"The tendril like tattoos started move erratic and slowly dispatched themselves from Wevill's body,in a mix of blood,black ink,and salt water,surges a black and blue octopus,that immediately climbed Wevill shoulders takeing watch ready to serve its captain."
"Welp meet my second in command,when I'm not around HE is in charge of my ship."
"The octopus waved at the team."
Increase your sacrificial Injury's Severity by 1 and spend an Action.
Summon the one and only Sapient azure,the octopus at your location. They last until they are destroyed They are controlled by you. You may have at most one minion active at a time.
If killed, you cannot re-summon your minion until after your next Contract.
Possession of this Power grants the following Battle Scar: black tendrils wrapping my whole body,almost alive looking..
If you do not have a sacrificial Injury when you activate this Effect, take a new Severity-1 Injury.
Throwing down the pad causes black fleshy tendrils to wriggle up and form a mass of flesh in the shape of a turret, shooting out a green gooey substance that is seemingly acidic.
Mixing medical science with eldritch knowledge, Lewis discovered a way to create a new form of life that seemingly subsists off a host and defends them against harm. It doesn't seem possible to improve these creatures with such little experience creating them but they serve useful nonetheless.
Use up this fleshy pad (unless you succeed on 1d10, Difficulty 7) and spend an Action.
Summon up to 3 Non-Sapient, Animate sentry turret at your location. They last for two hours or until they move more than 150 feet from you or are destroyed. They are controlled by the GM but will follow any commands you give.
Vita doesn't fully understand what Azazel is. She just knows that when people hurt her, he shows up. She doesn’t call him—he just comes. Every time someone lands a real hit, the air tears, the lights dim, and this giant thing—part man, part beast—crawls out of her shadow like it's been waiting down there, bored and hungry.
She usually just tilts her head, smiles a little, and signs “Uh-oh.”
Azazel doesn’t ask questions. He only understands one thing: if there’s fighting, he’s fighting. And if someone touches Vita? They go first.
As soon as Vita is wounded, a jagged rift rips through the space behind her. It smells like burnt copper and old incense. From it emerges a 6'2" figure: all twisted muscle, ritual scars, and a goat’s skull for a head, wreathed in shadow and bone dust. It doesn’t roar. It doesn’t speak. It just snaps to life and starts attacking everyone in combat range like it was summoned to punish.
Combatants feel it before they see it—like cold sweat dripping down their spine. Vita, meanwhile, just keeps skipping through the chaos, probably eating fruit snacks.
Azazel is a guardian spirit. Or maybe a curse. Vita doesn’t remember when he started following her—it was sometime after Bapha, sometime before she stopped having normal dreams. He never speaks. He doesn’t obey. He decides.
Some think Azazel is a punishment she unknowingly brought on herself. Others believe he’s a protective ward, a pact signed in blood and forgotten in sleep. Vita? She thinks he’s “kind of sweet.” He watches out for her.
And if that means he tears through a room the second someone throws a punch?
Well, that’s not her fault.
This Effect activates whenever Vita, Takes a severity 2 damage. It does not require an Action or Exertion. Your target should be intuitively based on the triggering event. You must make a Trauma roll when you use this Effect. Its Difficulty cannot be reduced by any means. If you fail or Botch, you receive one Mind Damage and a new Trauma.
Summon a single Non-Sapient, Animate goat, headed goliath at your location. They last for two hours or until they move more than 150 feet from you or are destroyed. They are controlled by the GM, do not follow orders, and only act to to fight all Combatives. You may have at most one active at a time.
You may end this Effect prematurely as a Free Action.
You may only use this Effect once per day.
As my blade goes against my palm the deal has been made. Rising from the void my minions summon ready to do my bidding.
Take a Severity-1 Injury and spend an Action. You must actively and obviously use My Sacrificial Dagger to activate this Effect.
Summon a single Imp at your location. They will last for two hours, or until they are destroyed. They are controlled by the GM but will follow any commands you give. You may have at most 2 minions active at a time.
A decrepit flare gun, shooting out a green flare. Skittering in the darkness, several goblins burst from the shadows.
Exert your Mind and spend an Action.
Summon up to 3 Sapient Gobbos at your location. They last until they move more than 150 feet from you or are destroyed They are controlled by the GM but will follow any commands you give. They will attack any Undead targets they encounter immediately and will ignore your commands to do otherwise. This Artifact may have at most 3 minions active at a time.
Anyone who touches this Artifact will notice it warping their mind and may drop it. If they choose to hold or use it, they immediately receive the following Trauma: Klepto. If they lose possession of this Artifact, the Trauma heals over the course of the next day.
As the Primordial Dough's vessel, Ollie's body serves as the gateway between this world and the land of clay. In moments of need, Ollie can let out a solemn prayer to the Dough Lords, begging for their aid. In their stead, Ollie is supplied with a small garrison of Lesser Claymen, which crawl out of the seams in his flesh.
They appear to be maybe five feet tall at most, with multicolored skin and a surprising softness to them. At will, they can let out a small volley of hardened clay beads akin to birdshot from their bodies to fend off foes.
Exert your Mind and spend an Action.
Summon up to 3 Non-Sapient, Animate Lesser Claymen at your location. They last for two hours or until they move more than 150 feet from you or are destroyed. They are controlled by the GM but will follow any commands you give. You may have at most 3 minions active at a time.
Possession of this Power grants the following Battle Scar: Clayman's Form (Disfigured).
The mobster knows a guy they can call for a hired goon, who arrives about a minute later. The goons are dumb as bricks, but tough nonetheless, perfect for sending a message when you need to keep your hands clean.
Exert your Mind and spend an Action. You must actively and obviously use cell phone to activate this Effect.
Summon a single Sapient goon at your location. They last for two hours or until they are destroyed. They are controlled by the GM but will follow any commands you give. You may have at most one minion active at a time.
The Vampire is able to turn one of their victims into a lesser vampire, a pale shadow of a full creature of the night but useful nonetheless. Having drained and killed their target, the Vampire performs a brief ritualistic bloodletting, wherein they spill their own blood into the target's mouth, forcing them to drink, and bonding them together as child and sire.
Shortly afterwards, the fledgling vampire will rise from death, hungry for blood and eager to serve.
Increase your sacrificial Injury's Severity by 1 and spend one minute. Select a Dead target within arm's reach that has died within the last hour. This Effect cannot be used unless you drained the target's blood while they were still alive.
Your target rises as an Animate being. The raised creature is totally mindless, with no memory of its past life or hint of its old personality. They cannot communicate. They will follow any command you speak.
The creature lasts until it dies again. It is revived at full health. Any Injuries it had in life are not accounted for when determining its penalties or progression towards re-death, though they may affect its ability to perform certain actions at GM's discretion. The raised creature must consume flesh every day or it will die again.
Raised creatures have their Abilities set to the same that they were in life. Their Charisma and Intellect are set to 1, but their Dexterity, Brawn and Perception are the same as they had in life. A raised creature cannot use any Effects.
Your revived targets deal 2 Weapon Damage with their unarmed attacks.
If you do not have a sacrificial Injury when you activate this Effect, take a new Severity-1 Injury.
Any successful musician knows the value of a good roadie. The musician calls for a roadie, and one will promptly arrive. The roadie doesn't talk much, and they aren't too bright, but they can sure haul gear.
After a couple hours of work, the roadie will retire to smoke and get some sleep.
Exert your Mind and spend an Action.
Summon a single Sapient roadie at your location. They last for two hours or until they are destroyed. They are controlled by the GM but will follow any commands you give. You may have at most one minion active at a time.
You may only use this Effect once per day.