Deliver your blows with the impact of a performer's final act.
Force and finesse go hand in hand.
A narrative must have a careful balance of both, lest it collapses under the weight of meaningless strength or dissolves into empty gestures. To wield power is to understand when to strike hard and when to let the tension linger.
A delicate dance of impact and restraint, all for the sake of the perfect scene.
You gain the following benefits at all times.
Your Brawn rating is increased by 3. You may Exert your Mind to automatically gain an Outcome of 5 on any roll that uses Brawn (cannot be used on combat rolls or Effect activations).
With the Connection Hal has to his bike now, it has transcended into a spiritual level now to where the thing can never be broken and will always tell Hal where to find her, nothing can break their bond.
This Artifact cannot be broken.
This Artifact's creator is always aware of the direction and distance to this Artifact.
Your eyes seem to magically glow for everyone. Your ability to see is unbound by any means, and while awake it's almost impossible to be surprised.
You gain the following benefits as long as you have your Eyes clearly glow blue.
Your Perception rating is increased by 1. You may Exert your Mind to automatically gain an Outcome of 5 on any roll that uses Perception (Cannot be used on combat rolls or Power activations).
If you are witnessed actively using this Effect, whoever sees it can make a Perception + Alertness roll at Difficulty 6. A complete success reveals the source of your power.
You also gain the following effects:
All Sapphire Sundown service units are equipped with sound dampening systems, and are programmed to serve as efficiently and quickly as possible, so as to avoid disturbing guests unless they are needed.
Unfortunately for these guests, it is the service unit who decides if they are truly needed.
You gain the following benefits as long as you are wearing this Artifact.
You and everything you are carrying is obscured in one of the following manners. You may Spend an Action to change the way in which you're concealed.
While this Effect is active, any Effect that would obscure you or your equipment specifically from other, additional senses fails automatically.
If someone discovers you, this Effect will not help you hide from them for the next minute. This Effect does not end early when you activate an obvious Effect, attack, or receive an Injury.
You may turn this Effect on and off at will during its duration.
The hands and forehead of the user glows with an arcane symbol, lost to time, meaning 'tranquility in blood'. Their movements become effortless and controlled, their senses almost extending to their gun, seeming to not even need their eyes.
You gain the following benefits as long as engaged in combat with Customized Self-Crafted Weapons.
+2 dice to all Customized Self-Crafted Weapons rolls.
You also gain the following effects:
Albert follows to the point of scholarly devotion the parts of the modern-era fencing manual "The Dexterity", or at least the parts that he managed to get his hands on. As a result, he moves gracefully in battle with an astonishing speed.
You gain the following benefits as long as you are engaged in combat with blades.
Your attacks with blades deal +3 Bonus Damage. Armor is fully effective against this damage.
You also gain the following effects:
Standard issue in the Future Soldier's home time, the Personal Shield Generator (PSG) projects a protective energy barrier around the body. It absorbs damage far better than traditional armor, but its battery is quickly drained. When depleted, the PSG must spend a few seconds recharging.
When struck, the normally-invisible field of the PSG flashes, revealing a bright yellow honey-comb pattern encasing the body.
You gain the following benefits as long as you are wearing this Artifact.
You have 6 Armor, which reduces incoming Damage. Armor from multiple sources does not stack.
Your Armor cannot be destroyed, and it always provides a minimum of 2 Armor regardless of any Armor shredding or penetration. It cannot be circumvented with Called Shots. When shredded, it returns to full potency in one hour.
Any time your Armor prevents Damage, your Armor rating is temporarily decreased by 2. Whenever it goes five Rounds without preventing any Damage, it is restored back to its full value.
The mutant has grown a long, fuzzy tail resembling one found on a monkey or lemur. Odd as it may be, it certainly comes in handy, and it's got one hell of a grip. If removed, the tail regrows within a week.
You gain the following benefits at all times.
You gain an additional limb that functions as a standard human arm and hand.
Each additional limb you posses can take one Quick Action per Round without incurring a -2 dice penalty to your main Action. Each additional appendage you have gives you +1 dice to make and resist Grapples (up to a maximum bonus of +4 dice).
Any Battle Scars that affect or remove your additional limb will heal in a single week.
You may dedicate your extra Quick Action to contest any attempt to escape your Grapples. If you do so, you roll your full dice pool to contest and retain your Action to do anything that does not target the subject of your Grapple.
Your Extra Appendage is incapable of fine object manipulation.
The Ninja's incredible dedication to their discipline grants them supernatural dexterity and agility.
You gain the following benefits at all times.
Your Dexterity rating is increased by 1. You may Exert your Mind to automatically gain an Outcome of 5 on any roll that uses Dexterity (Cannot be used on combat rolls or Power activations).
The aquamancer is an adept swimmer and moves with agility in or out of the water.
You gain the following benefits at all times.
You may move easily and without a roll in any of the following situations.
Driving rugged vehicles in a combat situation is second nature to the Soldier. They measure their shots and navigate obstacles with a subtle timing that doesn't affect the steadiness of their own or their passengers' weapons. Firing a few shots through the windshield or window while performing dangerous driving maneuvers is also no problem.
You gain the following benefits as long as Must be driving a rugged vehicle such as an SUV truck or armored car. and you are piloting any vehicle.
You receive +2 dice to any rolls to pilot a vehicle.
You also gain the following effects: