There is sanctity in one's ability to remain ever vigilant. To remain a fighter for those in dire need. The hands of which were made to kill, is only ever the hand of which desires peace. She has the hands of Gaia, the mother of all that is living, and with it, the hands of which that take it away.
You gain the following benefits as long as you are engaged in combat with melee weapons.
+2 dice to all rolls with melee weapons. You may Defend against firearm attacks from any range using melee weapons.
You also gain the following effects:
Harold Polk’s Linguistic Espionage Mastery is a unique fusion of his perfect memory and deep understanding of Speech Act Theory, allowing him to communicate in any language with native fluency and cultural precision. Through his flawless recall, Harold has accumulated vast stores of linguistic patterns, dialects, and subtleties, giving him an intuitive grasp of each language’s nuances. He doesn’t merely translate words; he understands their intent, context, and hidden meaning, slipping into conversations as though he were born to each language he speaks.
With Speech Act Theory, Harold imbues his words with layers of meaning and influence, embedding subtle cues to guide others’ perceptions or actions. Every word he speaks carries intent, carefully crafted to either blend into the conversation or gently steer it, as if he were weaving an invisible thread through every interaction. This mastery makes him a linguistic ghost, an agent who can infiltrate through language alone, understanding and subtly shaping discussions to achieve his aims without ever raising suspicion.
You gain the following benefits at all times.
You may understand and communicate to humans as if you are fluent in a relevant language.
Because of your ancestral association with wendigos you always have some small physical changes but they become much more pronounced while using you wendigo form power
without using the power you always have small antlers sprouting from the sides of your head and a small dear tail
You gain the following benefits as long as you are in wendigo form.
You are permanently and visibly transformed: Wendigo. You are considered to be a Sapient, Living being when targeted. Your Brawn is increased by 1 and your Dexterity is increased by 1.
You are immune to damage from cold. If cold is a substantial component of other damage you would take (e.g. falling from a great distance into a vat of liquid nitrogen), that damage is reduced by 2 (in addition to Armor)
You may make a +2 Weapon Damage Claws and fangs attack without additional equipment.
You cannot wear standard human clothes. Using equipment, vehicles, or facilities designed for humans is not always possible and always comes with increased Difficulty.
You are incapable of fine object manipulation and can only hold or grasp things in a crude, clumsy way.
Dr. Stanley is a very smart man and he will make sure you know it.
You gain the following benefits as long as you have your Rite in the Rain.
Your Intellect rating is increased by. You may Exert your Mind to automatically gain an Outcome of 5 on any roll that uses Intellect (Cannot be used on combat rolls or Power activations).
If you are witnessed actively using this Effect, whoever sees it can make a Perception + Alertness roll at Difficulty 6. A complete success reveals the source of your power.
You also gain the following effects:
Billy's flesh hardens to the point of resisting gunfire, a carryover from his days in the Old West.
You gain the following benefits at all times.
You have 6 Armor, which reduces incoming Damage. Armor from multiple sources does not stack. This Armor cannot be circumvented with Called Shots.
The user wears a chain around his wrist which is tightly wrapped around his wrist, it glows a bright hot hue as he fights with it with it. Replicating the strength and technique that was used upon him during the said contract for which he got the gift. He moves with a rushed and fierce strength when going hand to hand.
One of the chains that was put upon him when Jacob and Shelly had attempted to frame Tommy for a school shooting, fueled by rage and getting beaten by fist's he plans to fight fire with fire.
You gain the following benefits as long as you are engaged in unarmed combat. You must actively and obviously be using Chain wrapped around a hand to gain the benefits of this Effect.
Your unarmed attacks deal +2 Bonus Damage, and Brawn no longer acts as Armor against them. The target's other Armor is fully effective against this damage.
You also gain the following effects:
The werewolf's gnashing teeth sheer through steel and bone alike. Those caught in their maw rarely make it out alive.
You gain the following benefits as long as you are in werewolf form, and you are engaged in unarmed combat.
+2 dice to rolls for Attacking, Defending, and Clashing without a weapon. Unarmed attacks do +0 Weapon Damage (instead of -1).
You may Defend against melee, projectile, or firearm Attacks from any range and Clash with those in range of your Attacks. Attacking materials like steel or spikes will not Damage you unless it has an Effect that does so.
You also gain the following effects:
You never know whether or not the musician's death is merely part of the performance.
You gain the following benefits at all times.
If you would take an Injury that would kill you, you don’t die. Instead, you survive in an Incapacitated state. This state lasts for the next hour, at which point you fully return to life. Unstabilized Injuries do not degrade while you are Incapacitated
If, while you are unconscious, your wound level rises above your rating in Body + Charisma, or if you take an Injury with Severity greater than your rating in Charisma, you die. After you return, the Injury that would have killed you, as well as any Injuries sustained while Incapacitated, are healed. Battle scars obtained during this time remain.
Unimportant characters just can't seem to hit our hero with their attacks. Injuries that are sustained from underlings are conveniently non-severe.
You gain the following benefits as long as the attacker isn't important enough to have a name.
You have 4 Armor, which reduces incoming Damage. Armor from multiple sources does not stack. This Armor cannot be circumvented with Called Shots.
The ninja is a master of a wide variety of martial weapons. They kill quickly and quietly.
You gain the following benefits as long as you are engaged in combat with melee ninja weapons.
+2 dice to all rolls with melee ninja weapons. You may Defend against firearm attacks from any range using melee ninja weapons.
You also gain the following effects:
There's a certain strength that comes from displaying the flag of one's country. As long as the Soldier holding their country's flag or wearing something emblazoned with it, they are less likely to be injured in battle.
You gain the following benefits at all times. You must actively and obviously be using clothes or a uniform that displays the flag of your country to gain the benefits of this Effect.
You have 4 Armor, which reduces incoming Damage. Armor from multiple sources does not stack. This Armor cannot be circumvented with Called Shots.