The Don places their right hand into their mouth before whistling, their hand visibly withering and weakening as Jimmy appears mysteriously and cinematically from around a corner like a sly devil who just secured a deal.
https://www.youtube.com/watch?v=ZNx0d-7Vyi8&t=45s
Increase your sacrificial Injury's Severity by 1 and spend an Action.
Summon the one and only Sapient Jimmy, The Don's Right Hand Man at your location. They last until they move more than 150 feet from you or are destroyed They are controlled by you. You may have at most one active at a time.
If killed, you cannot re-summon your minion until after your next Contract.
Possession of this Power grants the following Battle Scar: Withered Right Hand - He's my right hand... (You suffer a -1 Dice Penalty to rolls utilizing your right hand).
If you do not have a sacrificial Injury when you activate this Effect, take a new Severity-1 Injury.
A black rock with the symbol for "kimi" (Mayan symbol for death) heald by the caster releases a black smoke as they pray. the smoke solidifies into a solid obsidian skeleton once the prayer is completed.
When the skeleton attacks a ranged target they shoot obsidian arrows from their hands
Exert your Mind and spend an Action.
Summon a single Non-Sapient, Animate Obsidian Skeleton at your location. They last until they are destroyed They are controlled by the GM but will follow any commands you give. This Artifact may have at most one minion active at a time.
The data gathered from Laz's age changes have now allowed a greater understanding of cellular reconstruction. Laz's device now secretes nanites constantly into the user's bloodstream through dermal absorption. Activation reads brainwave patterns to determine the envisioned form and adjusts smoothly, preventing the tearing, gore, and nudity of the previous system. Yes, bones still shift under the skin, and clothing is reconstructed but in a much less disturbing display. Further, the reconstruction need no longer be actively maintained. Once complete, it remains until changed. Releasing a form, however, does still cost the wearer an exhaustive amount of energy that must be recovered.
After the events of a previous Contract, Laz wanted to be anyone else. Eliza helped him work out how he can be. Now he finds himself doing business with another face
Exert your Mind and spend a minute.
You become disguised in a manner of your choosing. The disguise lasts until you either activate a new disguise, or choose to end the effect.
The new appearance may have a different sex, age, and race to your own, and you may alter height by up to a foot and your weight by 50%. Your disguise cannot directly mimic an existing person. You may change the appearance of your outfit. A disguise cannot affect your Attributes or other stats.
You may roll Charisma + Crafts to attempt to make your disguise Beautiful. If your Outcome is 6 or higher, non-Effect Charisma rolls where your good looks could help are rolled at -2 Difficulty. If you fail or botch, you are ugly instead, and non-Effect Charisma rolls are made at +2 Difficulty.
After this Effect ends, you cannot move quicker than a walk (15 feet per Round) for one minute and suffer a -1 dice penalty for an hour.
Much like the GPS, This app allows you to track people.
Expend a point of Battery and spend an Action.
You automatically detect the closest of any Someone you Speak the name of aloud to the GPS within 50 feet of you for the next hour. This includes any who come within range during the duration. You have a sense their direction and distance.
Even if there are no Someone you Speak the name of aloud to the GPS within 50 feet of you, you become aware of the direction the closest one is in, as well as a rough sense of its distance from you.
Any Someone you Speak the name of aloud to the GPS detected while the effect is active are “marked”. You will continue to detect them until the effect ends, no matter how far away they move. You will also continue to detect them after the effect ends, so long as they remain within 50 feet of you.
When coming into visual observation by a human not involved with the supernatural, Kōji transforms into what seems to be a completely normal raccoon dog.
This Effect activates whenever being seen by a human with no connection or knowledge of the supernatural.. It does not require an Action or Exertion. Your target should be intuitively based on the triggering event.
You transform into tanuki for two hours or until you choose to end the Effect. See the Extended System text for stats.
While transformed, you cannot use any equipment (including Artifacts and Consumables), and you do not have access to any of your Powers. The equipment you are wearing does not transform with you.
Injuries and Wound Level are carried over between forms. However, transforming can never kill you; you merely remain Incapacitated until your Injuries are sufficiently healed.
Lacey’s teeth become extremely sharp and parts of his body becomes inky black
Exert your Mind and spend an Action.
You transform into ________ for 3 minutes. You have access to all of your Powers while you are ________, and you can use your equipment. Your Battle Scars, Injuries, and physical Liabilities are carried over between forms. Reverting from your Alternate Form cannot cause your existing Injuries to kill you. Instead, you remain Incapacitated.
While transformed, your Brawn is increased by 2, your Dexterity is increased by 2, and your Perception is increased by 2. You do not suffer any Stress while transformed.
Your alternate form is its own deadly weapon. Unarmed attacks made in your alternate form deal +3 Weapon Damage (instead of the typical -1).
Your alternate form renders you unable to speak any human language and incapable of fine object manipulation. You can only hold or grasp objects in a crude, clumsy way.
While transformed, you automatically fail any Mind roll to resist an impulse and suffer -3 dice on all other Mind rolls.
The Ninja is a master at blending in to any crowd or organization. If they can find complete privacy, they may channel their ninjutsu to temporarily create the illusion of any outfit or uniform they desire. The new clothes shimmer into existence over their existing garb over the course of a minute of meditation.
Exert your Mind and spend a minute.
You become disguised in a manner of your choosing. The disguise lasts for two hours, or you may end it early at will.
The new appearance must have a similar sex, age, and race to your own. You cannot significantly change your height and weight. Your disguise cannot directly mimic an existing person. You may change the appearance of your outfit. A disguise cannot affect your Attributes or other stats.
You may roll Charisma + Crafts to attempt to make your disguise Beautiful. If your Outcome is 6 or higher, non-Effect Charisma rolls where your good looks could help are rolled at -2 Difficulty. If you fail or botch, you are ugly instead, and non-Effect Charisma rolls are made at +2 Difficulty.
You cannot alter the appearance of your flesh and blood.
The mobster knows a guy they can call for a hired goon, who arrives about a minute later. The goons are dumb as bricks, but tough nonetheless, perfect for sending a message when you need to keep your hands clean.
Exert your Mind and spend an Action. You must actively and obviously use cell phone to activate this Effect.
Summon a single Sapient goon at your location. They last for two hours or until they are destroyed. They are controlled by the GM but will follow any commands you give. You may have at most one minion active at a time.
The toon shouts a catchphrase, strikes a pose, and then zips away at a high speed, leaving a cloud of dust behind. While moving, they look like a blur.
Exert your Mind and spend an Action.
Lasts 1 minute. Whenever you use your Movement, after all other calculations, the distance you may travel is doubled.
The detective squints, drawing on years of police experience to find any hidden drugs, weapons, or other illegal objects, no matter how well-hidden.
Exert your Mind and spend an Action.
You automatically detect all illegal materials within 50 feet of you for the next hour. You have a clear sense of both the distance and direction towards any detected items. You do not learn any details about the detected items.
The magician waves a handkerchief over an item, and it disappears! They may produce the object later by fluttering a scarf.
Spend a Quick Action. You must actively and obviously use a scarf, sheet, or handkerchief to activate this Effect.
You may withdraw an item from your stash, or add an item that is within arm’s reach to your stash. You may only stash targets which are in your possession, grappled, or otherwise controlled by you.
You may store Objects in your stash, each no larger than something which could fit inside a briefcase (15 liters), and you may store up to 3 things at a time.
You may choose to equip any equipment you withdraw at no additional cost.