and with the power of runes, wills mana to flow through his body and mind, and clears his mind of any insanities, or can refocus his mind when situations get to be a bit too much
System
Exert your Mind and treat a Living target for One Day. During treatment, your patient may choose to reveal one or more of their Traumas to you. You learn the details of these Traumas, including the circumstances of how they were acquired. When treatment is complete, Roll Charisma + Culture ( dice) Difficulty 7. If you are successful, you may remove one of the patient's revealed Traumas.
This Power has no Experience cost for you or the patient.
Treatment does not have to be non-stop, and can consist of several sessions.
Enhancements
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Stabilize
(Once per day per target, you may choose to use this Effect to stabilize a target's Mind. Treatment takes 30 seconds but will not remove any Traumas. If you are successful, restore 2 Mind damage.)
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Heal Thyself
(You may target yourself)
Drawbacks
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Selfish
(You may only target yourself.)
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Maddening
(Possession of this Gift causes a Trauma that cannot be cured by any means. The chosen Trauma must be likely to come up on a Contract.)
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Trauma - will reflexivly sit down to meditate when he has low mind, or gets 2
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After-care Instructions
(All of your treatments place the same, specific restriction on the patient. The restriction lasts a month (until the end of their next Contract for Contractors), and if they ever break it, the treatment is immediately reversed.)
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Aftercare restriction - Don't use magic of other schools of magic that may conflict with your own
Parameters
Treatment Time:
1 ( One Day )
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