Whenever Vita is about to take Damage from attack a portal opens up where the attack makes contact and goat headed 6’2” bodybuilder Spawn and goes on attack mode. The only issue is Azazal target all combatives Excluding Vida, if anybody throws an attack in the presence of azazal he will target them And you go to the top of his list if you target Vita
This Effect activates whenever Vita, Takes a severity 1 damage. It does not require an Action or Exertion. Your target should be intuitively based on the triggering event.
Summon a single Non-Sapient, Animate goat, headed goliath at your location. They last for two hours or until they move more than 150 feet from you or are destroyed. They are controlled by the GM but will follow any commands you give. You may have at most one active at a time.
Possession of this Power grants the following Trauma at all times: Caprophobia.
You may only use this Effect once per day.
Dec. 31, 2024, 11:25 a.m. - Revision Cost: 1. Added Drawback: Once per Day, Removed Drawback: Agenda
The user drives this tiny car in a circle two times while singing a children's song about clowns (see extended description). When the user exits the car, a small humanoid dressed as an exaggerated parody of the user follows mimics their personality and mannerisms, and communicates telepathically with the user.
Exert your Mind and spend two Actions performing the following ritual: drive this artifact in a circle multiple times. You must maintain Concentration while activating this Effect, and it fails if you are interrupted.
Summon a single Tiny Clown at your location. They will last until they are destroyed. They are controlled by the GM but will follow any commands you give. This Artifact may have at most 1 minion active at a time.
After you finish activating this Effect, you cannot move quicker than a walk (max 15 feet per Round) for one minute and suffer a -1 dice penalty for an hour. Exhaustion’s penalty and duration stacks with multiple activations.
You may only use this Effect once per day.
Caga is a large tree spirit. They manifest as a pacific dogwood tree, although they are also capable of turning into a wide variety of animals after bonding with Ethan. While in tree form, they rapidly change between being barren, flowering, berry-laden, and autumnal depending on their emotions and thoughts.
Exert your Mind and spend an Action.
Summon the one and only Sapient Caga, Spirit of Forest at your location. They last until they are destroyed They are controlled by you. You may have at most one minion active at a time.
If killed, you cannot re-summon your minion until after your next Contract.
"Hey, hey THORN? Little help here please?!"
Thorn is by all means a normal looking crow, stubborn, insistent, and generally giving the impression that he's here because he wants to be. He is almost completely vocally silent and sticks to Sycamore for reasons they can't quite figure out yet, humoring their trust building exercises and now offering aid when he knows they need it.
Thorn was found at the same time as the first body Sycamore discovered. He seems to fill the role of familiar; Syc knew his name as soon as he addressed him, and always did, instinctively. Thorn has been in the shadows since Syc was 10.
Exert your Mind and spend an Action.
Summon a single Thorn at your location. They will last for two hours, or until they are destroyed. They are controlled by the GM but will follow any commands you give. You may have at most 1 minion active at a time.
This summon will manifest creatures resembling a human mummy. Once casted by weaving specific signs, these summons rise from floor through a circle of light.
When activated these undead will follow each and every command to brawl and entangle their opponents as they can't care for themselves.
Exert your Mind and spend an Action.
Summon a single Bandaged Mummy at your location. They will last for two hours, or until they are destroyed. They are controlled by the GM but will follow any commands you give. You may have at most 1 minion active at a time.
The ring bearer must bleed at least one drop of blood to activate their effect.
The Ring was left to her by her grandfather, accompanied by a letter. In that letter he explains that this ring has been given to one heir to the next, her being the next in line.
Exert your Mind and spend an Action. This Effect cannot be used unless the Ring bearer is bleeding in combat.
Summon up to 3 Non-Sapient, Animate Dwars at your location. They last until they are destroyed They are controlled by the GM, do not follow orders, and only act to protect the weak. This Artifact may have at most 3 minions active at a time.
You may end this Effect prematurely as a Free Action.
The mobster knows a guy they can call for a hired goon, who arrives about a minute later. The goons are dumb as bricks, but tough nonetheless, perfect for sending a message when you need to keep your hands clean.
Exert your Mind and spend an Action. You must actively and obviously use cell phone to activate this Effect.
Summon a single Sapient goon at your location. They last for two hours or until they are destroyed. They are controlled by the GM but will follow any commands you give. You may have at most one minion active at a time.
Any successful musician knows the value of a good roadie. The musician calls for a roadie, and one will promptly arrive. The roadie doesn't talk much, and they aren't too bright, but they can sure haul gear.
After a couple hours of work, the roadie will retire to smoke and get some sleep.
Exert your Mind and spend an Action.
Summon a single Sapient roadie at your location. They last for two hours or until they are destroyed. They are controlled by the GM but will follow any commands you give. You may have at most one minion active at a time.
You may only use this Effect once per day.
The Vampire is able to turn one of their victims into a lesser vampire, a pale shadow of a full creature of the night but useful nonetheless. Having drained and killed their target, the Vampire performs a brief ritualistic bloodletting, wherein they spill their own blood into the target's mouth, forcing them to drink, and bonding them together as child and sire.
Shortly afterwards, the fledgling vampire will rise from death, hungry for blood and eager to serve.
Increase your sacrificial Injury's Severity by 1 and spend one minute. Select a Dead target within arm's reach that has died within the last hour. This Effect cannot be used unless you drained the target's blood while they were still alive.
Your target rises as an Animate being. The raised creature is totally mindless, with no memory of its past life or hint of its old personality. They cannot communicate. They will follow any command you speak.
The creature lasts until it dies again. It is revived at full health. Any Injuries it had in life are not accounted for when determining its penalties or progression towards re-death, though they may affect its ability to perform certain actions at GM's discretion. The raised creature must consume flesh every day or it will die again.
Raised creatures have their Abilities set to the same that they were in life. Their Charisma and Intellect are set to 1, but their Dexterity, Brawn and Perception are the same as they had in life. A raised creature cannot use any Effects.
Your revived targets deal 2 Weapon Damage with their unarmed attacks.
If you do not have a sacrificial Injury when you activate this Effect, take a new Severity-1 Injury.