Whether it is using it to push something away from him, or himself up to a new height, notes of music come from down his arms and into his palms, popping on contacts, causing a small shock wave sending whatever he wants away from him.
After one too many jumps, doing his right arm as his dominant shove, his shoulder dislocated after landing wrong, never really healing right.
Exert your Mind and spend an Action. Select a Object or Animate target arm's reach. Select a distance up to 40 feet.
Targets that weigh less than you are pushed back until they are the selected distance away. If you are lighter, you move instead. If you are roughly the same weight, you and the target both move.
This Effect cannot move anything heavier than 500 pounds.
Affected targets may use a Reaction and roll Dexterity or Brawn + Athletics to hold on to a nearby anchor, if available. A complete success increases their effective weight by whatever they hold onto. You may also roll to anchor yourself as you activate this Effect without spending a Reaction.
Pushing a target straight upward requires you to be directly beneath them and halves the range. GM’s may ask for a Dexterity + Athletics roll when repositioning yourself around a target to get a desired angle. They may React to reposition or anchor themselves as normal.
You may maintain Concentration after the initial activation of this Effect to continue the push on the target. Lasts up to one minute. When pushing, far heavier targets can push the other at a distance. Targets of a similar weight use standard encumbrance rules to move the other.
Targets that move and collide with a solid surface take 5 Damage.
Possession of this Power grants the following Battle Scar: Shoulder Subluxation.
Doesn't matter
You gain the following benefits at all times.
You have 4 Armor, which reduces incoming Damage. Armor from multiple sources does not stack. This Armor cannot be circumvented with Called Shots.
Whenever your Armor reduces incoming Damage, you are immediately made aware of the source of the Damage. You may pinpoint their location for 30 seconds.
Due to his demonic nature and physical training, Tyrion is able to shrug off penalties from taking damage.
You gain the following benefits at all times.
Your Stress from Injuries and Mind Damage is reduced to 0.
Ced, in many-times practiced move, grabs his psyarts catalyst, and focuses, before sending out wave of energy forward with his other arm. It faintly glows blue, and is strong enough that it can either cause minor injuries and push them back a little, or straight up send them flying, as well as break their bones. Wind howl can be heard as this energy wave flies towards enemies.
Exert your Mind and spend an Action to activate. Select a target within 45 feet. Roll Intellect + Occult Difficulty 6. The target may contest by rolling to Dodge or Defend as a Reaction, Difficulty 6.
If the contested Outcome is positive, the target takes that much damage plus 1. Armor is fully effective against this damage.
If the target receives an Injury, they are knocked back 5 * Severity feet.
chibby is a awakened pharmacy cat that behaves and acts like one through his awakening he developed super natural abilities that the average cat have combined with healing abilities that not even the best doctor can offer
You gain the following benefits at all times. You must actively and obviously be using cat tag to gain the benefits of this Effect.
You are permanently and visibly transformed: cat. You are considered to be a Sapient, Living Creature when targeted. Your Dexterity is increased by 1, your Charisma is increased by 1, and your Intellect is increased by 1.
You can squeeze through any cracks and passageways a cat would be able to.
You may make a +2 Weapon Damage claws attack without additional equipment.
You cannot be mistaken for a normal human. You cannot always use standard human clothes, equipment, vehicles, and facilities, and when you can, you suffer an increased Difficulty.
You are incapable of fine object manipulation and can only hold or grasp things in a crude, clumsy way.
You cannot ignore or decrease the effects of Stress for any Self-Control rolls you make.
Nikki's Ibanez Iceman generates sound like it was plugged into a full stack of amps!
You gain the following benefits at all times.
You are permanently and visibly transformed: 1988 White Pearloid Ibanez Iceman. You are considered to be a Sapient, Non-Living being when targeted..
You no longer age naturally, and supernatural attempts to age you fail.
Your Injuries no longer degrade with time.
Your body provides you with the functionality of a stack of amps. If used to attack, these "tools" use the same stats as a small knife.
Doc puts his hands on you and begins to mutter to himself in french. The effect is instant and horrible. You begin to remember all of the sins of your past, all the ways that you've wronged those who loved you. All of the terrible, evil things you've done on these contracts in order to survive. Doc seems to be in the grips of similar memories, tears running down his chin and dripping onto his hands that are pressed tightly against you. At the point where your mind feels like it's about to break, it's over. Just as quickly as it began. You feel your wounds begin to close.
Exert your Mind and spend 1 minute. Select a Living target within arm's reach. You must make a Trauma roll when you use this Effect. Its Difficulty cannot be reduced by any means. If you fail or Botch, you receive one Mind Damage and a new Trauma. Your target must make a Trauma roll to reap the benefits of this Effect. They may choose to Resist the Effect and not make the roll. Choose a specific Injury on your target that has not yet been treated with this Effect and roll Charisma + Medicine at Difficulty 6.
If you succeed, the Injury is reduced in Severity by your Outcome. If you reduce its Severity to 0, the Injury is fully healed. Otherwise, it is partially healed and will heal the rest of the way at its natural rate.
This counts as a successful Makeshift Stabilization if the Injury was not already Stabilized; any Battle Scars caused by the Injury will remain.
The ninja does not approve of guns; they prefer using the bow for its stealth and versatility.
You gain the following benefits as long as engaged in combat with wooden longbows.
You receive +2 dice to all rolls using wooden longbows. Reloading is a Free Action, and drawing your weapon does not require a Quick Action as long as it is on your person.
You also gain the following effects:
The Solider is accustomed to going long periods without food or water and can operate on very little sleep.
You gain the following benefits at all times.
You may go five times longer than a normal human without food, water, sleep, and air. Any roll to resist an Effect dependent on any affected requirement is made at -1 Difficulty.
There's a certain strength that comes from displaying the flag of one's country. As long as the Soldier holding their country's flag or wearing something emblazoned with it, they are less likely to be injured in battle.
You gain the following benefits at all times. You must actively and obviously be using clothes or a uniform that displays the flag of your country to gain the benefits of this Effect.
You have 4 Armor, which reduces incoming Damage. Armor from multiple sources does not stack. This Armor cannot be circumvented with Called Shots.
The influencer is 100% tuned-in to any sort of chatter about themselves. Any time someone nearby so much as whispers about them, they know who they were and what they said.
This Effect activates whenever someone talks about you. It does not require an Action or Exertion. Select a target Location within 75 feet. Your target should be intuitively based on the triggering event.
You may perceive things through hearing as if you were standing at that Location for the next 30 minutes. You must maintain Concentration to keep up the effect. You cannot perceive anything at your physical location while the effect is active.