They see shadows start to swirl around me and absorb me into the shadows and all that is left. is a faint shadowy figure.
Exert your Mind and spend an Action.
You phase out of reality for up to 4 Rounds. During this time, you cannot perceive or affect the outside world or take any Actions. You cannot move. Nothing can interact with you in any way.
When you phase out, you may bring up to 1 additional target in arm's reach with you.
When you activate this Effect, you may limit its duration to a period of your choosing. If you are able, you may also end it as a Free Action on your initiative.
You leave shadowy figure(blends with the shadows) at your location.
Possession of this Power grants the following Battle Scar: black scar twisting up the arm, (Disfigured: All social rolls are made at +1 Difficulty. The Beautiful Asset is suppressed as long as you have this Battle Scar).
Liv makes a quick flick, and word of command. The item with the demon in it is surrounded in smoke and dark, and returns to the demons home realm. The demon can be re summoned to Liv with a similar gesture.
Liv has grown more dynamic with her ability to connect with, command and summon demons.
She can now send the anchor point for a demon back to the realm it comes from, and summon it back.
This only works on objects Liv has bound a demon into (right now only bound servant artifact crafting gift)
Spend a Quick Action.
You may withdraw an item from your stash, or add an item that is within arm’s reach to your stash. You may only stash targets which are in your possession, grappled, or otherwise controlled by you.
You may store Items inhabited by a demon in your stash, each no larger than something which could fit inside a ziploc snack bag (1 liter), and you may store up to 5 of them at a time.
You may choose to equip any equipment you withdraw at no additional cost.
The spirits of obscurity have granted you their gift that you may use 3 times a day. Hush and stay still and they won't see you.
Expend a point of Battery and spend an Action.
You are obscured in one of the following manners. Lasts 30 minutes.
While this Effect is active, any Effect that would obscure you from other, additional senses fails automatically. If someone discovers you, this Effect will not help you hide from them for the next minute. This Effect does not end early when you activate an obvious Effect, attack, or receive an Injury.
Limbs twist and enlarge, hands deform and shape into paws, and the skin bursts into flesh of brown fur laying the whole body, instead of pain one would feel it is like the cracking of the spine, the knuckles popping, relaxing as if you are fitting in a nice comfortable set of clothes that fit you like a blanket.
Nature seems to watch intently, the trees bend ever so slightly toward him, the grass points to him, and the leaves fall and float around him. It knows that you are one of its own.
(Improvement 1 ) - To truly become a true animal, you can no longer be tethered just to the land. You must adapt and be able to change in the urban city heavy lands no matter how much life is lacking there. The tree's acknowledge this and the animals on the farm agree you believe, a collar is snapped you feel and now can change wherever you desire. No longer requiring the land to change into a grander form.
Exert your Mind (unless you win a coin flip) and spend a Quick Action.
You transform into Bear until you transform into something else or choose to return to your original form. See the Extended System text for stats.
While transformed, you cannot use any equipment (including Artifacts and Consumables), and you do not have access to any of your Powers. The equipment you are wearing does not transform with you.
Injuries and Wound Level are carried over between forms. However, transforming can never kill you; you merely remain Incapacitated until your Injuries are sufficiently healed.
Possession of this Power grants the following Trauma at all times: Instinctual Struggles - When in a social event or somewhere with strict social protocol, roll a mind roll to resist fight/flight response.
Connecting to time, Amaranth is learning how to manipulate his connection to it's flow and while he's yet to figure out how to make it go backwards he has been able to make it go forwards and now with that solidly figured out he is able to stampede his way through just about any situaiton just much much faster.
Exert your Mind and spend an Action. You must actively and obviously use A time piece to activate this Effect.
Lasts 1 hour. Whenever you use your Movement, after all other calculations, the distance you may travel is increased by 25 feet.
Outside of Combat, any non-Gift, non-movement Actions you attempt take drastically less time to complete, as long as your personal speed is a factor in the Action. Total time reduction is determined by the GM and capped at 90% (executing the Action takes no less than 1/10th the normal time).
A appendage emerging from the back of the user made out of water but still seems to keep it's form as if it was made out of something more solid despite being seemingly water it is as dark as a abyss devoid of light
Exert your Mind and spend an Action.
You gain an additional limb that functions as a standard human arm and hand. Lasts two hours.
Each additional limb you posses can take one Quick Action per Round without incurring a -2 dice penalty to your main Action. Any Battle Scars that affect or remove your additional limb will heal in a single week.
Your extra appendage can be used to attack in exactly the same manner as a Giant Axe.
Your extra appendage can stretch to reach an additional 30 feet.
Your Extra Appendage is incapable of fine object manipulation.
The toon shouts a catchphrase, strikes a pose, and then zips away at a high speed, leaving a cloud of dust behind. While moving, they look like a blur.
Exert your Mind and spend an Action.
Lasts 1 minute. Whenever you use your Movement, after all other calculations, the distance you may travel is doubled.
The beastmaster shouts, and their human voice cracks into a deep, bestial roar. Their body swells with muscle, clothes melting into a thick pelt of fur. Seconds later the beastmaster is gone. Standing in their place is a massive grizzly bear.
However, even in human form the beast within remains close to the surface, and the beastmaster finds highly civilized social situations unbearable.
Exert your Mind and spend an Action.
You transform into a brown bear for two hours or until you choose to end the Effect. See the Extended System text for stats.
While transformed, you cannot use any equipment (including Artifacts and Consumables), and you cannot use your Active, Targeted, or Trap Powers. However, you can use your Passive Powers. Any equipment you are wearing transforms with you.
Injuries and Wound Level are carried over between forms. However, transforming can never kill you; you merely remain Incapacitated until your Injuries are sufficiently healed.
Possession of this Power grants the following Trauma at all times: Intolerance for society. When you are in a situation with strict social protocols (like a trial or a formal dinner) roll Self-Control not to enter a flight or fight response.
The aquamancer dissolves into a flowing pool of semi-solid water. Anything they were carrying is left behind in a damp pile. While transformed, they may squeeze through tiny gaps, and are extremely resilient against most standard attacks.
Resolidifying is exhausting.
Exert your Mind and spend an Action.
You transform into a flowing pool of water for the next minute. You may end the effect early and return to your normal form at will. Your structure must remain relatively contiguous. Observers will view you as an unusual entity moving with a singular purpose.
While in this form, you can squeeze through any gap that is not water-tight.
Injuries from standard attacks are reduced to Severity 1, but Damage from AOE effects is increased by 1.
You cannot communicate or use equipment while transformed. Your equipment does not transform with you beyond basic body coverings. You cannot carry any items while transformed.
You have access to your Powers while transformed.
After this Effect ends, you cannot move quicker than a walk (15 feet per Round) for one minute and suffer a -1 dice penalty for an hour.
The magician reaches into their hat and focuses. Inside, light wells and flows like a viscous liquid. Then, they withdraws the item of their choosing.
Exert your Mind and spend 1 minute. You must actively and obviously use a top hat to activate this Effect.
Choose an Object which could fit inside a regular backpack (up to 27 liters). It must be Non-Alien and generic. You cannot create explosives. You may create firearms.
Roll Perception + Occult to fabricate your chosen Object. The Difficulty is assigned by the GM and depends on the specificity of your chosen Object. The created item lasts 2 hours.
The beastmaster closes their eyes and channels nature's bloody struggle for survival. When their eyes reopen, they catch the light and glow red like a dog's. While in this heightened state, they may sense heat signatures and triangulate the tiniest sound.
Exert your Mind and spend an Action.
Your senses are enhanced in the following way. Lasts for three hours.