Len looks like a corpse. She has given her body over to the lord of death, and she will serve.
(This is part of a rework that I am doing with Len to change her theme from disciple of Aries to grim reaper).
Len has given questioned her life, and decisions. Her experience has shown her that when on your own, you need to be more clever, and subtle than the god of war. So she turned to the other God she has made many patronages to. The God of Death.
You gain the following benefits at all times.
You are permanently and visibly transformed: Pale human, with deep black hair, and deep circles under her eyes. You are considered to be a Sapient, Non-Living being when targeted. Your Dexterity is increased by 1 and your Perception is increased by 1.
Your Injuries no longer degrade with time. You do not age naturally, and supernatural attempts to age you fail.
Possession of this Power grants the following Battle Scar: Face of death: Len looks pale, and her color isn't right. She suffers the disfigured penalty (+1 difficulty social rolls).
The Severity of any Injury caused by Fire is increased by 2.
Alice's unique genetics predisposed her to certain.. enhancements. After reworking large bits of her genome, she's shown a large degree of enhancement across nearly all measurement scales.
Of course, she's still a prototype. Certain failsafes were implemented, including a near complete collapse of her autonomous nervous system if her collar is removed. The engineering also wringed a great deal of efficiency out of her gnome, which leaves it vulnerable to disruption.
You gain the following benefits at all times. You must actively and obviously be using a control collar to gain the benefits of this Effect.
You are permanently and visibly transformed: raccoon girl. You are considered to be a Sapient, Living Creature when targeted. Your Brawn is increased by 1, your Dexterity is increased by 1, your Perception is increased by 1, your Charisma is increased by 1, and your Intellect is increased by 1.
You can squeeze through any cracks and passageways a cat would be able to.
Possession of this Power grants the following Battle Scar: Disfigured - Fuzzy.
You cannot be mistaken for a normal human. You cannot always use standard human clothes, equipment, vehicles, and facilities, and when you can, you suffer an increased Difficulty.
You cannot ignore or decrease the effects of Stress for any Self-Control rolls you make.
The Severity of any Injury caused by radiation is increased by 2.
It is a small bump in my neck, and I have an extra hole in my ears, hardly noticeable without good perception
As a passive ability, any words I say become true, but any songs I sing or hear are more potent, and effect anyone 10 feet away, or if it is directed at you, within earshot. This also effects anything I perform, which will harm opponents in different ways, depending on the sound played.
You gain the following benefits at all times.
You are permanently and visibly transformed: A slight bump in my neck, and an extra ear hole, which alters my vocals and hearing. You are considered to be a Sapient, Living being when targeted. Your Dexterity is increased by 1 and your Charisma is increased by 1.
Whenever you enter Combat, roll Self-Control. If you fail, you cannot choose which targets to attack and cannot stop fighting until there are no targets remaining.
It’s a Bio-Clown, an animal that's very species is clown.
Therefore it takes advantage of it’s comical anatomy to invert it’s flesh as it wishes!
You gain the following benefits at all times.
You are permanently and visibly transformed: Unlike the usual human, Clown Meat has literal facial markings on his white face, strange eyes and blue blood and inner flesh.. You are considered to be a Sapient, Living Creature when targeted..
Your appendages can reach an additional 30 feet.
You can squeeze through any cracks and passageways a cat would be able to.
Your are a Vulpimancer a large alien carnivore with a body shape similar to an ape but with certain canine features.
Vulpimancers come from the planet Vulpin, after years of being used as a waste disposal planet, Vulpin has become pitch black, cold, and full of pollution.
You gain the following benefits at all times.
You are permanently and visibly transformed: fur, large claws, sharp teeth, no eyes, tail, digitigrade hind legs. You are considered to be a Sapient, Living Creature when targeted. Your Perception is increased by 1.
Your body is adapted to Tracking. You receive +3 dice on non-attack rolls related to Tracking.
You are immune to damage from cold. If cold is a substantial component of other damage you would take (e.g. falling from a great distance into a vat of liquid nitrogen), that damage is reduced by 2 (in addition to Armor)
While in Underground Environments, heat, cold, pressure, radiation, and other native hazards do not affect you. Dangerous local flora and fauna will not bother you unless you give them a reason.
You cannot be mistaken for a normal human. You cannot always use standard human clothes, equipment, vehicles, and facilities, and when you can, you suffer an increased Difficulty.
You cannot speak any coherent verbal language and must resort to other means of communication.
You cannot ignore or decrease the effects of Stress for any Self-Control rolls you make.
You are a Fext, a form of Slavic undead that is sort of like a vampire mixed with a zombie but without the never ending hunger, you do not decay but your skin gains a pale grey colouration.
You gain the following benefits at all times.
You are permanently and visibly transformed: Fext. You are considered to be a Sapient, Non-Living being when targeted..
You no longer age naturally, and supernatural attempts to age you fail.
Your Injuries no longer degrade with time.
The Severity of any Injury caused by Glass is increased by 2.
The mutant has left humanity behind. They're are muted to the core, with glowing blue blood and a hunched posture that makes them more suited for running on all fours than using equipment and vehicles.
You gain the following benefits at all times.
You are permanently and visibly transformed: you have blue, bioluminescent blood and a hunched posture adapted to running on all fours. You are considered to be a Sapient, Living Creature when targeted. Your Dexterity is increased by 1.
Your body is adapted to sprinting. You receive +3 dice on non-attack rolls related to sprinting.
Any Animate being that consumes or is injected with your bodily fluids receives a Severity-1 Injury. Every Round, they must roll Body Difficulty 9. If they fail, the Injury worsens by 1 Severity. If they succeed, the Injury stops worsening.
You cannot be mistaken for a normal human. You cannot always use standard human clothes, equipment, vehicles, and facilities, and when you can, you suffer an increased Difficulty.
You cannot ignore or decrease the effects of Stress for any Self-Control rolls you make.
The Android's skin is extremely pale, their eyes are yellow, and their body stays at room temperature. They do not bleed, and traditional medicine is ineffective at treating them. Furthermore, they may be hacked by any supernatural effect that could hack a computer.
You gain the following benefits at all times.
You are permanently and visibly transformed: you are an android, with pale skin and yellow eyes. You are considered to be a Sapient, Non-Living Computer when targeted..
You are immune to damage from cold. If cold is a substantial component of other damage you would take (e.g. falling from a great distance into a vat of liquid nitrogen), that damage is reduced by 2 (in addition to Armor)
No single organ in your body is critical for life. Called Shots do no additional Damage to you. You may perceive the world through separated body parts, take Actions with them, and reattach them by spending an Action and Exerting your Mind.
Your Injuries no longer degrade with time. You do not age naturally, and supernatural attempts to age you fail.
You cannot ignore or decrease the effects of Stress for any social rolls you make.
The Severity of any Injury caused by electricity is increased by 2.
The Vampire was cursed to forever be a vile creature of the night! Their skin has faded to a deathly pale, only regaining something close to human complexion in the immediate aftermath of feeding on human blood. They are weakened when exposed to direct sunlight or when they have been unable to feed in the past day, but otherwise has gained inhuman strength, speed, and irresistibility from their devil's bargain.
You gain the following benefits as long as you have fed on fresh human blood in the past 24 hours and you are not in direct sunlight.
You are permanently and visibly transformed: a seductive and powerful humanoid, with pale skin and wicked fangs. You are considered to be a Sapient, Non-Living being when targeted. Your Brawn is increased by 1, your Dexterity is increased by 1, and your Charisma is increased by 1.
Your Injuries no longer degrade with time. You do not age naturally, and supernatural attempts to age you fail.
The Severity of any Injury caused by fire and heat is increased by 2.