Orbital Shield harnesses the power of advanced nanotechnology to create an ultra-durable, self-repairing force field around the user or a target area. The shield is composed of billions of microscopic nanobots that form a rotating, orbital defense system. These nanobots constantly adjust their positioning, dynamically adapting to incoming threats, whether they be physical impacts, energy blasts, or even environmental hazards. The shield's orbital motion not only disperses incoming attacks but also absorbs and redistributes energy to fortify the barrier. As the shield takes damage, the nanobots quickly self-repair, maintaining an unbroken defense. Capable of withstanding immense force, the Nano Machine: Orbital Shield offers unparalleled protection while allowing the user to remain agile and on the offensive.
Exert your Mind and spend an Action. This Effect cannot be used unless When falling below or taking 5 body severity damage, or 8 mind severity damage. Roll Intellect + Technology at Difficulty 6.
If you succeed, you create a Barrier extending out 15 feet from yourself, which absorbs 2 times the next (Outcome +2) Damage. Only applies to attacks which originated outside the 15 foot radius, and protects anyone who is within that radius. You may choose to create a bubble barrier. If you do, no physical objects or entities can pass into your bubble until the barrier is broken, but you and the barrier cannot move. Any Damage absorbed by the barrier is reflected back to the attacker, up to a maximum of 2. Their Armor applies in full. The Damage reduction from the barrier is applied before Armor. You may only have 1 active barrier at a time.
You must maintain Concentration while using this Effect. The barrier will fall if you are interrupted, or if it absorbs the full amount of Damage. When a barrier falls, you cannot use this Effect again for a minimum of 2 Rounds.
The user makes a fist and points the ring at the ground where they want to manifest the barrier. The gemstone flashes green. A wall of hardened earth erupts from the ground.
One of the five legendary artifacts of Gaea's chosen champion. The ring of earth gives it's bearer control over the element of earth to use defensively.
Exert your Mind and spend an Action. Select a Location within 50 feet. You must be in an area abundant with natural earth and/or raw minerals.
Select one of the following alterations to create out of Earth/Rock originating at the target:
The alteration begins to form when you activate this Effect and finishes forming on your initiative in the next Round. Until it finishes forming, it is not guaranteed to function.
This alteration lasts one minute but may be prematurely destroyed or altered. Your alterations may be broken through with appropriate tools. Anyone attempting to break through must roll Brawn + a relevant Ability. A cumulative Outcome of 6 across all attempts breaks a hole large enough to move through. See the extended system text for GM guidance on various tools.
You may choose to make your modifications dangerous. If you do, anyone who tries to climb or move across your alterations takes 2 Damage each time they do so. Such alterations are obviously dangerous.
You may opt to have your alteration form immediately. If you do, it falls apart in exactly one Round.
Tom after a specifically long ritual had his body improved to sense those around him
You gain the following benefits at all times.
Your senses are enhanced in the following way.
The user puts one hand on their temple, clutching the brooch with the other, channeling their mental energy into a powerful shield composed of a soft, angelic glow.
Exert your Mind and spend an Action. Select a Animate target within arm's reach. Roll Intellect + Alertness at Difficulty 6.
If you succeed, you create a Barrier extending out 15 feet from your target, which absorbs 2 times the next (Outcome +4) Damage. Only applies to attacks which originated outside the 15 foot radius, and protects anyone who is within that radius. You may choose to create a bubble barrier. If you do, no physical objects or entities can pass into your bubble until the barrier is broken, but you and the barrier cannot move. The Damage reduction from the barrier is applied before Armor. This Artifact may only have 1 active barrier at a time.
You must maintain Concentration while using this Effect. The barrier will fall if you are interrupted, or if it absorbs the full amount of Damage. When a barrier falls, you cannot use this Effect again for a minimum of 2 Rounds.
when in the pitch black darkness, his eyes glow yellow as his eyes change into weird shapes, and he is able to see in the dark as well as seeing far distances
Exert your Mind and spend an Action.
Your senses are enhanced in the following way. Lasts for three hours.
summons the red goldfish from "Enten" which swims around Woebhiro to block him from any incoming attack
Whatever attack the red goldfish blocks will be absorbed by it. By saying "Aka" followed by the name of the opponent's attack, