The forehead gem, Kitsune is linked with the forehead gem. Transforms into an sci-fi expedition rv 50 ft long 25 feet tall and 12ft wide. Or hangs around in a compact female kitsune humanoid form.
5x hi Lumen spot and 2x flood lights (armory)
Body 7 mind 2 3 armor standard vehical 500 feet per round top speed
This Artifact can be used as a planet bound alien frigate spaceship in rv form. It is roughly the same size as a planet bound alien frigate spaceship in rv form but can be collapsed into Humanoid kitsune female and concealed. Collapsing or expanding it costs a Quick Action.
This planet bound alien frigate spaceship in rv form has 2x automated railgun cannons (heavy sniper diff 6 3, and penetrates 2 Armor effective 1000 feet 3 attacks,airtight life support, hydroponics, master quarters, guest quarters, full stocked galley with all required appliances, large storage, hovers, full stocked medical bay. rear ramp to garage, external to internal airlock stairs, external PA system, 4x 8k cameras, expands sideways when in stationary mode, shower and bathroom, toilets, radio, satelite internet, 5g mobile internet, lounge,garage.. Any roll to pilot this vehicle receives +2 dice.
You also gain the following effects:
Anyone who touches this Artifact will notice it warping their body and may drop it. If they choose to hold or use it, they immediately receive the following Battle Scar: gem on forehead. If they lose possession of this Artifact, the Battle Scar heals over the course of the next day.
This item is a living thing. When targeted, it counts as a Living Creature in addition to its other target types. If destroyed or abandoned for more than two days, it dies and becomes unusable.
Willing the mallet to extend into a proper hammer, the wastrel swings with all his might into his opponent's broadsword, shattering it into dozens of pieces. Grinning madly, he dares his foe to try to block his attack again.
This Artifact can be used as a great sword / giant axe. It is roughly the same size as a great sword / giant axe but can be collapsed into a small mallet and concealed. Collapsing or expanding it costs a Quick Action.
Attack by rolling Brawn + Melee, Difficulty 6. Successful attacks deal Contested Outcome +5 Weapon Damage.
You also gain the following effects:
The cargo hold of the Dawn Hammer has been upgraded to maintain cohesion even when collapsed.
Your Artifact has a normal storage capacity, but can be collapsed down to a pocket-sized version without losing any internal storage. You cannot access the contents while it is collapsed. Objects stored inside are weightless.
Living things can be stored in this Artifact. They will have access to anything else inside and may attempt to break free, damaging or destroying the Artifact in the process.
If this Artifact is destroyed, things inside may get out, and it will cease to function until it is repaired.
When scanned or investigated without opening, the contents of this container appear normal and unremarkable.
Two handguns of different color, one is white the other black. Each shot fires a burst of butterflies at the target of those very same colors. The ringing is bearable when it's on your side.
User can exert 4 mind and inflict 1 self damage to make their next roll fire a burst 8 of shots. Knocking back the target at least 20ft away and immediately staggering the enemy. This cost does not go away with Enkephalin.
This Artifact can be used as a handgun. It is roughly the same size as a handgun and just as difficult to conceal.
Attack by rolling Dexterity + Firearms, Difficulty 6. Successful attacks deal Contested Outcome +6 Weapon Damage.
You also gain the following effects:
A black colored, military designated, and SCP branded 6 wheeled, all terrain capable, APC equipped to operate in any environment on the planet and now modded to function even underwater. Transitioning smoothly between on land and underwater Cleatus's mods to this APC show his talent as a mechanic.. even if he doesn't really understand what most of the parts are ACTUALLY called, his own internal system seems to have produced an anomalous vehicle perfect for the tasks he tackles on the day to day.
This Artifact can be used as a Big Bessie (Modded Foundation Anomaly Transport APC). It is roughly the same size as a Big Bessie (Modded Foundation Anomaly Transport APC) but can be collapsed into A decactivated.50 BMG bullet on a chain and concealed. Collapsing or expanding it costs a Quick Action.
This Big Bessie (Modded Foundation Anomaly Transport APC) has Armored vehicle, nitrous installed, back compartment is separate and air tight with an 8 hour oxygen supply. All other foundation compliant features, including built in police scanner, and radio communication.. Any roll to pilot this vehicle receives +2 dice.
You also gain the following effects:
This Artifact can be used as a Ford Pickup Truck. It is roughly the same size as a Ford Pickup Truck and just as difficult to conceal.
This Ford Pickup Truck has Foglight, Hidden gun compartment, Bullet Proof Tires, Bullet Proof Glass,. Any roll to pilot this vehicle receives +2 dice.
You also gain the following effects:
The spy can do up their passport to appear as any valid form of identification.
This Artifact can change its appearance. When not transformed, it is roughly the same size as a passport but can be collapsed into a wallet and concealed. Collapsing or expanding it costs a Quick Action.
Spend a Quick Action to activate. This Artifact changes its appearance into a chosen Object. This lasts until you decide to end the Effect, which may be done as a Free Action.
The new object's appearance can mimic specific items (such as a particular painting, a certain person’s ID, etc), but must be of a similar size and weight to this Artifact.
The new appearance is illusory; it will hold up to scrutiny, but its composition is not altered and it gains no new functionality. Any attempt to use it for a function which it cannot perform (for instance, making bread look like a knife and then trying to stab someone) will cause the illusion to fail or allow a Perception check to see through the illusion, at the GM's discretion.
When used as identification and scanned, the scanner will act appropriately and bring up appropriate generic information. Further searches for the identity in the computer will turn up no results. This will not open security doors on its own.
The spy can do up their passport to take on the appearance of any valid form of identification they may need.
This Artifact can change its appearance. When not transformed, it is roughly the same size as a passport and just as difficult to conceal.
Exert your Mind and spend an Action to activate. This Artifact changes its appearance into an Object within the category of forms of identification. This lasts until you decide to end the Effect, which may be done as a Free Action.
The new object's appearance can mimic specific items (such as a particular painting, a certain person’s ID, etc), but must be of a similar size and weight to this Artifact.
The new appearance is illusory; it will hold up to scrutiny, but its composition is not altered and it gains no new functionality. Any attempt to use it for a function which it cannot perform (for instance, making bread look like a knife and then trying to stab someone) will cause the illusion to fail or allow a Perception check to see through the illusion, at the GM's discretion.
The lightning bracers can be activated to summon a thunderbolt into the wearer's hand. Throwing these thunderbolts makes an incredibly loud boom. Once a thunderbolt is in hand, the wearer can throw as many as they wish. The electricity from these bolts will jump between nearby targets.
This Artifact produces ephemeral projectiles that can be used as a javelin.
Attack by rolling Brawn + Athletics, Difficulty 6. Successful attacks deal Contested Outcome +3 Weapon Damage.
You also gain the following effects:
The Axe of Legend's blade has been imbued with the metal of the dark lord of rock and roll. It shreds chords and flesh. The rock god commanding it may recall it to their hand at will.
This Artifact can be used as a sword / axe. It is roughly the same size as a sword / axe and just as difficult to conceal.
Attack by rolling Brawn + Melee, Difficulty 6. Successful attacks deal Contested Outcome +4 Weapon Damage.
You also gain the following effects:
The 255TE "Lancer" Rife fires an extremely deadly spike of plasma at its targets. It comes standard with a volume control, allowing the soldier to mute its normally fearsome lightning crack report for stealth missions. When not in use, it can collapse into a small metal disk that can fit into any utility belt.
This Artifact can be used as a rifle. It is roughly the same size as a rifle but can be collapsed into a metallic disk and concealed. Collapsing or expanding it costs a Quick Action.
Attack by rolling Dexterity + Firearms, Difficulty 6. Successful attacks deal Contested Outcome +5 Weapon Damage.
You also gain the following effects: