Carver fiddles with a toothpick in her mouth and looks the target over.
Carver briefly connects to her target's mind and directly reads its signals as if it was nothing more than a file sitting on her desk. With her psychic prowess and medical know-how, she can effectively diagnose any issues the patient may have, even if the patient themselves hasn't consciously noticed any symptoms yet.
Spend a minute. Select a Sapient target within arm's reach. You must actively and obviously use A Toothpick to activate this Effect. At the end of your investigation, roll Intellect + Medicine at Difficulty 6.
You learn all the following information about your target:
The quality and specificity of information gained depends on your Outcome.
This Gift cannot have more than 3 Drawbacks, and its Gift Cost is capped at 2.
You cannot investigate the same target more than once per day.
The user pulls out their phone, tapping a few times and idly scrolling as they nod and attend to the conversation. Even if they follow the conversation and contribute, it is clear that their attention is divided.
The Tea Time App appears on any cell phone that the contractor is currently using. The user must access the app while within 100 feet of the target. This app displays anything the user would perceive as a slight against them committed by the target. It also displays where damning evidence of their crimes can be found, personal weaknesses, as well as their most valued possessions, assets, etc, and where they can be located. All of this information is downloaded to the user's cell phone, and is updated in real time.
Exert your Mind and spend a minute. Select a Sapient target within 20 feet. You may select a target at any range if you use up Photo of the target. You must actively and obviously use your cellphone to activate this Effect. At the end of your investigation, roll Intellect + Investigation at Difficulty 6.
You learn all the following information about your target:
The quality and specificity of information gained depends on your Outcome.
You cannot investigate the same target more than once per day.
If the gift is used by grabbing the target physically, a black imprint of the grab is left on their flesh - if applicable - which fades away over time. Additionally, the edges of the imprint are surrounded by equally-black, unknown, intertwined glyphs. While the imprint normally fades away completely within hours, it may instead remain for longer, up to a week, in proportion to how fiercely the target opposed the gift's usage on them. (lack of awareness at the time of gift usage results in the normal hour-or-so fadeaway time)
If the gift is used via blood of the target, the blood in physical contact with the user darkens as it coalesces into black, ever-shifting glyphs which get drawn to and absorbed by the user's skin. All blood within the same pool gets drawn to the point of contact as the gift is being used, with the draw being stronger the closer it is to the user. The wound of the target from where the blood being used had originated from darkens as well, with the edges getting surrounded by equally-black, unknown, intertwined glyphs.
In either case, the parts of the gift user's flesh which interacted either with the target or the target's blood in order to activate the gift are also graced with the same type of black imprint as described above, glyphs at the edges included. The fadeaway is linked to the fadeaway of the imprint on the target.
Exert your Mind and spend a minute. Select a Sapient target within arm's reach. You may select a target at any range if you use up blood of the target. At the end of your investigation, roll Perception + Occult at Difficulty 6.
You learn all the following information about your target:
The quality and specificity of information gained depends on your Outcome.
You cannot investigate the same target more than once per day.
Nikki Sparks is afflicted with the ability to hear and notice things about others they hold deep and dear...and is similarly forced to share such things with others.
This Effect activates whenever a creature touches you. It does not require an Action or Exertion. Select a Sapient target within arm's reach. “Your target should be intuitively based on the triggering event. At the end of your investigation, roll Brawn + Melee at Difficulty 6.
You learn all the following information about your target:
The quality and specificity of information gained depends on your Outcome. For any information you learn about your target, the corresponding information about you is shared with them.
You cannot investigate the same target more than once per day.
This Pink, sparkling bullet engraved with a butterfly hits the target and immediately transports both the shooter and the hit to a pink sparkling mindscape where both are actively sharing their most guarded secrets. No matter how long this conversation seems to take, in the real world it happens in the fraction of a second.
A magical girl imbued these bullets with her powers, and what embodies compassion and empathy more than sharing your greatest secrets with someone else.
Spend an Action and use up this Butterfly Bullet. Make a Rifle Shot Attack at a Sapient target within normal Attack range. The target may roll to dodge or Defend, as normal for Rifle Shot Attacks. The attack may or may not deal Damage as per a normal Attack, at the user's choice.
You learn all the following information about your target:
The quality and specificity of information gained depends on your Outcome. For any information you learn about your target, the corresponding information about you is shared with them.
You cannot investigate the same target more than once per day.
Bu Fang offers up a nice meal. Using it to lead a conversation, the meal relaxes the targets mind, so much that they start spilling their secrets without knowing. They don't even realize as they chat, Bu Fang leading them on in the coversation.
This Effect activates whenever eats a Fascinate meal. It does not require an Action or Exertion. Select a Sapient target within 20 feet. Your target should be intuitively based on the triggering event. You must use up Trapped meal in order to activate this Effect. At the end of your investigation, roll Charisma + Influence at Difficulty 6. The target resists by rolling Mind at Difficulty 7.
You learn all the following information about your target:
The quality and specificity of information gained depends on your Outcome.
Any information you gather is a dinner conversation and made publicly available.
You cannot investigate the same target more than once per day.
The Doctor examines their patient and gives a standard medical checkup, asking them questions, nodding to themselves, and muttering arcane medical jargon. The examination reveals an extraordinary amount of detail about any medical issues suffered by the patient.
Spend one minute. Select a Sapient target or a Creature within arm's reach. You must actively converse with the individual in question for one minute in order to gather any information. At the end of your investigation, roll Perception + Medicine at Difficulty 6. The target may Resist.
You learn all the following information about your target:
The quality and specificity of information gained depends on your Outcome.
This Gift cannot have more than 3 Drawbacks, and its Gift Cost is capped at 2.
You cannot investigate the same target more than once per day.
The detective can learn a lot by watching someone for a minute. Each subtle detail, every unexplained stain, reveals something about where the target has been. Ocassionally, they'll drop a business card, or explain how to contact them. The detective is listening.
Exert your Mind (unless you win a coin flip) and spend a minute. Select a Sapient target within 20 feet. This Effect cannot be used unless the target does not know you're watching them. At the end of your investigation, roll Charisma + Investigation at Difficulty 6.
You learn a single specific piece of information, chosen from the following list, about your target:
The quality and specificity of information gained depends on your Outcome.
You cannot investigate the same target more than once per day.
The survivalist is adept at following an animal through any terrain. Once they find a recent track, they may focus their will to illuminate the trail of their target. Any part of the target's trail within eyeshot glows a bright, misty green. Even the trails made by vehicles the target was riding in are illuminated.
Exert your Mind and spend a minute. Select a Sapient target within 20 feet. You may select a target at any range if you use up fresh tracks of the target. At the end of your investigation, roll Perception + Survival at Difficulty 6.
You learn all the following information about your target:
The quality and specificity of information gained depends on your Outcome.
Any information you gather is revealed by illuminating the trail in a glowing light and made publicly available.
You cannot investigate the same target more than once per day.
The psychic can glean various important details about a person simply by engaging in a short conversation with them.
Spend one minute. Select a Sapient target within 20 feet. You must actively converse with the individual in question for one minute in order to gather any information. At the end of your investigation, roll Perception + Influence at Difficulty 6.
You learn all the following information about your target:
The quality and specificity of information gained depends on your Outcome.
Any information you gather is spoken aloud in conversation and made publicly available.
This Gift cannot have more than 3 Drawbacks, and its Gift Cost is capped at 2.
You cannot investigate the same target more than once per day.