Description
After gotten injured on some kinda hunt go to his old house and
System
Exert your Mind and spend 1 Minute treating a specific Injury on a Living target. Roll Dexterity + Occult ( dice) Difficulty 10 - 3. Each Success reduces the Injury's Severity by one. If you can reduce its Severity to zero, the wound is fully healed. Otherwise, it is partially healed and fully, Properly Stabilized. It will heal the rest of the way at its natural rate.
You cannot target yourself, and you cannot target the same Injury more than once.
Enhancements
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Heal Thyself
(You may target yourself)
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Preventative Care
(Treatment removes all Battle Scars caused by the Injury, even those that would not heal with Proper Stabilization.)
Drawbacks
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Mage
(Activating this Effect requires two consecutive Actions of Concentration. It involves intricate use of the body and voice. If interrupted during activation, the Effect fails. It is obvious you are preparing to activate an Effect during casting.)
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Activation Ritual - Chanting and use mix on injure
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After-care Instructions
(All of your treatments place the same, specific restriction on the patient. The restriction lasts a month (until the end of their next Contract for Contractors), and if they ever break it, the treatment is immediately reversed.)
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Scarring
(When you Activate this Effect, roll a single d10. If the result is 5 or lower, your target receives a Minor Battle Scar.)
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Fuel
(Using this Effect consumes some material good in addition to its other costs.)
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Fuel Unit - Specially made mix
Parameters
Potency:
1 ( 3 )
Cast Time:
1 ( 1 Minute )
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