The ability learned with this power gives her the techniques she needs to protect herself
You gain the following benefits as long as you are engaged in combat with hammers.
+2 dice to all rolls with hammers. You may Defend against firearm attacks from any range using hammers.
You also gain the following effects:
After the Contract conner grew a leg but it wasnt his own.
You gain the following benefits at all times.
You gain an additional limb that functions as a standard human arm and hand.
Each additional limb you posses can take one Quick Action per Round without incurring a -2 dice penalty to your main Action. Any Battle Scars that affect or remove your additional limb will heal in a single week.
Your extra appendage can be used to attack in exactly the same manner as a garrote.
Your appendage is capable of bending and squishing in normally-impossible ways. It may fit through any gap that is not water-tight and retain its functionality.
Your extra appendage can stretch to reach an additional 30 feet.
Your appendage has a grip that is hard to shake. You may attempt a grapple with only your Extra Appendage at no penalty.
Possession of this Power grants the following Trauma at all times: He hears the voice of Ouroborus beleiving the end is coming.
Your Extra Appendage is incapable of fine object manipulation.
Muscle of the owner of this power will become harder and the owner will feel alot stronger than before. Other people will see and feel that the owner of this power will before harder and stronger than before
This gift was given to Nolan while he still in the army, this make Nolan able to master many close combat weapon which help him to rank up and gain respect from other people in the army. When the tragedy that make him lose both his wife and daughter happen, Nolan went mad as he begin to hunt down everyone who he think are the one responsibility for the death of his wife and daughter. While wearing the Silance mask, many people unable to know that the person are Nolan but a few people who are close to him like his bestfriend and Nolan wife brother will know that its Nolan even when he wear the Silance mask
Black smoke that appear around Nolan each time this power active are the physical manifestation of Nolan sorrow which he blame on the world it self who has take everything he hold dear. This power only active when Nolan wear his black mask which mean he is done with his 'normal' self and he get back becoming the fighting machine he has become.
You gain the following benefits as long as you have your The Black Mask Nolan always wear.
Your Brawn rating is increased by 1. You may Exert your Mind to automatically gain an Outcome of 5 on any roll that uses Brawn (cannot be used on combat rolls or Effect activations).
If you are witnessed actively using this Effect, whoever sees it can make a Perception + Alertness roll at Difficulty 6. A complete success reveals the source of your power.
You also gain the following effects:
Blarug is imbued with the power of an Orc and has shown his strength 10 times of a puny human.
You gain the following benefits at all times.
You are permanently and visibly transformed: Orc. You are considered to be a Sapient, Living being when targeted. Your Brawn is increased by 1.
Liese's body is built for the sea, specializing in harpoon fighting in her early day's, she has taken what she has learned and adapted it
You gain the following benefits as long as you are engaged in combat with Harpoon's.
+2 dice to all rolls utilizing Harpoon's.
Possession of this Power grants the following Trauma at all times: Compulsion to hunt behemoths and other large beasts.
You also gain the following effects:
You gain the following benefits at all times.
You can interact with things that are within 75 feet without needing to physically touch them or be near them. Any rolls made for Actions taken in this way use a Mental Strength of 2 in place of your Brawn rating, a Mental Agility of 2 in place of your Dexterity, and otherwise use your own Attributes and Abilities.
Telekinetic actions have the following restrictions and behaviors:
This device is a piece of chrome the size and shape of the back of a spoon. When placed against the skin, small hypodermic needles sprout from the device and attach it to the user's bloodstream. There, it filters and releases lifesaving drugs into the bloodstream, granting complete immunity from contracting new diseases and added resiliency in all other cases.
WARNING: The immunizing drugs have been shown to reduce inhibitions in test subjects.
You gain the following benefits as long as you are wearing this Artifact.
You get +2 dice to any Body resistance rolls you make. You also gain the following effects:
The Android's skin is extremely pale, their eyes are yellow, and their body stays at room temperature. They do not bleed, and traditional medicine is ineffective at treating them. Furthermore, they may be hacked by any supernatural effect that could hack a computer.
You gain the following benefits at all times.
You are permanently and visibly transformed: you are an android, with pale skin and yellow eyes. You are considered to be a Sapient, Non-Living Computer when targeted..
You are immune to damage from cold. If cold is a substantial component of other damage you would take (e.g. falling from a great distance into a vat of liquid nitrogen), that damage is reduced by 2 (in addition to Armor)
No single organ in your body is critical for life. Called Shots do no additional Damage to you. You may perceive the world through separated body parts, take Actions with them, and reattach them by spending an Action and Exerting your Mind.
Your Injuries no longer degrade with time. You do not age naturally, and supernatural attempts to age you fail.
You cannot ignore or decrease the effects of Stress for any social rolls you make.
The Severity of any Injury caused by electricity is increased by 2.
Finally, the girls are fusing the way theyโve wanted to since they began Contracting, three and a half years ago. It took Graceโs left eye for them to try this, but the girls are now able to spend a week focusing their energy towards a Battle Scarred area and permanently replacing it with The Spiritโs ghostly flesh. The replaced chunks, eyes, arms, whatever may come, appear just as The Spiritโs: bluish and semi-transparent, but now function just as the respective physical flesh would.
You gain the following benefits at all times.
Any Injury you receive heals quickly, reducing its Severity by one level every 6 hours. Any Injuries you receive while this Effect is active do not deteriorate over time. However, any Battle Scars caused by such an Injury will remain unless it is Properly Stabilized as normal.
All Injuries you receive are considered Properly Stabilized. You may also choose to heal any Battle Scar on yourself that may not have been caused by an Injury. Doing so takes one day, and the Battle Scar affects you fully until that time.
Possession of this Power grants the following Battle Scar: any scars that heal this way leave the flesh in that area bluish and semi-transparent, causing you to be viewed as a freak by most people who see you.
The Soldier has spent a healthy ten thousand hours training with the weapons of their military. They are deadly when wielding any firearm made in their home country. Drawing their standard issue at the start of a confrontation is pure reflex, and they may plan their shots to deal collateral damage to those behind their target.
You gain the following benefits as long as engaged in combat with firearms made in your home country.
+2 dice to all firearms made in your home country rolls.
You also gain the following effects:
The influencer is welcome at any event or social gathering, but they're easy to recognize, even when they'd rather not be.
You gain the following benefits at all times.
Your Charisma rating is increased by 1. You may Exert your Mind to automatically gain an Outcome of 5 on any roll that uses Charisma (Cannot be used on combat rolls or Power activations).
You also gain the following effects: