It's true the scientist is becoming one of greatest minds of our generation, that they can solve any puzzle or riddle.
You didn’t has now been acclimated to the contracts, and She has started to grow custom to the puzzles and problems that he comes across all these little jobs due to that he’s Begun passively, solving problems/Puzzles
You gain the following benefits at all times.
Your Intellect rating is increased by 0. You may Exert your Mind to automatically gain an Outcome of 5 on any roll that uses Intellect (Cannot be used on combat rolls or Power activations).
You also gain the following effects:
All of the veins visible on Carpathia's skin are a shade of deep brown and seem to meander much more than on a normal human. When taking advantage of her extended reach the roots poke out through her limbs and extend forward, affording her just as much dexterity as she would normally have.
Carpathia's heart is now a gnarled mess of roots that no longer beats, as it has no reason to. Instead it provides a constant flow of nutrients as needed. Her first step into achieving her true form.
You gain the following benefits at all times.
You are permanently and visibly transformed: Roots take the place of Carpathia's cardiovascular system. You are considered to be a Sapient, Living being when targeted. Your Dexterity is increased by 1.
Your appendages can reach an additional 30 feet.
By focusing on an object, the user turns off its gravity. Relieved from the Earth's pull, the object begins to float as though it were in space. Through further concentration, the user is able to manipulate the object with their mind, subjecting it to their own gravity. As the object is being manipulated, a faint aura of sparkling dust surrounds it, resembling a nebula. For more finer motions, tiny stars dance around the object, functioning as clumsy substitutes for fingers.
Upon concentration being broken, the object's usual gravity is immediately restored and the cosmic aura vanishes.
A worrying thought haunted Andromeda's mind following the events of In the Sights of the Crackshot. As one of her friends hung from a ledge above her, Andromeda finds herself terrified of the possibility of being unable to help. While she saved her friend then, it was only due to a gift that someone else gave her. She fears what would've happened if she didn't have that artifact. She wishes that she could reach out and catch her friend, pulling them down to safety. It was that wish that manifested this gift, so hopefully she'll be able to prevent future situations like this from happening.
You gain the following benefits at all times.
As long as you maintain Concentration, you can take Actions and interact with things that are within 75 feet without needing to physically touch them or be near them. Any rolls made for Actions taken in this way use a Mental Strength of 4 in place of your Brawn rating, a Mental Agility of 1 in place of your Dexterity, and otherwise use your own Attributes and Abilities.
Telekinetic actions have the following restrictions and behaviors:
Zhao's body is a patchwork of high-end chrome and artificial flesh, a testament to the extremes of experimentation he conducted on himself since the acquisition of source. Matte-black carbon fiber plates interlock seamlessly with patches of synth-skin, creating a topography of man and machine. Quantum processors enhance his psyche and speed of thought, while a spiderweb of subdermal wiring pulses beneath translucent sections of his skin, glowing a faint neon blue when he's jacked in. Sleek, retractable mono-filament whips are housed in his forearms, while his fingers end in titanium-alloy tips that can interface with any port or lock. A low hum emanates from his chest, where a military-grade cardio-booster keeps his system overclocked: his legs are a marvel of cybernetic engineering, with high-tensile synthetic muscles and bone-lace reinforcements allowing for bursts of superhuman speed. The freshly enhanced shadow is as much at home in under the spotlight as in the back alleys and filthy underpasses of the world.
You gain the following benefits at all times.
You are permanently and visibly transformed: cybernetically-enhanced assassin. You are considered to be a Sapient, Living Computer when targeted. Your Charisma is increased by 1 and your Intellect is increased by 1.
Your body is adapted to running. You receive +3 dice on non-attack rolls related to running.
Your appendages have 30 feet of reach.
You cannot ignore or decrease the effects of Stress for any social rolls you make.
The Severity of any Injury caused by Electricity is increased by 2.
Connected to each joint of the user are servo motors designed to accelerate the users speed and make them faster than they normally are, although looking at the servo motors they do seem to have blue light coming from the center of them.
You gain the following benefits as long as you are wearing this Artifact.
Whenever you use your Movement, after all other calculations, the distance you may travel is doubled.
Quite simply, this bracer, when worn, adds a powerful throw to anyone. When throwing an object in your hand, the red gemstone embedded in the bracer glows brightly as a red aura outlines the thrown weapon. The thrown weapon itself is empowered for the throw only.
You gain the following benefits as long as you are wearing this Artifact and you are engaged in combat with thrown weapons.
Your attacks with thrown weapons no longer have their damage capped, and do +3 Bonus Damage. Armor is reduced to 1/2, rounded up against this damage.
The aquamancer is an adept swimmer and moves with agility in or out of the water.
You gain the following benefits at all times.
You may move easily and without a roll in any of the following situations.
The mutant's arms swell to an incredible size, forcing them to lope around like a gorilla. This allows them to throw heavy objects great distances, including those unfortunate souls who find themselves in their way.
Unfortunately, they have difficulty with small objects and often destroy the things they touch by accident.
You gain the following benefits at all times.
Your Brawn rating is increased by 1. You may Exert your Mind to automatically gain an Outcome of 5 on any roll that uses Brawn (cannot be used on combat rolls or Effect activations).
Possession of this Power grants the following Battle Scar: You are muscled like a gorilla and have a slight muzzle and animal facial features.
You also gain the following effects:
The detective has trained their eyes to notice the smallest of details.
You gain the following benefits at all times.
Your senses are enhanced in the following way.
The beastmaster can speak to and understand any animal.
You gain the following benefits at all times.
You may understand and communicate to terrestrial animal as if you are fluent in a relevant language.
The Psychic can, with great focus and mental strain, channel their will to move objects with their mind.
You gain the following benefits at all times.
As long as you maintain Concentration, you can take Actions and interact with things that are within 75 feet without needing to physically touch them or be near them. Any rolls made for Actions taken in this way use a Mental Strength of 2 in place of your Brawn rating, a Mental Agility of 2 in place of your Dexterity, and otherwise use your own Attributes and Abilities.
Telekinetic actions have the following restrictions and behaviors: