The ethereal glow of the Captain's Toothpick brightens as spirits of those lost to sea guide it to do the near impossible
This Artifact can be used as a javelin. It is roughly at least twice as large as a javelin and cannot be concealed on your person or disassembled for storage.
Attack by rolling Brawn + Athletics, Difficulty 6. Successful attacks deal Contested Outcome +3 Weapon Damage.
This item is a living thing. When targeted, it counts as a Living Creature in addition to its other target types. If destroyed or abandoned for more than two days, it dies and becomes unusable.
Anyone who touches this Artifact will notice it warping their mind and may drop it. If they choose to hold or use it, they immediately receive the following Trauma: Compulsion to hunt behemoths. If they lose possession of this Artifact, the Trauma heals over the course of the next day.
You also gain the following effects:
The user can form shadows into hardened forms that can be hurled at enemy's, the user can also decide to link to the thrown shadow being guided by it to a destination
This Artifact can be used as a throwing knife. It is roughly the same size as a throwing knife and just as difficult to conceal.
Attack by rolling Brawn + Athletics, Difficulty 6. Successful attacks deal Outcome + 3 Weapon Damage. The target's Armor is fully effective against this damage. Attacks
You also gain the following effects:
This Artifact produces ephemeral projectiles that can be used as a throwing knife.
Attack by rolling Dexterity + Athletics, Difficulty 6. Successful attacks deal Contested Outcome +2 Weapon Damage.
You also gain the following effects:
Remus raised both arms up and behind his head, holding the enormous cross behind his back so low that it dug trenches into the dirt behind him. Corded muscles stood taught like elastic bands, ready to burst forth with explosive power until the hulking symbol was sent flying away from him.
Simultaneously, the cowboy grabbed ahold of one of the innumerous straps trailing from off of the shape's wrapped form, somehow being dragged alongside the wake of his own throw at immense speed.
(I haven't added this as an actual drawback since I don't see a completely accurate system for it, but a personal headcanon of mine is that Remus isn't actually particularly religious, only that this strange down payment from the Harbingers before his 1st Contract is a tool that becomes more effective the more crosses that its wielder has on their person. Doesn't make him stronger or anything in-game, just think it explains why his portrait appearance is so noisy.)
This Artifact can be used as a throwing axe. It is roughly at least twice as large as a throwing axe and cannot be concealed on your person or disassembled for storage.
Attack by rolling Brawn + Athletics, Difficulty 6. Successful attacks deal Contested Outcome +3 Weapon Damage.
You also gain the following effects:
A voice slithers through the air—too quiet, too close, too wrong. It speaks no language, yet it is understood. It does not command, yet it compels. Those who hear it are not merely shaken; they are hollowed out, stripped of certainty, left staring into the abyss of their own self-doubt and despair. The utterance turns the weight of the mind against itself: targets are stricken, their body betraying them as unseen forces tear through flesh and bone, bypassing armor as though it were never there. The pain lingers—more than just a wound, it’s a poisoning of resolve, a slow bleed of will to live and persevere.
Spend an Action. Select a Living target within 50 feet. Roll Charisma + Influence Difficulty 6. The target may contest by rolling to Dodge or Defend as a Reaction, Difficulty 6.
If the Contested Outcome is positive, the target takes that much Damage plus 2. The target's Armor is completely ignored.
The target suffers a -3 dice penalty for the next hour or until the Injury is healed. This dice penalty does not stack multiple times on the same target.
Anyone who witnesses you during this Effect's activation will almost certainly be disturbed to see whispers in no language in particular reach everyone in range, raising thoughts of doubt, inadequacy and self harm (triggers the ''Failure'' limit).
This Gift cannot have more than 3 Drawbacks, and its Gift Cost is capped at 1.
These Cufflinks cause thin weighted needles to be produced in the users hand whenever they place their hand in the sleeve of the suit these are placed on
This Artifact produces ephemeral projectiles that can be used as a shuriken. It is roughly the same size as a shuriken and just as difficult to conceal.
Attack by rolling Dexterity + Athletics, Difficulty 6. Successful attacks deal Contested Outcome +4 Weapon Damage.
You also gain the following effects:
The lightning bracers can be activated to summon a thunderbolt into the wearer's hand. Throwing these thunderbolts makes an incredibly loud boom. Once a thunderbolt is in hand, the wearer can throw as many as they wish. The electricity from these bolts will jump between nearby targets.
This Artifact produces ephemeral projectiles that can be used as a javelin.
Attack by rolling Brawn + Athletics, Difficulty 6. Successful attacks deal Contested Outcome +3 Weapon Damage.
You also gain the following effects: