CLYW outstretches their hand, ripping apart the fabric of the game with a snap of their fingers, allowing the game's code to spill out into the world around them.
Exert your Mind and spend an Action. Select a Location within 20 feet of you.
You create a hemispherical dome of Code Breaches originating at the chosen Location, with a radius of 20 feet, and lasting for 5 minutes. The area inside your zone is affected in any number of the following ways:
You may end this Effect prematurely as a Free Action.
Preston uses his wand to inscribe an “open” or “closed” sign on a door, and it is so. For smaller locks, he presses the tip of his wand against the lock and twists it.
Exert your Mind and spend two Actions performing the following ritual: inscribing an open sign on the door with the wand, or twisting the wand against a smaller lock. Select a door, container, knot, or lock within arm's reach. This can be used on Alien targets. You must actively and obviously use a wand to activate this Effect. You must maintain Concentration while activating this Effect, and it fails if you are interrupted.
You may lock, unlock, and/or open your target.
You may Exert your Mind and spend two Actions to seal a lock or a closed door. Sealed doors / locks cannot be destroyed, removed, or operated by mundane means. When sealing a door, you may specify a passphrase which grants access.
The result of arcane secrets imbued into an artificial frame to create an intelligent weapon, Rei is a hybrid between magic and machine-- granting them heightened physical and logical ability. Additionally, their voice is partially synthetic, their words spoken as if through a filter.
Their implanted weapons deploy out of their hands, with their left replacing its fingers with steel cylinders capable of rapid, automatic gunfire, and their right able to blast precise magical missiles from their wrist.
Magic Missile Propulsors Stats (Right Hand): +1 Damage, 200/400/600 Range, Reload 4. May Full Auto Sweep at +2 Difficulty Laser-Dot. Submachine Gun stats.
Modular Hand-Gun Stats (Left Hand): +2 Damage, 200/400/600 Range, Reload 4. May Full Auto Sweep at +2 Difficulty. Laser-Dot. Submachine Gun stats.
You gain the following benefits at all times.
You are permanently and visibly transformed: heterochromatic, cybernetic left eye. You are considered to be a Sapient, Non-Living being when targeted..
Your Injuries no longer degrade with time. You do not age naturally, and supernatural attempts to age you fail.
You may make a +2 Weapon Damage right magic missile propulsors [laser-dot submachine gun] and left integrated modular handguns [laser-dot submachine gun] attack without additional equipment.
Possession of this Power grants the following Battle Scar: Artificial Exterior: Technological augments mark your body. Your frame is primarily steel up to your neck, your voice is synthetic, and your eyes are distinctly heterochromatic. You are obviously unusual & supernatural, which may cause complications. You are up to +2 Difficulty in social situations where this is relevant.
The Severity of any Injury caused by magic is increased by 2.
After Henry stands up from tying his shoe, you've got the faintest feeling that you saw a pair of little brown furry ears on his head for a second. And maybe also a longish, brown and cream striped.. tail? No, it couldn't be. That was probably just a trick of the light.
Hey, was that door open before?
Spend one minute. Select a door, lock, or locked target within arm's reach that is no more complex than a personal safe door or a keycard reader. Cannot be used on Alien technology.
You may lock, unlock, and/or open your target.
This Effect is not obvious, and the only sign you are using an Effect is an afterimage of ferret ears and a tail. If someone suspects that an Effect was used, they must roll Perception + Alertness, Difficulty 8 to pick up on your Tell.
Jacqueline strums an ungodly, ferocious earworm of a melody. You'll never forget this.
Spend an Action. Select a Living target within 45 feet. Roll Charisma + Performance Difficulty 6. The target may contest by rolling Body, Difficulty 6.
If the Contested Outcome is positive, the target takes that much Damage plus 4.
This Gift's Cost is capped at 2 and cannot be increased further.
Rei's innate technique, or Mahojutsu, allows them to channel their internal energies into other technological devices to manipulate them. They do so through by using electrum as a conduit- which allows them to manifest their sorcery in the form of coursing electricity between the focus and target. This lightning continues to linger after the hack is completed, acting as a calling card and allowing them to access previously hacked machines as well.
Spend 1 minute. Select a Computer within 20 feet. Can be used on Alien technology. You must actively and obviously use an electrum shard to activate this Effect. Roll Intellect + Technology, with the Difficulty set by the GM depending on the security of the system you are hacking. Sapient targets can resist by rolling Mind at Difficulty 6.
