The Mind's Eye Me and my [situationally advantageous dissociative identity disorder]

3
Requires Seasoned
You possess superhuman agility and poise.
Used by Felix Law, Created by MackAndSneeze.

A crystal eye rests in a wrought-iron socket, set into the back of Felix's hand. When activated (or reactivated), the eye will close tightly, and momentarily take control of its host, allowing for superhuman feats of dexterity.

The original consciousness, innate to Law's Parathesis, peers through this crystal eye, ever alert and vigilant on Felix's behalf. At times, the Mind will react independent of Felix, or the two will focus their collective thought for one action. Both cases display the masterful grace and finesse that comes with such presence of minds.


You gain the following benefits as long as you have your crystal eye.

Your Dexterity rating is increased by 2. You may Exert your Mind to automatically gain an Outcome of 5 on any roll that uses Dexterity (Cannot be used on combat rolls or Power activations).

Possession of this Power grants the following Trauma at all times: Fear of losing Law's Parathesis.

If you are witnessed actively using this Effect, whoever sees it can make a Perception + Alertness roll at Difficulty 6. A complete success reveals the source of your power.

You also gain the following effects:

  • Reactionary: You gain an additional Reaction each Round. You cannot take an Action after taking a Reaction.
  • Split Second: You may Dodge or Defend against surprise attacks.
  • Track Star: You may always move at your full Dash speed without any penalty.

  • You cannot React to the same Action more than once.
  • Reminder: to calculate the distance you can dash in one Round of combat, add together Dexterity + Brawn + 1, and multiply that by 5 feet.
  • If your crystal eye is damaged, destroyed, or lost, you lose all benefits from this Effect for the next two months.
  • Attribute bonuses from multiple sources do not stack. Instead the highest bonus is used.

Community Mythic Dexterity Gifts

You gain the following benefits at all times.

Your Dexterity rating is increased by 2. You may Exert your Mind to automatically gain an Outcome of 5 on any roll that uses Dexterity (Cannot be used on combat rolls or Power activations).

Possession of this Power grants the following Battle Scar: Disfigured: You have a face that reminds others of death..

Possession of this Power grants the following Trauma at all times: Delusions of Grandeur.

You also gain the following effects:

  • Reactionary: You gain an additional Reaction each Round. You cannot take an Action after taking a Reaction.

  • Attribute bonuses from multiple sources do not stack. Instead the highest bonus is used.

You gain the following benefits at all times.

Your Dexterity rating is increased by 0. You may Exert your Mind to automatically gain an Outcome of 5 on any roll that uses Dexterity (Cannot be used on combat rolls or Power activations).

You also gain the following effects:

  • Reactionary: You gain an additional Reaction each Round. You cannot take an Action after taking a Reaction.

  • You cannot React to the same Action more than once.
  • Attribute bonuses from multiple sources do not stack. Instead the highest bonus is used.

You gain the following benefits at all times.

Your Dexterity rating is increased by 1. You may Exert your Mind to automatically gain an Outcome of 5 on any roll that uses Dexterity (Cannot be used on combat rolls or Power activations).

You also gain the following effects:

  • Centered: You have perfect balance. You cannot be knocked over and can maintain your footing regardless of the size or stability of the material underneath you. For the purposes of encumbrance and load bearing, you weigh 5 pounds.
  • Perfect Reflexes: You receive +5 dice to all initiative rolls.
  • Reactionary: You gain an additional Reaction each Round. You cannot take an Action after taking a Reaction.

  • You cannot React to the same Action more than once.
  • Attribute bonuses from multiple sources do not stack. Instead the highest bonus is used.

After accepting Mo Wang's offer of becoming his disciple, the Black King was kind enough to look out for his own...

You gain the following benefits at all times.

Your Dexterity rating is increased by 0. You may Exert your Mind to automatically gain an Outcome of 5 on any roll that uses Dexterity (Cannot be used on combat rolls or Power activations).

You also gain the following effects:

  • Split Second: You may Dodge or Defend against surprise attacks.

  • Attribute bonuses from multiple sources do not stack. Instead the highest bonus is used.

When running around during his break, trying to hone in all of his skill, he slipped and hit his face about 10 times around the same spot, putting a scar across his face, making it hard to look at him.

You gain the following benefits at all times.

Your Dexterity rating is increased by 1. You may Exert your Mind to automatically gain an Outcome of 5 on any roll that uses Dexterity (Cannot be used on combat rolls or Power activations).

Possession of this Power grants the following Battle Scar: Disfigured.

You also gain the following effects:

  • Perfect Reflexes: You receive +5 dice to all initiative rolls.
  • Track Star: You may always move at your full Dash speed without any penalty.

  • Reminder: to calculate the distance you can dash in one Round of combat, add together Dexterity + Brawn + 1, and multiply that by 5 feet.
  • Attribute bonuses from multiple sources do not stack. Instead the highest bonus is used.

Stock Mythic Dexterity Gifts

You gain the following benefits at all times.

Your Dexterity rating is increased by 1. You may Exert your Mind to automatically gain an Outcome of 5 on any roll that uses Dexterity (Cannot be used on combat rolls or Power activations).

  • Attribute bonuses from multiple sources do not stack. Instead the highest bonus is used.