With practised precision, Jasper brings his hammer down exactly nine times. With the final swing, an orange light flashes and an object of pure stainless steel is brought into existence.
Exert your Mind and spend 1 minute. You must actively and obviously use a sledge hammer to activate this Effect.
Choose an Object which could fit inside a regular backpack (up to 27 liters). It must be Non-Alien and generic. You cannot create explosives. You cannot create firearms.
Roll Brawn + Crafts to fabricate your chosen Object. The Difficulty is assigned by the GM and depends on the specificity of your chosen Object. The created item lasts 2 hours.
You may produce stainless steel with this Effect without Exerting your Mind or making a roll. The amount produced is double your normal maximum volume.
Your lower arms perform intricate, quick movements, weaving up an object made entirely of web in a flash. Of course, it may not be the best work considering the time it took to make, so it won't take too long to fall apart under strenuous use.
Exert your Mind (unless you win a coin flip) and spend 1 minute.
Choose a specific type of Weavable Object (Basket, web, scarf, rope, etc) which could fit inside a regular backpack (up to 27 liters). It must be Non-Alien and generic. You cannot create explosives. You cannot create firearms.
Roll Dexterity + Crafts to fabricate up to 5 copies of your chosen Object. The Difficulty is assigned by the GM and depends on the specificity of your chosen Object. The created item lasts 2 hours.
Possession of this Power grants the following Battle Scar: Malformed - You have 2 extra pairs of spiderlike arms that can't be used for anything outside of this power. These limbs are targetable and cannot be armored.
Yvonnel uses a pencil or pen to create a line art sketch of a mundane object within her journal. Closing the journal and re-opening it to the same page as the sketch presents the exact mundane item she drew lying there atop its pages. When temporary items reach the end of their lifespan, the item in question disintegrates into powdered pencil lead or a small puddle of ink depending on the type of drawing implement used to create it.
Exert your Mind (unless you win a coin flip) and spend 1 minute to activate. You must actively and obviously use Journal to activate this Effect.
Choose an Object which could fit inside a Ziploc snack bag (up to 1 liter). It cannot be Alien and must be generic. You cannot create explosives. You may create firearms.
Roll Charisma + Crafts to fabricate your chosen Object. The Difficulty is assigned by the GM and depends on the specificity of your chosen Object. The created item lasts 2 hours.
The way it fabricates is unnatural causing nanites in his hands to force them opensuck the object in and rearranging the molecular structure to turn the item into what he needs then pushing the item out and cauterizing the wound causing his burns.
Exert your Mind (unless you win a coin flip) and spend 1 minute to activate. You must use up Something Of Equal Weight in order to activate this Effect.
Choose an Object which could fit inside a messenger bag (up to 10 liters). It cannot be Alien and must be relatively basic. You cannot create explosives. You may create firearms.
Roll Intellect + Technology to fabricate your chosen Object. The Difficulty is assigned by the GM and depends on the specificity of your chosen Object. Created item lasts 1 hour.
You may keep up to three fabricated objects at a time that do not expire after an hour.
Anyone who witnesses you during this Effect's activation or for its duration will almost certainly be disturbed to see The way it fabricates is unnatural causing nanites in his hands to force them open suck the object in and rearranging the molecular structure to turn the item into what he needs then pushing the item out and cauterizing the wound causing his burns.
Possession of this Power grants the following Battle Scar: Major Burn Scars on Hands.
Darlin' absorbs the fan favorite gum from any location inside or touching Valentine. It uses up this sweet treat to exchange for an item/s.
Darlin' LOVES Big league chew.
Exert your Mind and spend 15 minutes. You must use up Big league chew (gum) in order to activate this Effect.
Choose an Object which could fit inside a regular backpack (up to 27 liters). It must be Non-Alien and generic but can include rare or complex materials (such as radium, gold, or drugs). You cannot create explosives. You cannot create firearms.
Roll Dexterity + Culture to fabricate up to 5 copies of your chosen Object. The Difficulty is assigned by the GM and depends on the specificity of your chosen Object. Your created items no longer expire, and will last until they are destroyed.
Anyone who witnesses you during this Effect's activation or for its duration will almost certainly be disturbed to see Tendrils drive their way out of Valentine's spine. Valentine bends over to give Darlin' a stable work environment. Darlin' starts to 3D print an item using Valentine's Body as a work table. You hear squelching and moist thumps as Darlin' works..
You crawl into your backpack, which doesn't really make much sense spatially. With an explosion of dollar-sign particle effects and the noise of rattling coins, you reemerge with the requested item.
(This artifact uses the Barter secondary skill in place of Influence if the user has it.)
Expend a point of Battery and spend 1 minute. You must use up one standard unit of currency for the current game world in order to activate this Effect.
Choose an Object which could fit inside a regular backpack (up to 27 liters). It must be Non-Alien and generic. You cannot create explosives. You may create firearms.
Roll Charisma + Influence to fabricate up to 5 copies of your chosen Object. The Difficulty is assigned by the GM and depends on the specificity of your chosen Object. The created item lasts 2 hours.
The magician reaches into their hat and focuses. Inside, light wells and flows like a viscous liquid. Then, they withdraws the item of their choosing.
Exert your Mind and spend 1 minute. You must actively and obviously use a top hat to activate this Effect.
Choose an Object which could fit inside a regular backpack (up to 27 liters). It must be Non-Alien and generic. You cannot create explosives. You may create firearms.
Roll Perception + Occult to fabricate your chosen Object. The Difficulty is assigned by the GM and depends on the specificity of your chosen Object. The created item lasts 2 hours.
The survivalist is an expert at wildlife survival in any natural environment. Even in the harshest climates, they have the capacity to find food, water, and shelter.
Exert your Mind (unless you win a coin flip) and spend 15 minutes. This Effect cannot be used unless you are in a wilderness environment.
Choose a specific type of food, water, or survival supply which could fit inside a regular backpack (up to 27 liters). It must be Non-Alien and generic. You cannot create explosives. You cannot create firearms.
Roll Perception + Survival to fabricate up to 5 copies of your chosen Object. The Difficulty is assigned by the GM and depends on the specificity of your chosen Object. Your created items no longer expire, and will last until they are destroyed.