Everyone’s seen swords thrown in movies with supposedly pinpoint accuracy. Everyone’s seen weaponized hats that are thrown like a frisbee. Heck, we've seen shields that ricochet and bounce around, defying all sense of realism. But has anybody ever seen somebody throw their kickass shades at somebody, knock em unconscious, then catch ‘em afterwards? Heck, why stop there? Why not have the shades fly back onto the thrower's face?
Stan pondered this for a while… and decided that he should be the first!
With the power of movie magic (and some fiddling with object vectors), this item can be thrown at a guy, boomerang style, and bounce between a bunch of goons. Afterwards, they fly right back into the wielder's hand; if they're kickass shades, they fly right back onto the wielder's face as if they were never taken off in the first place. So badass.
Stan typically uses his shades, but if a shield can be flung effectively, why can't anything else? Easier to throw small stuff, though. More believable.
All you need is that suspension of disbelief, kid. It'll take you to places you could've never imagined.
This Artifact can be used as a shuriken. It is roughly the same size as a shuriken and just as difficult to conceal.
Attack by rolling Dexterity + Athletics, Difficulty 6. Successful attacks deal Contested Outcome +2 Weapon Damage.
You also gain the following effects:
A handcrafted revolver, looking like it came straight out of a sci-fi detective movie. It has a large silencer built into the barrel, which is rather menacing due to its already large size. Its barrel is longer than the gun itself and is around the size of Nate's forearm. The firearm is spray-painted black.
This Artifact can be used as a handgun. It is roughly the same size as a handgun and just as difficult to conceal.
Attack by rolling Dexterity + Firearms, Difficulty 6. Successful attacks deal Contested Outcome +4 Weapon Damage.
You also gain the following effects:
Despite its bulky shape, it’s actually light and comfortable to hold. When functional, a slight light and buzzing emits from its core, energy dances between the three prongs at the end of the weapon. When fired, it shoots bursts of blue energy, those killed by it are disintegrated, with only their clothing and a blue skeleton remaining.
The Electron Mauler saw a lot of action upon its conception during the Mercuiod war. A war that marked the Zetotho as an empire that is not to trifled with.
This Artifact can be used as a rifle. It is roughly the same size as a rifle but can be collapsed into a white L shaped block and concealed. Collapsing or expanding it costs a Quick Action.
Attack by rolling Dexterity + Firearms, Difficulty 6. Successful attacks deal Contested Outcome +5 Weapon Damage.
You also gain the following effects:
The Whispering Hate's Tendrils glow a bright red color before ejecting a mass of soul energy towards the target.
This Artifact can be used as a crossbow. It is roughly the same size as a crossbow and just as difficult to conceal.
Attack by rolling Dexterity + Firearms, Difficulty 6. Successful attacks deal Contested Outcome +4 Weapon Damage. Attacks do not require a successful called shot to do damage.
This item is a living thing. When targeted, it counts as a Living Creature in addition to its other target types. If destroyed or abandoned for more than two days, it dies and becomes unusable.
You also gain the following effects:
A black 1969 Boss 429 Mustang
This Artifact can be used as a 1969 Boss 429 Mustang. It is roughly the same size as a 1969 Boss 429 Mustang but can be collapsed into a smaller version of a 1969 Boss 429 Mustang and concealed. Collapsing or expanding it costs a Quick Action.
This 1969 Boss 429 Mustang has self driving car. Any roll to pilot this vehicle receives +2 dice.
You also gain the following effects:
The user creates kunai created from black and red energy, forming for a miasmic power of death, dancing betwixt the user’s fingers as the constructs form, ready to be thrown.
This Artifact produces ephemeral projectiles that can be used as a throwing knife.
Attack by rolling Dexterity + Athletics, Difficulty 6. Successful attacks deal Contested Outcome +2 Weapon Damage.
You also gain the following effects:
The airship of solitude is the mad scientist's lair and preferred mode of travel. Not only does it include a full science laboratory, it can be collapsed into an incredibly small canvas cube and easily transported. The mad scientist may pilot the ship alone or rely on its autopilot features for ultimate convenience.
This Artifact can be used as a blimp. It is roughly the same size as a blimp but can be collapsed into a phone-sized canvas cube and concealed. Collapsing or expanding it costs a Quick Action.
This blimp has full science laboratory, bullet-proof envelope, and ample parachutes. Any roll to pilot this vehicle receives +2 dice.
You also gain the following effects:
The lightning bracers can be activated to summon a thunderbolt into the wearer's hand. Throwing these thunderbolts makes an incredibly loud boom. Once a thunderbolt is in hand, the wearer can throw as many as they wish. The electricity from these bolts will jump between nearby targets.
This Artifact produces ephemeral projectiles that can be used as a javelin.
Attack by rolling Brawn + Athletics, Difficulty 6. Successful attacks deal Contested Outcome +3 Weapon Damage.
You also gain the following effects:
The spy can do up their passport to appear as any valid form of identification.
This Artifact can change its appearance. When not transformed, it is roughly the same size as a passport but can be collapsed into a wallet and concealed. Collapsing or expanding it costs a Quick Action.
Spend a Quick Action to activate. This Artifact changes its appearance into a chosen Object. This lasts until you decide to end the Effect, which may be done as a Free Action.
The new object's appearance can mimic specific items (such as a particular painting, a certain person’s ID, etc), but must be of a similar size and weight to this Artifact.
The new appearance is illusory; it will hold up to scrutiny, but its composition is not altered and it gains no new functionality. Any attempt to use it for a function which it cannot perform (for instance, making bread look like a knife and then trying to stab someone) will cause the illusion to fail or allow a Perception check to see through the illusion, at the GM's discretion.
When used as identification and scanned, the scanner will act appropriately and bring up appropriate generic information. Further searches for the identity in the computer will turn up no results. This will not open security doors on its own.
Companions gawk at the sheer size and quantity of the equipment the survivalist stores in the Bug-out Bag, but when they open it, they find only a standard set of survival gear. Only when the survivalist opens it is its true capacity revealed.
This Artifact holds 5 times what it normally could inside of it. Objects stored inside are weightless.
Living things can be stored in this Artifact. They will have access to anything else inside and may attempt to break free, damaging or destroying the Artifact in the process.
If this Artifact is destroyed, things inside may get out, and it will cease to function until it is repaired.
When scanned or investigated without opening, the contents of this container appear normal and unremarkable.
If anyone other than you opens the container, it appears empty. Others can still destroy it to get at the contents.
The 255TE "Lancer" Rife fires an extremely deadly spike of plasma at its targets. It comes standard with a volume control, allowing the soldier to mute its normally fearsome lightning crack report for stealth missions. When not in use, it can collapse into a small metal disk that can fit into any utility belt.
This Artifact can be used as a rifle. It is roughly the same size as a rifle but can be collapsed into a metallic disk and concealed. Collapsing or expanding it costs a Quick Action.
Attack by rolling Dexterity + Firearms, Difficulty 6. Successful attacks deal Contested Outcome +5 Weapon Damage.
You also gain the following effects: