The Progeny A helping hand

3
This Artifact grants you the power to summon a minion which can fight and act on your behalf.
Used by Felix Law, Created by MackAndSneeze.
( When activating this Effect, it is obvious that you are creating a minion in some way. Minions are obviously Alien to any observer. You must obviously use this Artifact to activate this Effect. When activating this Effect, this Artifact is obviously Alien and cannot be concealed under your clothes or similar.)

The user removes the affected artifact from their hand (or similar extremity). The appendage beneath is revealed to be fibrous, metallic and independently animate, as it splits from the body. A single, platinum wing sprouts from the middle, as a crystal eye appears on the back, and a stained-glass mouth splits the front.

The minion can perceive and communicate using the eye and mouth respectively. The digits (or foremost edges) are very conductive, and can administer a powerful electric shock when triggered.

After activation, the affected artifact can act as a replacement for the user's missing appendage, until the effect ends or the minion dies, after which the appendage will regrow entirely.


Increase your sacrificial Injury's Severity by 1 and spend an Action.

Summon a single Sapient metal hand at your location. They last until they are destroyed They are controlled by the GM but will follow any commands you give. This Artifact may have at most one active at a time.

  • Initiative: Minions act directly after you in Combat starting the Round after they are summoned.
  • Combat: Minions roll 4 dice to dodge, Grapple, or make handheld stun gun Attacks. Their unarmed Attacks are melee range and deal +2 Damage.
  • Body/Mind: Minions have 3 Body. They are between the size of a rat and a cat and do not suffer falling damage. Your minions roll 3 Mind resistance dice.
  • Armor: Minions have 1 Armor.
  • Movement: Minions can move 15 feet per Round as Free Movement and double that when performing an all-out Sprint. Your minions can fly at their normal movement speed.
  • Intelligence: Minions have human-level intelligence and can speak your language. They lack manual dexterity and cannot use equipment, Artifacts, or Consumables designed for humans.
  • Actions: Any Perception checks they make are rolled with 3 dice. If ordered to protect someone with its life, your Minion may sacrifice itself to absorb an Attack on their behalf, provided it is within 15 feet of them. Any other roll is made with 3 dice. They can lift and haul as though they have 0 Brawn.
  • Unusual: Minions are obviously Alien to any observer.

If you do not have a sacrificial Injury when you activate this Effect, take a new Severity-1 Injury.

  • Minions die if targeted with Energy Transfer (before the Effect resolves) or if an Artifact or Consumable they use would Injure them or cause them to roll Trauma.
  • The sacrificial Injury received from activating this Effect cannot be prevented by any means or healed before 1 day has passed. It is shared with all Effects that use sacrifice. This Injury does not requires Stabilization or cause Battle Scars when it becomes Severe.
  • Your minions may count as additional targeting types based on their flavor. For example: Living, Computer, Creature, etc.

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Community Artifact Crafting Gifts

Exert your Mind and spend one minute.

You automatically detect all beings having thoughts with murderous intentions within 50 feet of you for the next hour. This includes any who come within range during the duration. You have a sense of how many valid targets are nearby, as well as their distance and direction.

Even while this Effect is not active, if any beings having thoughts with murderous intentions come within 50 feet of you, you may roll Perception + Alertness, Difficulty 7 to detect them.

While this Effect is active, you are at -2 dice to all Actions and cannot Concentrate.

Louis's introduction to the contracting world being so rife with artifacts has made him question what else may be out there, and curious to find more, he's begun digging into ways to do so. This gift is the harbinger's answer to his request for a way to sate that curiosity.

Exert your Mind and spend two Actions performing the following ritual: Transcribing details about the area into the scanner. You must maintain Concentration while activating this Effect, and it fails if you are interrupted.

You automatically detect all Artifacts and Cursed Objects within 50 feet of you for the next hour. You have a clear sense of both the distance and direction towards any detected items. When you detect objects, instead of learning nothing about them, you may observe each object with all of your senses.

Even while this Effect is not active, if any Artifacts or Cursed Objects come within 50 feet of you, you may roll Perception + Alertness, Difficulty 7 to detect them.

Even if there are no Artifacts or Cursed Objects within 50 feet of you, you become aware of the direction the closest one is in, as well as a rough sense of its distance from you.

While this Effect is active, you are at -2 dice to all Actions and cannot Concentrate.

  • This includes any objects that come into range during activation.

The ritual for this is a tricky one. Shape changing objects are a constant in the public's mind, but by it's nature, they aren't don't have many common symbols.

This took some effort from Vel, but after several trials Vel found a ritual involving
1 Destroying several different pieced of clothing simultaneously
2 reading then burning A variety of stories of Loki, Zeus, and other gods effortly changing shape
3 A chant about stories and specifications of shape changing objects in popular media
4 Carving the an image of a chameleon into the artifact being enchanted.

Which worked as intended.

This Artifact can change its appearance. When not transformed, it is roughly the same size as a Chestplate and just as difficult to conceal.

Spend a Quick Action to activate. This Artifact changes its appearance into an Object within the category of Apparel. This lasts until you decide to end the Effect, which may be done as a Free Action.

The new object's appearance can mimic specific items (such as a particular painting, a certain person’s ID, etc), but must be of a similar size and weight to this Artifact.

The new appearance is illusory; it will hold up to scrutiny, but its composition is not altered and it gains no new functionality. Any attempt to use it for a function which it cannot perform (for instance, making bread look like a knife and then trying to stab someone) will cause the illusion to fail or allow a Perception check to see through the illusion, at the GM's discretion.

When used as identification and scanned, the scanner will act appropriately and bring up appropriate generic information. Further searches for the identity in the computer will turn up no results. This will not open security doors on its own.

  • Changing the Artifact’s appearance does not allow you to conceal its Alien nature while any of its other Effects are in use.

You gain the following benefits as long as you are wearing this Artifact.

You have 3 Armor, which reduces incoming Damage. Armor from multiple sources does not stack. Called Shots may circumvent your Armor, depending on its coverage.

  • This Effect’s Armor rating cannot be increased by any other Effects.

Dr. Laz and Eliza have been working to enhance the tissue reconstruction system for greater flexibility in targets, as well as for more efficient treatment. More rapid functional deployment was made possible by simply allowing the nanites to replace damaged tissue directly and offloading the task of coordinating true tissue reconstruction to a local controller. Right now this can be done in only a minute, but Laz's goal is to work this down to a few seconds.

Exert your Mind and spend a minute. Select a Living target within arm's reach. This Effect cannot be used unless The target possesses some form of Bluetooth enabled device to program as a nanite controller. Select a Battle Scar on your target to treat.

The treated Battle Scar heals as you finish activating this Effect. Your patient is required to remain within bluetooth range (30ft) of the selected control device, and keep it charged and operational for the next month. If they violate this rule, your treatment is immediately reversed.

  • The patient is aware of this requirement.
  • You can target yourself if you qualify as a valid target by the other requirements.
  • Your target must be within line of sight, or within range of another sense if more fitting for the Gift's flavor.

Stock Artifact Crafting Gifts

You gain the following benefits as long as you are wearing this Artifact.

You get +0 dice to any Mind resistance rolls you make. You also gain the following effects:

  • Naturally Resistant: Any time you make a Mind resistance roll, the individual who you are resisting must Exert their Mind, or your resistance succeeds automatically.
  • Clash Of Wills: If you fail to fully resist an Effect, your Outcome is considered to be 0.

  • These bonuses apply only to Mind rolls made to resist Effects and other supernatural phenomena. They do not apply to Trauma rolls or self-control rolls.

You gain the following benefits as long as you are wearing this Artifact.

You get +2 dice to any Body resistance rolls you make. You also gain the following effects:

  • Survivor: You are immune to all non-Alien diseases.
  • All Brawn No Brain: You suffer a -2 dice penalty on Mind resistance rolls.

  • These bonuses apply only to Body rolls made to resist Effects and other supernatural phenomena. They do not apply to other contexts such as attacks made while under the Creature Transformation Effect.