Sora takes the mask from his belt as places it on his face. Chains then erupt from the mask, wrapping around the target as they are forced to face their weaknesses. After which they recieve their augment in the form of a spectral being assisting them. (Flavor of being decided by target but must match effect)
Exert your Mind and spend 30 minutes. Select a Living or Animate target within arm's reach. Your target must make a Trauma roll to reap the benefits of this Effect. They may choose to Resist the Effect and not make the roll. The target can easily Resist.
You may add one augmentation to your target. Each augmentation counts as a Trauma and can have exactly one of the following Effects:
By transplanting a body part from an Alien being, you can grant an intrinsic Effect from that part to the subject. Its power level should be limited to one Gift Point or less.
The augmentations you provide are not outwardly visible nor obvious.
Bugs crawl inside the target over the first 30 minutes, then they can be seen moving just under the skin during the next 7 hours. During this time they are consuming nutrients from the body and moving to their final location depending on how the user directs them.
Exert your Mind and spend eight hours. Select a Living target within arm's reach. The target can easily Resist.
You may add one augmentation to your target. Each augmentation counts as a Battle Scar and can have exactly one of the following Effects:
The augmentations you provide are not outwardly visible nor obvious.
Anyone who witnesses you during this Effect's activation will almost certainly be disturbed to see worms and parasites burrowing into the target.
The targets body morphs to reflect the new augmentations before snapping back into how they looked before
Utilizing the mutable properties of quantum energy you can shape matter and give it new properties, this is a form of that application.
Exert your Mind and spend an hour to activate. Select a Living target within arm's reach. You cannot target yourself. The target can easily Resist.
You may add one augmentation to your target. Each augmentation counts as a Battle Scar and can have exactly one of the following Effects:
The augmentations you provide are not outwardly visible nor obvious.
You may only use this Effect once per day.
Off-white needles made of bone, dripping ink that seems to leap off the tip of the needles. The augmenting process is mostly preparation, thoroughly sterilizing the area and discussing what animal effectively represents the desired effect, before touching the needle to the recipient's skin. After this, the discussed tattoo appears instantly.
5 years after Gull's encounter with that tattoo kit, a new one fell out of his skin. This kit is made of bones, and Gull knows they're his.
Spend 30 minutes. Select a Living target within arm's reach. The target can easily Resist.
You may add one augmentation to your target. Each augmentation counts as a Battle Scar and can have exactly one of the following Effects:
This Gift's Cost is capped at 2 and cannot be increased further.
With a drawing tool in hand, he would focus on any features he could add to himself—maybe longer eyelashes, maybe some defined muscles, anything. Then he'd draw them onto that person, namely himself, in a dust cloud of movement, finishing the picture with said additions, soon vanishing away as it becomes more of a feature rather than a visual portion of the picture.
Exert your Mind and spend 30 minutes. You may only target yourself. The target can easily Resist.
You may add one augmentation to your target. Each augmentation counts as a Trauma and can have exactly one of the following Effects:
The augmentations you provide are not outwardly visible nor obvious.
You may end this Effect prematurely as a Free Action.
Your alteration "heals" over the course of the next month, after which it is fully cured.
The user places the data manipulator down facing the target and opens a holographic console. For the duration of the revision, a faint blue beam shoots out from the manipulator to the target.
If reality is a computer, than the people are the executables. They can be rewritten, improved, and recompiled. The risks of a mistake are huge, but think of the potential...
Exert your Mind and spend 30 minutes. Select a Living or Animate target within arm's reach. Roll a single D10 as a critical failure check. If you roll a 1, the Effect fails, and you injure a living target, destroy a mechanical target. The target can easily Resist.
You may add one augmentation to your target. Each augmentation counts as a Battle Scar and can have exactly one of the following Effects:
The augmentations you provide are not outwardly visible nor obvious.
The mutant has gained some control over their genetic instability, allowing them to trigger a mutation at will. When the need arises, their flesh warps and twists, and a new mutation manifests that is suited to whatever obstacle the mutant happens to be facing at the time.
Spend 30 minutes. You may only target yourself. The target can easily Resist.
You may add one augmentation to your target. Each augmentation counts as a Battle Scar and can have exactly one of the following Effects:
This Gift cannot have more than 3 Drawbacks, and its Gift Cost is capped at 2.
Your alteration "heals" over the course of the next month, after which it is fully cured.
Who wouldn't want one of the mad scientist's famous implants? All it takes is a little time and a few terrifying experiments, and you too could be a better you!
Warning: not fully tested on humans. Risk of dry mouth, upset stomach, or lost limbs. Do not consult your doctor before signing the liability release.
Exert your Mind and spend eight hours. Select a Living or Animate target within arm's reach. Roll a single D10 as a critical failure check. If you roll a 1, the Effect fails, and you cause a major Battle Scar instead of an augmentation. Your target must make a Trauma roll to reap the benefits of this Effect. They may choose to Resist the Effect and not make the roll. The target can easily Resist.
You may add one augmentation to your target. Each augmentation counts as a Battle Scar and can have exactly one of the following Effects:
The augmentations you provide are not outwardly visible nor obvious.