It's true the scientist is becoming one of greatest minds of our generation, that they can solve any puzzle or riddle.
You didn’t has now been acclimated to the contracts, and She has started to grow custom to the puzzles and problems that he comes across all these little jobs due to that he’s Begun passively, solving problems/Puzzles
You gain the following benefits at all times.
Your Intellect rating is increased by 0. You may Exert your Mind to automatically gain an Outcome of 5 on any roll that uses Intellect (Cannot be used on combat rolls or Power activations).
You also gain the following effects:
you are naturally intelligent
You gain the following benefits at all times.
Your Intellect rating is increased by 0. You may Exert your Mind to automatically gain an Outcome of 5 on any roll that uses Intellect (Cannot be used on combat rolls or Power activations).
You also gain the following effects:
Harold Polk embodies the pinnacle of spycraft, blending classic espionage skills with a self-hypnosis regimen grounded in Speech Act Theory. Through carefully crafted hypnotic phrases, he has reprogrammed his mind into a weapon of perception and influence. His mental conditioning allows him to follow multiple streams of awareness, effortlessly tracking conversations and hidden details in his surroundings. Each observation is absorbed like a new language, allowing him to mimic skills and knowledge with uncanny ease, as though he’s slipping into a role. In critical moments, a single, self-planted word—“clarity”—sharpens his mind to a fine edge, guiding his thoughts with the precision of a spy and the insight of a linguist. Through this unique form of self-hypnosis, Harold’s mind has become his greatest tool, a finely tuned instrument that lets him move through any scene with flawless subtlety and control, embodying the true essence of espionage.
You gain the following benefits at all times.
Your Intellect rating is increased by 0. You may Exert your Mind to automatically gain an Outcome of 5 on any roll that uses Intellect (Cannot be used on combat rolls or Power activations).
You also gain the following effects:
Preston’s beard is an incredible focus of power. With it, controlling his spells is as easy as breathing, and he understands whether he is being targeted by outside influences.
You gain the following benefits as long as you have your beard.
Your Intellect rating is increased by 0. You may Exert your Mind to automatically gain an Outcome of 5 on any roll that uses Intellect (Cannot be used on combat rolls or Power activations).
If you are witnessed actively using this Effect, whoever sees it can make a Perception + Alertness roll at Difficulty 6. A complete success reveals the source of your power.
You also gain the following effects:
Motoha has spent time modifying the skill system of neo-genis, granting her the capability of making small tweaks to a players avatar.
Exert your Mind and spend eight hours. Select a Living or Animate target within arm's reach. The target can easily Resist.
You may add one augmentation to your target. Each augmentation counts as a Battle Scar and can have exactly one of the following Effects:
The augmentations you provide are not outwardly visible nor obvious.
I stumbled across a man in a dark alley one night will drinking who asked she could have anything in the world what would it be. She said itd be nice to be able to change the world for the better if only the corrupt were gone. The man gave her a book and said if she mastered this she could start on this path. She spent the next month performing the rituals and she succeded turning herself into a human voodoo doll. The next month she was on her way home when she was mugged and she was unfortunately stabbed in the gut however as the blade was removed the robber clutched his stomach and feel to the floor dead.
Spend an Action. Select a target within 300 feet. Roll Charisma + Occult Difficulty 6. The target may contest by rolling Body, Difficulty 6.
If the Contested Outcome is positive, the target takes that much Damage plus 2.
You may use this Effect to Defend against any melee, projectile, or firearm Attacks within range or Clash against any Attack targeted at you. Using it to Defend deals no Damage but does not cost Exertion.
Anyone who witnesses you during this Effect's activation will almost certainly be disturbed to see The Wound Disappears from Sally and appears slowly on the target.
This Gift cannot have more than 3 Drawbacks, and its Gift Cost is capped at 2.
It's true the mad scientist is one of the greatest minds of our generation, that they can solve any puzzle or riddle. However, no one wants to spend time with them.
You gain the following benefits at all times.
Your Intellect rating is increased by 1. You may Exert your Mind to automatically gain an Outcome of 5 on any roll that uses Intellect (Cannot be used on combat rolls or Power activations).
You also gain the following effects: