One man's trash... "Who would throw such a thing Away?"

1
The power to generate useful mundane items.
Used by Jacko, Created by SeedofEntropy.
(This Effect is obviously Alien when used. You must actively and obviously be using a pile or container of trash.)

It's amazing what people throw away these days, and as an expert homeless man, you are just good at spotting the treasure in the trash. Anything you could ask for I just waiting for you and your well trained eye.

The activation time must be spent digging through trash of some sort.

What can be produced must be able to be hidden within the trash you are digging in to hide the fact that it is actually being created.

When the timelimit expires the item becomes "lost or misplaced" if not being watched. If it is watched, it falls apart into irreparable pieces. "Oh, that's why they threw it away."


Exert your Mind (unless you win a coin flip) and spend 1 minute. You must actively and obviously use a pile or container of trash to activate this Effect.

Choose an Object which could fit inside a regular backpack (up to 27 liters). It must be Non-Alien and generic. You cannot create explosives. You cannot create firearms.

Roll Perception + Investigation to fabricate up to 5 copies of your chosen Object. The Difficulty is assigned by the GM and depends on the specificity of your chosen Object. The created item lasts 2 hours.

Possession of this Power grants the following Trauma at all times: kleptomania.

  • The Difficulty for the fabrication roll increases based on specificity. Something like a "shirt" would be Difficulty 5, whereas "Police uniform" would be Difficulty 9. The Outcome determines overall quality and how well the item fits the request.
  • You can fabricate a container of something so long as it contains a single type of thing (such as a tank of water) or it is designed to be packaged together (such as a first aid kit).
  • If you are able to activate this Effect as a Reaction, its roll contests the incoming Attack.

Community Fabricate Gifts

Darlin' LOVES Big league chew.

Exert your Mind and spend 15 minutes. You must use up Big league chew (gum) in order to activate this Effect.

Choose an Object which could fit inside a regular backpack (up to 27 liters). It must be Non-Alien and generic but can include rare or complex materials (such as radium, gold, or drugs). You cannot create explosives. You cannot create firearms.

Roll Dexterity + Culture to fabricate up to 5 copies of your chosen Object. The Difficulty is assigned by the GM and depends on the specificity of your chosen Object. Your created items no longer expire, and will last until they are destroyed.

Anyone who witnesses you during this Effect's activation or for its duration will almost certainly be disturbed to see Tendrils drive their way out of Valentine's spine. Valentine bends over to give Darlin' a stable work environment. Darlin' starts to 3D print an item using Valentine's Body as a work table. You hear squelching and moist thumps as Darlin' works..

  • You may cause a created item to expire at will as a Free Action, destroying the item.

Exert your Mind and spend 1 minute. You must actively and obviously use a Bag or things of that sort to activate this Effect.

Choose an Object which could fit inside a regular backpack (up to 27 liters). It must be Non-Alien and generic. You cannot create explosives. You may create firearms.

Roll Intellect + Influence to fabricate up to 5 copies of your chosen Object. The Difficulty is assigned by the GM and depends on the specificity of your chosen Object. The created item lasts 2 hours.

Possession of this Power grants the following Trauma at all times: Technophobe.

  • The Difficulty for the fabrication roll increases based on specificity. Something like a "shirt" would be Difficulty 5, whereas "Police uniform" would be Difficulty 9. The Outcome determines overall quality and how well the item fits the request.
  • You can fabricate a container of something so long as it contains a single type of thing (such as a tank of water) or it is designed to be packaged together (such as a first aid kit).

Exert your Mind (unless you win a coin flip) and spend 1 minute. You must use up Coins or any type of currency in order to activate this Effect.

Choose an Object which could fit inside a regular backpack (up to 27 liters). It must be Non-Alien and generic. You cannot create explosives. You may create firearms.

Roll Dexterity + Influence to fabricate your chosen Object. The Difficulty is assigned by the GM and depends on the specificity of your chosen Object. The created item lasts 2 hours.

You may produce Copper with this Effect without Exerting your Mind or making a roll. The amount produced is double your normal maximum volume.

After you finish activating this Effect, you cannot move quicker than a walk (max 15 feet per Round) for one minute and suffer a -1 dice penalty for an hour. Exhaustion’s penalty and duration stacks with multiple activations.

Possession of this Power grants the following Trauma at all times: Oniomanie.

  • Exhaustion penalties and duration stack. If you activate this Effect or another Effect with Exhaustion, your penalty will worsen, and the duration is increased by one hour.
  • The Difficulty for the fabrication roll increases based on specificity. Something like a "shirt" would be Difficulty 5, whereas "Police uniform" would be Difficulty 9. The Outcome determines overall quality and how well the item fits the request.
  • You can fabricate a container of something so long as it contains a single type of thing (such as a tank of water) or it is designed to be packaged together (such as a first aid kit).
  • If you are able to activate this Effect as a Reaction, its roll contests the incoming Attack.

After gaining his powers, Johnny harnessed his frustration of misplacing his tools around the garage and when he can't find something he need he simply creates it. Why get annoyed that you can't find something if you can just make a new one. Incidentally, he found out this new ability of his was quite useful on contracts.

Exert your Mind and spend 1 minute.

Choose an Object which could fit inside a regular backpack (up to 27 liters). It must be Non-Alien and generic. You cannot create explosives. You cannot create firearms.

Roll Intellect + Crafts to fabricate your chosen Object. The Difficulty is assigned by the GM and depends on the specificity of your chosen Object. The created item lasts 2 hours.

  • The Difficulty for the fabrication roll increases based on specificity. Something like a "shirt" would be Difficulty 5, whereas "Police uniform" would be Difficulty 9. The Outcome determines overall quality and how well the item fits the request.
  • You can fabricate a container of something so long as it contains a single type of thing (such as a tank of water) or it is designed to be packaged together (such as a first aid kit).
  • If you are able to activate this Effect as a Reaction, its roll contests the incoming Attack.

The Craftsman's arms move with uncanny speed, as if robotic limbs scripted to perform.

Exert your Mind (unless you win a coin flip) and spend 1 minute. You must actively and obviously use A metalworking tool (EX: Hammer, Pliers) to activate this Effect.

Choose an Object which could fit inside a regular backpack (up to 27 liters). It must be Non-Alien and generic. You can create explosives, but they are limited in size to being no larger or more powerful than a satchel charge. You cannot create firearms.

Roll Dexterity + Crafts to fabricate up to 5 copies of your chosen Object. The Difficulty is assigned by the GM and depends on the specificity of your chosen Object. Your created items no longer expire, and will last until they are destroyed.

Anyone who witnesses you during this Effect's activation or for its duration will almost certainly be disturbed to see The uncanny robotic nature of limbs working pristinely.

Possession of this Power grants the following Battle Scar: burn scars across the arms.

Possession of this Power grants the following Trauma at all times: Compulsive honesty: You cannot lie.

  • You may cause a created item to expire at will as a Free Action, destroying the item.

Stock Fabricate Gifts

Exert your Mind and spend 1 minute. You must actively and obviously use a top hat to activate this Effect.

Choose an Object which could fit inside a regular backpack (up to 27 liters). It must be Non-Alien and generic. You cannot create explosives. You may create firearms.

Roll Perception + Occult to fabricate your chosen Object. The Difficulty is assigned by the GM and depends on the specificity of your chosen Object. The created item lasts 2 hours.

  • The Difficulty for the fabrication roll increases based on specificity. Something like a "shirt" would be Difficulty 5, whereas "Police uniform" would be Difficulty 9. The Outcome determines overall quality and how well the item fits the request.
  • You can fabricate a container of something so long as it contains a single type of thing (such as a tank of water) or it is designed to be packaged together (such as a first aid kit).
  • If you are able to activate this Effect as a Reaction, its roll contests the incoming Attack.

Exert your Mind (unless you win a coin flip) and spend 15 minutes. This Effect cannot be used unless you are in a wilderness environment.

Choose a specific type of food, water, or survival supply which could fit inside a regular backpack (up to 27 liters). It must be Non-Alien and generic. You cannot create explosives. You cannot create firearms.

Roll Perception + Survival to fabricate up to 5 copies of your chosen Object. The Difficulty is assigned by the GM and depends on the specificity of your chosen Object. Your created items no longer expire, and will last until they are destroyed.

  • You may cause a created item to expire at will as a Free Action, destroying the item.