David can summon ethereal armor around himself by channeling his otherworldly heroic power.
David's innate mystical purpose is now clearer to him, as a strange entity in the form of a ethereal knight appeared and enlightening David to his origin. He was created by a mysterious entity in order to help the mortal world against evils unseen by the normal populace. Along with this info, the entity explained to David how to manifest a his innate ethereal powers of righteousness in order to make armor around himself.
Exert your Mind and spend an Action. Roll Brawn + Melee at Difficulty 6.
If you succeed, you create a barrier around yourself, which absorbs the next Outcome +4 Damage. The Damage reduction from the barrier is applied before Armor. You may only have 1 active barrier at a time.
The barrier will fall after two hours, or if it absorbs the full amount of Damage. When a barrier falls, you cannot use this Effect again for a minimum of 2 Rounds.
Moonstone shimmers with blue-white light, and her body is covered in transparent stone in her image.
This image moves and punches and kicks to block attacks on moonstone separate from her.
The power that flows through moonstone becomes a barrier with her shape.
Exert your Mind and spend an Action. This Effect cannot be used unless you are in the form of Moonstone. Roll Dexterity + Melee at Difficulty 6.
If you succeed, you create a barrier around yourself, which absorbs the next Outcome +6 Damage. The Damage reduction from the barrier is applied before Armor. You may only have 1 active barrier at a time.
The barrier will fall after two hours, or if it absorbs the full amount of Damage. When a barrier falls, you cannot use this Effect again for a minimum of 2 Rounds.
Any target that is or was under the protection of your Barrier in a given Round cannot take an Injury greater than Severity 6 that Round.
The user makes a fist and points the ring at the ground where they want to manifest the barrier. The gemstone flashes green. A wall of hardened earth erupts from the ground.
One of the five legendary artifacts of Gaea's chosen champion. The ring of earth gives it's bearer control over the element of earth to use defensively.
Exert your Mind and spend an Action. Select a Location within 50 feet. You must be in an area abundant with natural earth and/or raw minerals.
Select one of the following alterations to create out of Earth/Rock originating at the target:
The alteration begins to form when you activate this Effect and finishes forming on your initiative in the next Round. Until it finishes forming, it is not guaranteed to function.
This alteration lasts one minute but may be prematurely destroyed or altered. Your alterations may be broken through with appropriate tools. Anyone attempting to break through must roll Brawn + a relevant Ability. A cumulative Outcome of 6 across all attempts breaks a hole large enough to move through. See the extended system text for GM guidance on various tools.
You may choose to make your modifications dangerous. If you do, anyone who tries to climb or move across your alterations takes 2 Damage each time they do so. Such alterations are obviously dangerous.
You may opt to have your alteration form immediately. If you do, it falls apart in exactly one Round.
The user snaps a wish bone Orion himself harvested from a bird granting them dumb luck for 2 hours or until it runs out by other means, whenever an attack would damage this person an act of dumb luck takes the reigns, perhaps a bullet is stopped by a keepsake they have, or tripping and falling under the swing of a blade.
Use up this wishbone (unless you succeed on 1d10, Difficulty 7) and spend an Action. Roll 7 dice Difficulty 6, dice penalties do not apply.
If you succeed, you create a barrier around yourself, which absorbs the next Outcome +4 Damage. The Damage reduction from the barrier is applied before Armor. You may only have 1 active barrier at a time.
The barrier will fall after two hours, or if it absorbs the full amount of Damage.
Jarlaxle summons an Æthereal shield from another realm.
Exert your Mind and spend an Action or Reaction to activate. Select a Animate target within 20 feet. Roll Intellect + Occult at Difficulty 6.
If you succeed, you create a barrier around your target, which absorbs the next Outcome Damage. The Damage reduction from the barrier is applied before Armor, and is treated like Armor by any effects such as Armor Penetration. You may only have 1 active barrier at a time.
You must maintain Concentration while using this Effect. The barrier will fall if you are interrupted, or if it absorbs the full amount of Damage. When a barrier falls, you cannot use this Effect again for a minimum of 2 Rounds.
If a Barrier blocks damage, half of that damage (rounded down) is also dealt to you. This damage ignores armor.
After this Effect ends, you cannot move quicker than a walk (15 feet per Round) for one minute and suffer a -1 dice penalty for an hour.
When activated, the ring glows momentarily before ethereal armour covers Eldrienne from head to toe. Her thoughts and designs given form.
Expend a point of Battery and spend an Action. Roll Intellect + Crafts at Difficulty 6.
If you succeed, you create a barrier around yourself, which absorbs the next Outcome +4 Damage. The Damage reduction from the barrier is applied before Armor. This Artifact may only have 1 active barrier at a time.
The barrier will fall after two hours, or if it absorbs the full amount of Damage. When a barrier falls, you cannot use this Effect again for a minimum of 2 Rounds.
By focusing and whispering a prayer under their breath, the priest may invoke their god to protect those who have good works left to do.
Exert your Mind and spend an Action or Reaction. Select a Animate target within 20 feet. This Effect cannot be used unless the target is a living human. Roll a single d10, Difficulty 4. If you fail or botch, the Effect fails and you cannot activate it again for an hour. Roll Charisma + Occult at Difficulty 6.
If you succeed, you create a barrier around your target, which absorbs the next Outcome +2 Damage. The Damage reduction from the barrier is applied before Armor. You may only have 1 active barrier at a time.
You must maintain Concentration while using this Effect. The barrier will fall if you are interrupted, or if it absorbs the full amount of Damage. When a barrier falls, you cannot use this Effect again for a minimum of 2 Rounds.
This Effect is not obvious, and the only sign you are using an Effect is you whispering a prayer under your breath. If someone suspects that an Effect was used, they must roll Perception + Alertness, Difficulty 8 to pick up on your Tell.