David's inner energy optimizes his fast twitch muscle fiber beyond human limits, allowing him to run at incredible speeds
David was running on a treadmill at his local gym, when suddenly he saw the vague form of a spiritual guide, one he recognized as the one who taught him how to summon his spiritual armor. Suddenly the treadmill began speeding up to speeds David didn't believe it could go, but instead of falling over, he regained his balance and began to run faster than he'd ever had before. David eventually got off the treadmill, gave his thanks to the spirt, and left the gym, ready to use his new gift.
You gain the following benefits at all times.
Whenever you use your Movement, after all other calculations, the distance you may travel is increased by 25 feet.
Johnny Rooks is able to replicate himself indefinitely, this also applies when he's dying. An injury that would kill a normal caracara will kill a Johnny, but Johnny has already become more Johnnys to compensate for the loss.
You gain the following benefits at all times.
If you would take an Injury that would kill you, you don’t die. Instead, you survive in an Incapacitated state. This state lasts for the next hour, at which point you fully return to life.
While Incapacitated, your only weakness is destroying Hecate's bird band, and if you take Damage from it, you will die. Damage from other sources will still be dealt and can cause Battle Scars, but will only kill you if your body is destroyed completely. If your weakness is not immediately obvious, attackers may roll to discover it. After you return, the Injury that would have killed you, as well as any Injuries sustained while Incapacitated, are healed. Battle scars obtained during this time remain.
After you recover from near death, you may roll Body at Difficulty 7. Success will stabilize any remaining Injuries.
"The otherwise sleek coat is covered with bloodstains of an unknown origin.
Some employees may brag about the bloodstain as a symbol of courage, but it has been there since the archetype was extracted. Perhaps it is the commemoration of all the tragedies of the past and the future.
People used to be afraid of machines in the beginning, but a mechanical rebellion soon became a myth of the past in our world."
You gain the following benefits as long as you are wearing this Artifact.
You have 4 Armor, which reduces incoming damage from all sources of physical attack except WHITE DAMAGE. Armor from multiple sources does not stack.
Your Armor cannot be destroyed, and it always provides a minimum of 2 Armor regardless of any Armor penetration. It cannot be circumvented with Called Shots.
After his second Metamorphosis Cycle, Dill's body is further changed. His flimsy wings have receded into a hard chitinous casing on his back, his skin is slightly tougher, his eyes now segmented and his jaw beginning to segment into mandibles. His secondary limbs have become usable rather than vestigial, and his body has properly aligned his limb connections, meaning some reduction in the capacity of his senses has occured, in favour of much higher dexterity.
You gain the following benefits at all times.
You are permanently and visibly transformed: Beetle Form. You are considered to be a Sapient, Living being when targeted. Your Dexterity is increased by 1.
You may make a +2 Weapon Damage boiling spray (functions as handgun) attack without additional equipment.
Charlie has mutated. His body resembles that of a gelatin mold of a man, the only thing keeping his form is his skeleton, and the clothes wrapped around him. Despite his inhuman appearance, there are some benefits such as increased resilience.
Ever since the incident Charlie has been changing for the worst. First it starts with blood in his vomit and urine, then blistering skin, and finally after his body decayed he seemed to just, heal. It’s like this never happened to him, however over night he rapidly mutated into what he is today.
You gain the following benefits at all times.
You are permanently and visibly transformed: Ooze in the shape of a man. You are considered to be a Sapient, Living being when targeted..
No single organ in your body is critical for life. If any of your body parts are separated from your body, you may take Actions with the severed part for three hours. You may reattach severed body parts by spending an Action and Exerting your Mind.
While in Radioactive Environments, heat, cold, pressure, and other atmospheric hazards do not affect you, and dangerous local flora and fauna will not bother you unless you give them a reason.
You can squeeze through any cracks and passageways a cat would be able to.
Any creature that consumes or is injected with your bodily fluids receives a Severity-1 Injury. Every minute, they must roll Body Difficulty 9. If they fail, the Injury worsens by 1 Severity. If they succeed, the Injury stops worsening.
You cannot be mistaken for a normal human. You cannot always use standard human clothes, equipment, vehicles, and facilities, and when you can, you suffer an increased Difficulty.
You are incapable of fine object manipulation and can only hold or grasp things in a crude, clumsy way.
The Severity of any Injury caused by cold is increased by 2.
A technique using a loophole within the CrossEye allows it's user to now attack at close range with a blade. However, this technique only works if the eye registers it as an attack from a sniper rifle, so the blade must be integrated with the gun to truly get the benefits.
You gain the following benefits as long as The weapon is spliced with rifle and you are engaged in combat with swords.
Your attacks with swords deal +3 Bonus Damage. Armor is reduced to 1/2, rounded up against this damage.
You also gain the following effects:
The aquamancer is an adept swimmer and moves with agility in or out of the water.
You gain the following benefits at all times.
You may move easily and without a roll in any of the following situations.
The mutant's arms swell to an incredible size, forcing them to lope around like a gorilla. This allows them to throw heavy objects great distances, including those unfortunate souls who find themselves in their way.
Unfortunately, they have difficulty with small objects and often destroy the things they touch by accident.
You gain the following benefits at all times.
Your Brawn rating is increased by 1. You may Exert your Mind to automatically gain an Outcome of 5 on any roll that uses Brawn (cannot be used on combat rolls or Effect activations).
Possession of this Power grants the following Battle Scar: You are muscled like a gorilla and have a slight muzzle and animal facial features.
You also gain the following effects:
Standard issue in the Future Soldier's home time, the Personal Shield Generator (PSG) projects a protective energy barrier around the body. It absorbs damage far better than traditional armor, but its battery is quickly drained. When depleted, the PSG must spend a few seconds recharging.
When struck, the normally-invisible field of the PSG flashes, revealing a bright yellow honey-comb pattern encasing the body.
You gain the following benefits as long as you are wearing this Artifact.
You have 6 Armor, which reduces incoming Damage. Armor from multiple sources does not stack.
Your Armor cannot be destroyed, and it always provides a minimum of 2 Armor regardless of any Armor shredding or penetration. It cannot be circumvented with Called Shots. When shredded, it returns to full potency in one hour.
Any time your Armor prevents Damage, your Armor rating is temporarily decreased by 2. Whenever it goes five Rounds without preventing any Damage, it is restored back to its full value.
Even in human form, the werewolf retains their incredible sense of smell. This helps them track their prey and learn where people and things have been.
You gain the following benefits at all times.
Your senses are enhanced in the following way.
The Android's skin is extremely pale, their eyes are yellow, and their body stays at room temperature. They do not bleed, and traditional medicine is ineffective at treating them. Furthermore, they may be hacked by any supernatural effect that could hack a computer.
You gain the following benefits at all times.
You are permanently and visibly transformed: you are an android, with pale skin and yellow eyes. You are considered to be a Sapient, Non-Living Computer when targeted..
You are immune to damage from cold. If cold is a substantial component of other damage you would take (e.g. falling from a great distance into a vat of liquid nitrogen), that damage is reduced by 2 (in addition to Armor)
No single organ in your body is critical for life. Called Shots do no additional Damage to you. You may perceive the world through separated body parts, take Actions with them, and reattach them by spending an Action and Exerting your Mind.
Your Injuries no longer degrade with time. You do not age naturally, and supernatural attempts to age you fail.
You cannot ignore or decrease the effects of Stress for any social rolls you make.
The Severity of any Injury caused by electricity is increased by 2.