Kano reaches into the air, his hand disappearing into a swirling black vortex that pulses with alien energy. The cold hum fills the air as he effortlessly pulls items in, vacuuming them into the void, keeping his stash safe—unseen, untouchable, and secure.
Spend a Quick Action.
You may withdraw an item from your stash, or add an item that is within arm’s reach to your stash. You may only stash targets which are in your possession, grappled, or otherwise controlled by you.
You may store Objects in your stash, each no larger than something which could fit inside a briefcase (15 liters), and you may store up to 3 things at a time.
You may choose to equip any equipment you withdraw at no additional cost.
Possession of this Power grants the following Trauma at all times: Suspicious Client.
Sir Seymore is so oblivious, he has an uncanny to lose track of things that are clearly there, and find them later where they have no place being. They conveniently disappear when his attention towards them fades, or searches for them only to find the object is right within arms reach. This reality warping seems to suit the narrative necessities of his quests. Of course a knight-errant is never without a sword when he reaches for it. An object necessary for the expedient completion of the story is sure to appear just when it's needed most.
Spend an Action.
You may withdraw an item from your stash, or add an item that is within arm’s reach to your stash. You may only stash targets which are in your possession, grappled, or otherwise controlled by you.
You may store Objects in your stash, each no larger than something which could fit inside a briefcase (15 liters), and you may store up to 3 things at a time.
Valentine's body is now able to warp and contort as Darlin' creates a mouth to intake items.
The mouths are voids that open up on Valentine's body that have rugged pink "teeth" to help move items inside their body.
Spend a Quick Action.
You may withdraw an item from your stash, or add an item that is within arm’s reach to your stash. You may only stash targets which are in your possession, grappled, or otherwise controlled by you.
You may store Objects in your stash, each no larger than something which could fit inside a briefcase (15 liters), and you may store up to 1 things at a time.
You may choose to equip any equipment you withdraw at no additional cost.
His hands have changed to white gloves marking his first true step into the supernatural.
Spend a Quick Action. You must actively and obviously use Pockets to activate this Effect.
You may withdraw an item from your stash, or add an item that is within 30 feet of you to your stash. You may only stash targets which are not possessed by someone else, and are freestanding and unattached.
You may store Objects in your stash, each no larger than something which could fit inside a briefcase (15 liters), and you may store up to 3 things at a time.
You may choose to equip any equipment you withdraw at no additional cost.
With a couple of fingers, he pulls out, or puts in, a Ziploc bag of illicit substances from his sleeve but inky black tendrils pull at it either way. Not enough to make it difficult, but enough to see that something just isn't right.
Spend a Quick Action. You must actively and obviously use sleeves to activate this Effect.
You may withdraw an item from your stash, or add an item that is within arm’s reach to your stash. You may only stash targets which are in your possession, grappled, or otherwise controlled by you.
You may store illegal drugs in your stash, each no larger than something which could fit inside a ziploc snack bag (1 liter), and you may store up to 15 of them at a time.
You may choose to equip any equipment you withdraw at no additional cost.
Grognar thrusts his Axe forward, and the air splits like torn flesh, unveiling a bleeding rift in time. Shadows coil within, flickering between what was and what should never be. A cold, aching whisper seeps through, filled with regret and longing. As he retrieves what is his, the wound shudders, pulsing with the weight of his unnatural existence before snapping shut, leaving behind only the lingering scent of something lost to time.
Spend a Quick Action. You must actively and obviously use any Axe to activate this Effect.
You may withdraw an item from your stash, or add an item that is within 30 feet of you to your stash. You may only stash targets which are not possessed by someone else, and are freestanding and unattached. You may Exert your Mind and spend an Action to stash items in others' possession, but they automatically notice that you stole the item.
You may store Objects in your stash, each no larger than something which could fit inside a rolling luggage bag (60 liters), and you may store up to 3 things at a time.
You may choose to equip any equipment you withdraw at no additional cost.
Anyone who witnesses you during this Effect's activation will almost certainly be disturbed to see Grognar swings his axe, cleaving through the very fabric of time. A grotesque tear opens, blood oozing from the wound in reality itself..
Possession of this Power grants the following Trauma at all times: Echoes of the Fallen.
Whenever you withdraw an Object from your Stash, you must immediately Stash another object to replace it. You may only stash objects you are attuned to. Attuning an object requires one minute of physical contact.
The magician waves a handkerchief over an item, and it disappears! They may produce the object later by fluttering a scarf.
Spend a Quick Action. You must actively and obviously use a scarf, sheet, or handkerchief to activate this Effect.
You may withdraw an item from your stash, or add an item that is within arm’s reach to your stash. You may only stash targets which are in your possession, grappled, or otherwise controlled by you.
You may store Objects in your stash, each no larger than something which could fit inside a briefcase (15 liters), and you may store up to 3 things at a time.
You may choose to equip any equipment you withdraw at no additional cost.
The aquamancer has internal reserves of water that they may call upon when needed, and it will gush out of the pores in their skin wherever it is directed.
Spend a Quick Action.
You may withdraw an item from your stash, or add an item that is within arm’s reach to your stash. You may only stash targets which are in your possession, grappled, or otherwise controlled by you.
You may store units of water in your stash, each no larger than something which could fit inside a briefcase (15 liters), and you may store up to 3 things at a time.
You may choose to equip any equipment you withdraw at no additional cost.
The Thief has a stash in which they can store a few objects. It can be accessed through any burlap sack.
Spend a Quick Action. You must actively and obviously use a burlap sack to activate this Effect.
You may withdraw an item from your stash, or add an item that is within arm’s reach to your stash. You may only stash targets which are in your possession, grappled, or otherwise controlled by you.
You may store Objects in your stash, each no larger than something which could fit inside a briefcase (15 liters), and you may store up to 3 things at a time.
You may choose to equip any equipment you withdraw at no additional cost.