From one moment to the next, Pringles is replaced by a hole in the universe, and even looking at it causes distress. There is a wrongness in the way that it moves, and in the way that it exists even when it clearly shouldn't.
Pringles, and his gear, is not there for the duration. Something about killing a god using an angels weapon while full of righteous hatred broke something in Pringles - something that was holding him back.
Exert your Mind (unless you win a coin flip) and spend an Action.
You transform into an empty space in the shape of a person for 3 minutes. You have access to all of your Powers while you are an empty space in the shape of a person, and you can use your equipment. Your Battle Scars, Injuries, and physical Liabilities are carried over between forms. Reverting from your Alternate Form cannot cause your existing Injuries to kill you. Instead, you remain Incapacitated.
While transformed, your Brawn is increased by 2 and your Dexterity is increased by 2. You do not suffer any Stress while transformed.
Your alternate form is its own deadly weapon. Unarmed attacks made in your alternate form deal +3 Weapon Damage (instead of the typical -1).
Anyone who witnesses you during this Effect's activation or for its duration will almost certainly be disturbed to see a hole opening in the universe.
Your alternate form renders you unable to speak any human language and incapable of fine object manipulation. You can only hold or grasp objects in a crude, clumsy way.
While transformed, you automatically fail any Mind roll to resist an impulse and suffer -3 dice on all other Mind rolls.
A weapon. Truly all that I am, the tool that you are, the hatred you bear, the anger at this world, this reality, that is who I am, Haerin, Baam. I am your weapon. Your malice incarnate, I bear no hesitation, no forgiveness, nothing. Only to fight
Yeun: A being of cold selfishness. Made from nothing other than spite and resentment... He is the abyss within Haerin's abyss, a darkness that could only fester the way it could. It bears no heart, no love, no humanity. Only rage and bloodlust. Yet it is calm and distant. A true monster.
A being with black and white hair flowing from him, bearing both the visages of Haerin and Baam. The Abyssal dragon, in a purer form. A true creature of Greed.
Increase your sacrificial Injury's Severity by 1 and spend a Quick Action. You must actively and obviously use Sword to activate this Effect.
You transform into Yeun for 30 minutes. You have access to all of your Powers while you are Yeun, and you can use your equipment. The Injuries and Battle Scars of your Alternate Form and your true form are tracked separately.
While transformed, your Dexterity is increased by 3. Your Stress is reduced by 2.
You may end this Effect prematurely as a Free Action.
Anyone who witnesses you during this Effect's activation or for its duration will almost certainly be disturbed to see Countless screaming souls cry out in unison as their essence is torn apart and plastered over the user, imbuing them in malice that envelopes their entire being.
After this Effect ends, you cannot move quicker than a walk (15 feet per Round) for one minute and suffer a -1 dice penalty for an hour.
While transformed, you automatically fail any Mind roll to resist an impulse and suffer -3 dice on all other Mind rolls.
If you do not have a sacrificial Injury when you activate this Effect, take a new Severity-1 Injury.
Beary turns into a humanoid bear beast. His head is indiscriminate from a real bear's, but his body remains slightly more humanoid from the shoulders down. He can still wear pants.
Exert your Mind and spend an Action to activate.
You transform into WereBear for 3 minutes. You have access to all of your Powers while you are WereBear, and you can use your equipment. Your Battle Scars, Injuries, and physical Liabilities are carried over between forms. While transformed, your Brawn is increased by 1 and your Dexterity is increased by 1.
You cannot speak any coherent verbal language while transformed and must resort to other means of communication.
The user becomes a perfect replica of the target. Copying his appearance, knowledge, skills, and abilities.
Exert your Mind and spend an Action. This Effect cannot be used unless the syringe has been injected into the target.
You transform into A Perfect Replica for 30 minutes. You have access to all of your Powers while you are A Perfect Replica, and you can use your equipment. Your Battle Scars, Injuries, and physical Liabilities are carried over between forms. Reverting from your Alternate Form cannot cause your existing Injuries to kill you. Instead, you remain Incapacitated.
While transformed, your Attributes are the same. Your Stress is reduced by 2.
Your body is adapted to the abilities of the copied target. You receive +3 dice on non-attack rolls related to the abilities of the copied target.
Mientras esta habilidad esta activada te convertis en la figura mas grande de la iglesia maradoniana, DIEGO MARADONA, durante su epoca jugando para boca
Exert your Mind and spend an Action. You must use up Merca in order to activate this Effect. Roll a single d10, Difficulty 4. If you fail or botch, the Effect fails and you cannot activate it again for an hour.
You transform into D10S for 3 minutes. You have access to all of your Powers while you are D10S, and you can use your equipment. Your Battle Scars, Injuries, and physical Liabilities are carried over between forms. Reverting from your Alternate Form cannot cause your existing Injuries to kill you. Instead, you remain Incapacitated.
While transformed, your Brawn is increased by 2, your Dexterity is increased by 2, and your Charisma is increased by 2. You do not suffer any Stress while transformed.
You may only use this Effect once per day.
Haley's form immediately morphs into the body of Fergus, a towering saurian biped. Fergus is an absolute unit with his own anatomical arsenal. Most people will be disturbed or grossed out at Fergus' might.
Haley even when in the form of Fergus still possesses his memory and consciousness. He is aware he is Fergus at that moment. Fergus is just his beast's title.
Exert your Mind and spend an Action.
You transform into Fergus for 3 minutes. You have access to all of your Powers while you are Fergus, and you can use your equipment. Your Battle Scars, Injuries, and physical Liabilities are carried over between forms. Reverting from your Alternate Form cannot cause your existing Injuries to kill you. Instead, you remain Incapacitated.
While transformed, your Brawn is increased by 1. You do not suffer any Stress while transformed.
Your body is adapted to Athletics. You receive +3 dice on non-attack rolls related to Athletics.
Your alternate form is its own deadly weapon. Unarmed attacks made in your alternate form deal +3 Weapon Damage (instead of the typical -1).
Anyone who witnesses you during this Effect's activation or for its duration will almost certainly be disturbed to see Fergus' monstrous demeanor.
The werewolf unleashes their inner beast, transforming into an imposing hybrid of human and wolf. Their head reforms into that of a wolf, robbing them of speech but bestowing a maw of deadly fangs. Grey fur sprouts from their body as it swells with muscle, ripping any tight-fitting clothes. While transformed, the werewolf is impulsive and driven more by instinct than logic.
If The Werewolf is struck my moonlight, they are compelled to transform.
Exert your Mind and spend a Quick Action.
You transform into a werewolf for 3 minutes. You have access to all of your Powers while you are a werewolf, and you can use your equipment. Your Battle Scars, Injuries, and physical Liabilities are carried over between forms. Reverting from your Alternate Form cannot cause your existing Injuries to kill you. Instead, you remain Incapacitated.
While transformed, your Brawn is increased by 2 and your Dexterity is increased by 2. You do not suffer any Stress while transformed.
Your alternate form is its own deadly weapon. Unarmed attacks made in your alternate form deal +3 Weapon Damage (instead of the typical -1).
Your alternate form renders you unable to speak any human language and incapable of fine object manipulation. You can only hold or grasp objects in a crude, clumsy way.
After this Effect ends, you cannot move quicker than a walk (15 feet per Round) for one minute and suffer a -1 dice penalty for an hour.
While transformed, you automatically fail any Mind roll to resist an impulse and suffer -3 dice on all other Mind rolls.
Possession of this Power grants the following Trauma at all times: Whenever you are struck by the light of a full or gibbous moon, you must roll Self-Control to resist transforming. Triggers a max of once per night.