When she seen me, she and pushed someone away by yelling at them for giving them a warning that she is not someone that needs to be messed with
Exert your Mind and spend an Action. Select a Object or Animate target up to 100 feet away.
Targets that weigh less than you are pushed back until they are 100 feet away or pulled towards you until they are right next to you. If you are lighter, you move instead. If you are roughly the same weight, you and the target both move.
This Effect cannot move anything heavier than 500 pounds.
Affected targets may use a Reaction and roll Dexterity or Brawn + Athletics to hold on to a nearby anchor, if available. A complete success increases their effective weight by whatever they hold onto. You may also roll to anchor yourself as you activate this Effect without spending a Reaction.
Pushing a target straight upward requires you to be directly beneath them and halves the range. GM’s may ask for a Dexterity + Athletics roll when repositioning yourself around a target to get a desired angle. They may React to reposition or anchor themselves as normal.
Targets that move and collide with a solid surface take 5 Damage.
Whether it is using it to push something away from him, or himself up to a new height, notes of music come from down his arms and into his palms, popping on contacts, causing a small shock wave sending whatever he wants away from him.
After one too many jumps, doing his right arm as his dominant shove, his shoulder dislocated after landing wrong, never really healing right.
Exert your Mind and spend an Action. Select a Object or Animate target arm's reach. Select a distance up to 40 feet.
Targets that weigh less than you are pushed back until they are the selected distance away. If you are lighter, you move instead. If you are roughly the same weight, you and the target both move.
This Effect cannot move anything heavier than 500 pounds.
Affected targets may use a Reaction and roll Dexterity or Brawn + Athletics to hold on to a nearby anchor, if available. A complete success increases their effective weight by whatever they hold onto. You may also roll to anchor yourself as you activate this Effect without spending a Reaction.
Pushing a target straight upward requires you to be directly beneath them and halves the range. GM’s may ask for a Dexterity + Athletics roll when repositioning yourself around a target to get a desired angle. They may React to reposition or anchor themselves as normal.
You may maintain Concentration after the initial activation of this Effect to continue the push on the target. Lasts up to one minute. When pushing, far heavier targets can push the other at a distance. Targets of a similar weight use standard encumbrance rules to move the other.
Targets that move and collide with a solid surface take 5 Damage.
Possession of this Power grants the following Battle Scar: Shoulder Subluxation.
When used, the rock starts heating up to a firm 40 degrees Celsius, the previously mundane slate blue matrix of the rock now glistens with a glassy texture and a pale blue pigment. A human eye rests within the glassy crystal, staring at the target.
When used, the little magic eye within the rock glares at the target and begins to shake, pushing the target with a personalised force away from the user.
The user must be holding the rock and pointing it towards the target to activate it.
Exert your Mind and spend an Action. Select a Animate target up to 100 feet away. Select a distance up to 100 feet.
Targets are pushed back until they are the selected distance away.
This Effect cannot move anything heavier than 500 pounds.
Affected targets may use a Reaction and roll Dexterity or Brawn + Athletics to hold on to a nearby anchor, if available. A complete success increases their effective weight by whatever they hold onto.
Pushing a target straight upward requires you to be directly beneath them and halves the range. GM’s may ask for a Dexterity + Athletics roll when repositioning yourself around a target to get a desired angle. They may React to reposition or anchor themselves as normal.
Targets that move and collide with a solid surface take 5 Damage.
Luna points the gauntlet at her target and makes a hand gesture of a clenched fist and the spreading it. A wave of gravity shoots out, and pushes whatever it's pointing at away - although, given relative weights, it more often ends up pushing her away.
She's okay with this.
Of course, wearing a gravity gun strapped to your wrist isn't exactly good for your shoulder.
Spend an Action. Select a Object or Animate target up to 100 feet away. Select a distance up to 100 feet.
Targets that weigh less than you are pushed back until they are the selected distance away or pulled towards you until they are the selected distance away. If you are lighter, you move instead. If you are roughly the same weight, you and the target both move.
This Effect cannot move anything heavier than 500 pounds.
Affected targets may use a Reaction and roll Dexterity or Brawn + Athletics to hold on to a nearby anchor, if available. A complete success increases their effective weight by whatever they hold onto. You may also roll to anchor yourself as you activate this Effect without spending a Reaction.
Pushing a target straight upward requires you to be directly beneath them and halves the range. GM’s may ask for a Dexterity + Athletics roll when repositioning yourself around a target to get a desired angle. They may React to reposition or anchor themselves as normal.
This Gift cannot have more than 3 Drawbacks, and its Gift Cost is capped at 1.
Anyone who touches this Artifact will notice it warping their body and may drop it. If they choose to hold or use it, they immediately receive the following Battle Scar: Shoulder Sublaxiation: One of your shoulders is damaged. Whenever it takes a major blow or is otherwise put under stress the GM may dislocate it. A dislocated limb cannot be used until you Exert your Mind and spend an Action to reset it. If they lose possession of this Artifact, the Battle Scar heals over the course of the next day.
The only tell is the pupil constriction in the user, nearly imperceptible. An overwhelming force permeates from the user, halting all movement toward the user, friend and foe alike.
Exert your Mind and spend an Action or Reaction. This Effect cannot be used unless the user has taken at least 3 damage during the contract and an ally has been injured.
Create a repulsion field which extends out 45 feet from you in every direction, and lasts for the next minute. Any Animate targets within the field cannot move any closer towards you.
You must maintain Concentration during this Effect.
This Effect is not obvious, and the only sign you are using an Effect is both pupils constrict. If someone suspects that an Effect was used, they must roll Perception + Alertness, Difficulty 8 to pick up on your Tell.
The user places this slip of paper from the mystic against their head, speaks the inscribed phrase, and envisions a time they wished they were alone. the paper bursts into a shockwave that pushes a nearby being away. The repulsion field can be maintained for several seconds by meditating on the nature of solitude.
Spend an Action and use up this paper with mysterious calligraphy. Select a Animate target up to 100 feet away.
Targets are pushed back until they are 100 feet away.
This Effect cannot move anything heavier than 500 pounds.
Affected targets may use a Reaction and roll Dexterity or Brawn + Athletics to hold on to a nearby anchor, if available. A complete success increases their effective weight by whatever they hold onto.
Pushing a target straight upward requires you to be directly beneath them and halves the range. GM’s may ask for a Dexterity + Athletics roll when repositioning yourself around a target to get a desired angle. They may React to reposition or anchor themselves as normal.
You may maintain Concentration after the initial activation of this Effect to continue the push on the target. Lasts up to one minute.