One side effect of Asha's unique situation is her thickened skin. It provides protection from all manner of attacks, except fire.
You gain the following benefits at all times.
You have 4, which reduces incoming damage from all sources of physical attack except fire. Armor from multiple sources does not stack. This Armor cannot be circumvented with Called Shots.
The light in the room seems to reflect and gather around the barrel of the gun briefly before the shot, firing off after the bullet. Archie, being absolutely unwilling to deal with making noise, fires silent and passes that silence to his targets.
Archieโs assistant being kidnapped by Russian Hackers is the biggest load of bullshit heโs seen so far- he swears itโs not emotional investment in Alex, who is dutiful, efficient, and makes muffins, that made the ability manifest in that first shot at the man with a shit-eating grin holding a gun to Alexโs head.
You gain the following benefits as long as engaged in combat with handguns.
+2 dice to all handguns rolls.
You also gain the following effects:
Jethro has the ability to come back if he is ever fatally injured, as the fans would riot if the main character would die!
You gain the following benefits at all times.
If you would take an Injury that would kill you, you donโt die. Instead, you survive in an Incapacitated state. This state lasts for the next hour, at which point you fully return to life.
If, while you are unconscious, your wound level rises above your rating in Body + Brawn, or if you take an Injury with Severity greater than your rating in Brawn, you die. After you return, the Injury that would have killed you, as well as any Injuries sustained while Incapacitated, are healed. Battle scars obtained during this time remain.
Aira's blue eye glows as she engages in anything requiring her intelligence, however, that has left her anti-social and genuinely insufferable when she decides to be social.
You gain the following benefits as long as you have your Heterochromatic processor eye.
Your Intellect rating is increased by 1. You may Exert your Mind to automatically gain an Outcome of 5 on any roll that uses Intellect (Cannot be used on combat rolls or Power activations).
Possession of this Power grants the following Trauma at all times: anti-social.
If you are witnessed actively using this Effect, whoever sees it can make a Perception + Alertness roll at Difficulty 6. A complete success reveals the source of your power.
You also gain the following effects:
A true long sword in form, Tranquility is Odessa's answer to those who refuse to embrace peace by granting them the final one. Made of light blue metal and with a flared black hilt set with a glittering blue gemstone, this sword embodies the beauty and menace that is to be expected of a legendary sword. Those chosen by the blade, and pure of heart, can wield it with exceptional speed and grace, deflecting bullets and all other manners of evils from the air as easily as some draw breath.
You gain the following benefits as long as you are engaged in combat with Swords.
+2 dice to all rolls with Swords. You may Defend against firearm attacks from any range using Swords.
Possession of this Power grants the following Trauma at all times: Heroes Heart: Roll mind to go along with any plan involving harming innocents.
You also gain the following effects:
Fae Blood had awakened within you due to your recent actions, filling you with a sense of relief. And foreboding. You don't recall nature being as vocal as they are now.
You gain the following benefits at all times.
You are permanently and visibly transformed: pointed, half-elf like ears. You are considered to be a Sapient, Living being when targeted. Your Brawn is increased by 1 and your Intellect is increased by 1.
The detective has trained their eyes to notice the smallest of details.
You gain the following benefits at all times.
Your senses are enhanced in the following way.
Most severe injuries occur far from a facility that could treat them, and in the fetid muck of the battlefield even minor wounds may be a death sentence. Luckily the soldier is well-trained in the use of their standard-issue medical kit. They may stabilize even the most severe injuries with a little gauze and some no-anesthetic stitching. Furthermore, the treated wounds of their comrades never get infected.
You gain the following benefits at all times. You must actively and obviously be using a standard issue military medical kit to gain the benefits of this Effect.
All Stabilizations you attempt are considered Proper Stabilizations.
You also gain the following effects:
The mobster's been through tougher scrapes than this. A few cuts and bruises won't stop them.
You gain the following benefits at all times.
Your Stress from Injuries is reduced to 0. Does not reduce Stress from Mind Damage.
Standard issue in the Future Soldier's home time, the Personal Shield Generator (PSG) projects a protective energy barrier around the body. It absorbs damage far better than traditional armor, but its battery is quickly drained. When depleted, the PSG must spend a few seconds recharging.
When struck, the normally-invisible field of the PSG flashes, revealing a bright yellow honey-comb pattern encasing the body.
You gain the following benefits as long as you are wearing this Artifact.
You have 6 Armor, which reduces incoming Damage. Armor from multiple sources does not stack.
Your Armor cannot be destroyed, and it always provides a minimum of 2 Armor regardless of any Armor shredding or penetration. It cannot be circumvented with Called Shots. When shredded, it returns to full potency in one hour.
Any time your Armor prevents Damage, your Armor rating is temporarily decreased by 2. Whenever it goes five Rounds without preventing any Damage, it is restored back to its full value.
Finally, the girls are fusing the way theyโve wanted to since they began Contracting, three and a half years ago. It took Graceโs left eye for them to try this, but the girls are now able to spend a week focusing their energy towards a Battle Scarred area and permanently replacing it with The Spiritโs ghostly flesh. The replaced chunks, eyes, arms, whatever may come, appear just as The Spiritโs: bluish and semi-transparent, but now function just as the respective physical flesh would.
You gain the following benefits at all times.
Any Injury you receive heals quickly, reducing its Severity by one level every 6 hours. Any Injuries you receive while this Effect is active do not deteriorate over time. However, any Battle Scars caused by such an Injury will remain unless it is Properly Stabilized as normal.
All Injuries you receive are considered Properly Stabilized. You may also choose to heal any Battle Scar on yourself that may not have been caused by an Injury. Doing so takes one day, and the Battle Scar affects you fully until that time.
Possession of this Power grants the following Battle Scar: any scars that heal this way leave the flesh in that area bluish and semi-transparent, causing you to be viewed as a freak by most people who see you.