Rei's artificial mental processors have been imbued by the wellspring of mana within them, resulting in an inhuman intellect. They are able to access a mental database of information they have internalized, as well as instantly calculate and simulate future outcomes to adjust accordingly. Whenever they access these effects, their visual processors faintly glow as they draw in ambient mana for power and scan the environment for information.
You gain the following benefits at all times.
Your Intellect rating is increased by 2. You may Exert your Mind to automatically gain an Outcome of 5 on any roll that uses Intellect (Cannot be used on combat rolls or Power activations).
You also gain the following effects:
Elvis is not confined to the traditions of mundanity; we're dancing on water, we're dancing on the ceiling, we're dancing on your home, and we're dancing in your mind, we're dancing for your heart <3 I love you. We're dancing until we fucking drop, and if we die? We're dancing in the Afterlife baby. Burning away the sweat of life and enveloping the spirit of Elvis. Their body releases sweat that burns away as steam.
You gain the following benefits as long as you are wearing this Artifact.
You may move easily and without a roll in any of the following situations.
Anyone who touches this Artifact will notice it warping their mind and may drop it. If they choose to hold or use it, they immediately receive the following Trauma: Vanity Baby: Whenever faced with an obviously beautiful person, you have to roll a Self-Control in order to take any offensive actions against them. If they lose possession of this Artifact, the Trauma heals over the course of the next day.
Drago glows brightly as its sigil is projected over it, hardening the wielder's will against mental attack.
Drago has been with Sora for his entire time in Neo-GENIS, and during that time, it has grown and changed with him. It has seen his victories, failures, promises, fears and in turn desired to not just be a tool for solely combat. So, projecting some of its latent energy, it is able to shield his mind from attack as well as his body. It is a bond between two beings that wish to see each other stand tall in front of every threat.
You gain the following benefits as long as you are wearing this Artifact.
You get +2 dice to any Mind resistance rolls you make. You also gain the following effects:
Hyaku is a quick learner. While it takes most years to master the way of the air bender’s blades, she could get a grasp on the basics with a couple simple combat encounters. Now she can slash and push as the wind does, with multiple heavy blades to back it up.
You gain the following benefits as long as you are engaged in combat with greatswords.
+2 dice to all rolls with greatswords. You may Defend against firearm attacks from any range using greatswords.
You also gain the following effects:
Princess is hardly the most normal-looking girl already, but the most peculiar thing would be the soft, fluffy cat ears and tail that seem to stay on her at all times. She tells anyone who asks it's just a costume, but if you look long and hard enough you might notice they might just sway a little too organically.
You gain the following benefits at all times.
You are permanently and visibly transformed: Catgirl. You are considered to be a Sapient, Living Creature when targeted. Your Perception is increased by 1.
Your body is adapted to Climbing. You receive +3 dice on non-attack rolls related to Climbing.
You may make a +2 Weapon Damage Cat Claws attack without additional equipment.
Possession of this Power grants the following Trauma at all times: Am I a Lolcow? (Nightmares).
You cannot ignore or decrease the effects of Stress for any Self-Control rolls you make.
Victor examines the terrain before closing his eyes briefly as he prepares himself before moving.
You gain the following benefits at all times.
You may move easily and without a roll in any of the following situations.
You never know whether or not the musician's death is merely part of the performance.
You gain the following benefits at all times.
If you would take an Injury that would kill you, you don’t die. Instead, you survive in an Incapacitated state. This state lasts for the next hour, at which point you fully return to life. Unstabilized Injuries do not degrade while you are Incapacitated
If, while you are unconscious, your wound level rises above your rating in Body + Charisma, or if you take an Injury with Severity greater than your rating in Charisma, you die. After you return, the Injury that would have killed you, as well as any Injuries sustained while Incapacitated, are healed. Battle scars obtained during this time remain.
The mutant's arms swell to an incredible size, forcing them to lope around like a gorilla. This allows them to throw heavy objects great distances, including those unfortunate souls who find themselves in their way.
Unfortunately, they have difficulty with small objects and often destroy the things they touch by accident.
You gain the following benefits at all times.
Your Brawn rating is increased by 1. You may Exert your Mind to automatically gain an Outcome of 5 on any roll that uses Brawn (cannot be used on combat rolls or Effect activations).
Possession of this Power grants the following Battle Scar: You are muscled like a gorilla and have a slight muzzle and animal facial features.
You also gain the following effects:
The mutant has grown a long, fuzzy tail resembling one found on a monkey or lemur. Odd as it may be, it certainly comes in handy, and it's got one hell of a grip. If removed, the tail regrows within a week.
You gain the following benefits at all times.
You gain an additional limb that functions as a standard human arm and hand.
Each additional limb you posses can take one Quick Action per Round without incurring a -2 dice penalty to your main Action. Each additional appendage you have gives you +1 dice to make and resist Grapples (up to a maximum bonus of +4 dice).
Any Battle Scars that affect or remove your additional limb will heal in a single week.
You may dedicate your extra Quick Action to contest any attempt to escape your Grapples. If you do so, you roll your full dice pool to contest and retain your Action to do anything that does not target the subject of your Grapple.
Your Extra Appendage is incapable of fine object manipulation.
Be amazed as the magician wields a deck of simple playing cards with all the poise and precision of a ninja's shurikens. Fear not, for they will not hit you, unless they want to.
You gain the following benefits as long as you are engaged in combat with playing cards.
+2 dice to all rolls utilizing playing cards.
You also gain the following effects:
The mad scientist can craft steel helmets that protect their wearers from mental influence and attack.
You gain the following benefits as long as you are wearing this Artifact.
You get +0 dice to any Mind resistance rolls you make. You also gain the following effects: