Legacy Power: Theo the fixer

What about bob the Builder

A 1 Gift Repair Power used by Theo Rock, created by starkill.

Description

Theo can fix items with his and unmatching skills and experience he use hummer too

System

Roll Brawn + Crafts Difficulty 6 to repair a Non-Sapient Object. After (10/Outcome) Minutes work, it is repaired back to a functional state. If you fail the roll, use 1 as your Outcome when determining Cast Time, after which you realize you cannot repair the object. Must have on hand in order to complete your repairs.

Cannot be used on an object larger than an SUV, and more than half of the target object must be present to repair it. Cannot be used on Alien technology.


Enhancements

  • MacGuyver (You may repair an object without access to any supplies or tools.)

Drawbacks

  • Focus (Using this Effect requires a specific kind of item.)
    • Object - Hummer of any kind

Parameters

Cast Time: 1 ( (10/Outcome) Minutes )

Edit History

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Jan. 16, 2022, 10:14 a.m. - Revision Cost: 1. Added Enhancement: Giant Machines, Removed Enhancement: Weird Science

Jan. 1, 2022, 8:31 p.m. - Revision Cost: 1. Parameter Cast Time changed from 2 to 1.

Dec. 30, 2021, 4:22 p.m. - Improvement Cost: 2. Added Enhancement: Weird Science, Added Drawback: Mage, Parameter Cast Time changed from 1 to 2.

Revision purchased with:
Gift from playing in The Merim House spent on improving power: the fixer    (since refunded)

July 28, 2021, 1:45 a.m. - Adjustment Cost: 1. Text field change

Revision purchased with:

- July 28, 2021, 1:45 a.m. - New Cost: 1. Initial power creation

Revision purchased with: