Description
After the Contract conner grew a leg but it wasnt his own.
System
Your Extra Appendage functions either as a replacement body part or a standard humanoid arm and hand. Any Battle Scars on your Extra Appendage, including its complete loss, can be healed over one Downtime.
If your Extra Appendage acts as an additional limb instead of a replacement, you do not need to re-roll to maintain a successful grapple. Instead, your previous Outcome can be reused each Round until the grapple is broken.
This Power is passive and always in effect.
Enhancements
-
Pseudopod
(Your appendage is capable of bending and squishing in normally-impossible ways. It may fit through any gap that is not water-tight and retain its functionality.)
-
Synthetic
(Your extra appendage is not connected to your nervous or circulatory systems, and you will not take damage if it is hit by an attack or destroyed.)
-
Reach
(Your appendages have 30 feet of reach.)
-
Sticky Grip
(You may dedicate your extra Quick Action to contest any attempt to escape your Grapples. If you do so, you roll your full dice pool to contest and retain your Action to do anything that does not target the subject of your Grapple.)
-
Grindhouse
(You may make an attack using your Extra Appendage that behaves like a particular standard weapon. E.g. you may fire bullets from it or use it as a sword.)
Drawbacks
-
Monstrous
(Possessing this Power causes a mutation that elicits a strong, negative social response from the average person in your setting. The mutation is visible even if you are wearing long sleeves, pants, and shoes. Maximum one per Contractor.)
-
Mutation - Metal Snake Tail with a mouth on the end.
-
Focus
(Using this Effect requires a specific kind of item.)
-
Unique Focus
(This Power takes the form of a specific, unique item, which can be borrowed, lost, or stolen. You must use / wear this item as intended to use this Power.)
-
Misshapen
(You cannot be mistaken for a normal human. You cannot always use standard human clothes, equipment, vehicles, and facilities, and when you can, you suffer an increased Difficulty.)
-
Maddening
(Possession of this Gift causes a Trauma that cannot be cured by any means. The chosen Trauma must be likely to come up on a Contract.)
-
Trauma - He hears the voice of Ouroborus beleiving the end is coming
Edit History
You are viewing an old version of this Gift.