His skin is now plated with a lead alloy if you look close enough, you can see the seams of Where he cut He must’ve messed up during the procedure because now his eyes have a permanent green glow maybe with a little bit more Tinkering he can fix this, but for now this will have to do now he can’t get cancer, but he still has to cure it
After another spent with radiation poisoning, Eden knew he had to make a change. He experimented on himself and his workshop and when all finished he was more robot then human
You gain the following benefits at all times.
You are permanently and visibly transformed: ________. You are considered to be a Sapient, Living being when targeted. Your Brawn is increased by 1 and your Dexterity is increased by 1.
While in radiation, heat, cold, pressure, radiation, and other native hazards do not affect you. Dangerous local flora and fauna will not bother you unless you give them a reason.
Possession of this Power grants the following Battle Scar: Eden eyes have a permanent green glow that is noticeable and his skin is cut into panels (like a cyber punk character).
Len looks like a corpse. She has given her body over to the lord of death, and she will serve.
(This is part of a rework that I am doing with Len to change her theme from disciple of Aries to grim reaper).
Len has given questioned her life, and decisions. Her experience has shown her that when on your own, you need to be more clever, and subtle than the god of war. So she turned to the other God she has made many patronages to. The God of Death.
You gain the following benefits at all times.
You are permanently and visibly transformed: Pale human, with deep black hair, and deep circles under her eyes. You are considered to be a Sapient, Non-Living being when targeted. Your Dexterity is increased by 1 and your Perception is increased by 1.
Your Injuries no longer degrade with time. You do not age naturally, and supernatural attempts to age you fail.
Possession of this Power grants the following Battle Scar: Face of death: Len looks pale, and her color isn't right. She suffers the disfigured penalty (+1 difficulty social rolls).
The Severity of any Injury caused by Fire is increased by 2.
The user outwardly looks normal when not in use. While actively utilizing the power, the body expands and contracts like rubber which can be quite jarring to witness.
You gain the following benefits at all times.
You are permanently and visibly transformed: Rubber. You are considered to be a Sapient, Living being when targeted..
Your appendages can reach an additional 30 feet.
You may make a +2 Weapon Damage Stretch Punch/Kick attack without additional equipment.
The Severity of any Injury caused by Slashing is increased by 2.
Billy Chance was called the Hangman in his youth. Not for extensive use of lassos or nooses, but because he was strong enough to crush a man's windpipe one-handed.
You gain the following benefits as long as you are engaged in unarmed combat.
+2 dice to rolls for Attacking, Defending, and Clashing without a weapon. Unarmed attacks do +7 Weapon Damage (instead of -1).
You may Defend against melee, projectile, or firearm Attacks from any range and Clash with those in range of your Attacks. Attacking materials like steel or spikes will not Damage you unless it has an Effect that does so.
You also gain the following effects:
Slipping into a trance-like state they will not be disturbed by any damage they take. They won't care if they walk into a brawl or throw down with a tank. They'll do it all the same with a cold unfeeling gaze, knowing they have a job to do, no matter the cost.
You gain the following benefits at all times.
Your Stress from Injuries and Mind Damage is reduced to 0.
The armor works by having small nano machines interlink with each other, more or less forming a microscopic set of chain mail armor covering the whole body.
“Protecting the weak means that you have to be their sword, striking down the evil that is after them. It also entails being their shield, blocking of the attacks heading their way.”
You gain the following benefits at all times.
You have 3 Armor, which reduces incoming Damage. Armor from multiple sources does not stack. This Armor cannot be circumvented with Called Shots.
The mobster's been through tougher scrapes than this. A few cuts and bruises won't stop them.
You gain the following benefits at all times.
Your Stress from Injuries is reduced to 0. Does not reduce Stress from Mind Damage.
Nature is the beastmaster's domain. While in the wilds, they can climb trees and cliffs with ease and dash through dense underbrush that anyone else would need a machete to navigate.
You gain the following benefits at all times.
You may move easily and without a roll in any of the following situations.
You only gain the benefits of this effect if you are in an area without a human building within 300 feet.
The Vampire has grown wicked fangs in place of their canines, allowing them to thoroughly drain a person of blood should they get ahold of one.
You gain the following benefits as long as you are biting and you are engaged in unarmed combat.
+2 dice to rolls for Attacking, Defending, and Clashing without a weapon. Unarmed attacks do +2 Weapon Damage (instead of -1).
You may Defend against melee, projectile, or firearm Attacks from any range and Clash with those in range of your Attacks. Attacking materials like steel or spikes will not Damage you unless it has an Effect that does so.
You also gain the following effects:
The Werewolf’s body, long caught in the crossfire between human and beast, has developed a powerful coping mechanism. It draws upon the conflict, healing severe injuries in a matter of days.
You gain the following benefits at all times.
Any Injury you receive from a source other than silver or fire. heals quickly, reducing its Severity by one level every 6 hours. Any Injuries you receive while this Effect is active do not deteriorate over time. However, any Battle Scars caused by such an Injury will remain unless it is Properly Stabilized as normal.
You may Exert your Mind and spend an Action to reduce the Severity of one of your Injuries by 2. Does not affect Injuries suffered as an activation cost for Effects.
Injuries you receive from silver or fire. are increased in Severity by 1.
As long as the Ninja is dressed in an appropriate uniform, their movement is almost silent.
You gain the following benefits as long as as long as you are visibly dressed head to toe in black with hardly any skin showing.
You and everything you are carrying is obscured in one of the following manners. You may Spend an Action to change the way in which you're concealed.
While this Effect is active, any Effect that would obscure you or your equipment specifically from other, additional senses fails automatically.
If someone discovers you, this Effect will not help you hide from them for the next minute. Activating a targeted or obvious Effect, attacking, or being Injured ends the Effect. When the Effect ends, it is disabled for one minute.
You may turn this Effect on and off at will during its duration.
Possession of this Power grants the following Trauma at all times: compulsion to test the awareness of allies by sneaking up on them with a weapon.