If you succeed, you may issue a single command to the targeted system. This command must have a specific outcome or be a request for specific login credentials. The command you issue must be within the machine's current capabilities. For example, you cannot order a standard security camera to grow legs and walk around.
Every hack you make leaves behind distorted lightning in the system as a personal "calling card" that informs anyone who uses the system that the hack occurred.
This Gift cannot have more than 3 Drawbacks, and its Gift Cost is capped at 2.
The Necromancer stands over a corpse and makes a series of grandiose lifting gestures. The corpse rises from the ground as though suspended by invisible strings, barks a pained groan, and lands on its feet, now a full-fledged member of the living dead.
Increase your sacrificial Injury's Severity by 1 and spend an Action. You must use up corpse in order to activate this Effect.
Summon up to 3 Non-Sapient, Animate zombie at your location. They last for two hours or until they are destroyed. They are controlled by the GM but will follow any commands you give. You may have at most 3 minions active at a time.
You may end this Effect prematurely as a Free Action.
If you do not have a sacrificial Injury when you activate this Effect, take a new Severity-1 Injury.
The Thief casts a container's worth of fine powder into the air. The particulates are drawn to any sort of object that is designed to detect people, including tripwires, security cameras, detection lasers, heat sensors, etc. The powder will not trigger these devices or interfere with their operation, but it does reveal their presence to the Thief.
The cloud drifts and swirls, subtly following the Thief for a minute.
Exert your Mind and spend an Action. You must use up a container of fine powder in order to activate this Effect.
You automatically detect all object that are designed to detect people, including tripwires, security cameras, detection lasers, heat sensors, etc within 50 feet of you for the next hour. You have a clear sense of both the distance and direction towards any detected items. When you detect objects, instead of learning nothing about them, you may observe each object with all of your senses.
The Witch gazes at a calm and trusting animal and blinks, revealing eyes that have changed to match the creature's. Her body goes limp and collapses, and the witch proceeds to walk away, now temporarily borrowing the animal's body.
A borrowing Witch is a visitor in the animal's mind and cannot overstay her welcome or force the animal into danger.
Spend an Action or Reaction. Select a Non-Alien Creature target within 20 feet. The target may Resist.
You possess your target and have control over their actions for the next hour. Your original body will be left behind, unconscious. You may perceive through your original body's senses by maintaining Concentration. If your original body is touched, you may roll Perception + Alertness to notice. You may spend an Action to end the possession early.
Stats: Any Actions you take will use the possessed creature’s Brawn, Dexterity, and Perception, but use your own Charisma, Intellect, and Abilities.
Gifts: You do not have access to any Gifts while you are possessing your target.
Death: If the host suffers an Injury, or is destroyed or incapacitated, you are evicted back into your own body. If the possession ends and your original body was killed or destroyed, you will die.
Eviction: You cannot force your host to take Actions which would violate their instinct for self-preservation (which includes engaging in Combat for any purpose other than self-defense or natural hunting); any attempt to do so will sever the connection and send you back into your own body. If you are forced out of the target's body prematurely, you must make a Trauma roll.
Targets with Body ratings higher than 10 require a Charisma + Animals roll resisted by the target’s Body. Kaiju and environment-scale targets are immune.
This Gift cannot have more than 3 Drawbacks, and its Gift Cost is capped at 2.
The influencer is 100% tuned-in to any sort of chatter about themselves. Any time someone nearby so much as whispers about them, they know who they were and what they said.
This Effect activates whenever someone talks about you. It does not require an Action or Exertion. Select a target Location within 75 feet. Your target should be intuitively based on the triggering event.
You may perceive things through hearing as if you were standing at that Location for the next 30 minutes. You must maintain Concentration to keep up the effect. You cannot perceive anything at your physical location while the effect is active.
Any successful musician knows the value of a good roadie. The musician calls for a roadie, and one will promptly arrive. The roadie doesn't talk much, and they aren't too bright, but they can sure haul gear.
After a couple hours of work, the roadie will retire to smoke and get some sleep.
Exert your Mind and spend an Action.
Summon a single Sapient roadie at your location. They last for two hours or until they are destroyed. They are controlled by the GM but will follow any commands you give. You may have at most one minion active at a time.
You may only use this Effect once per day.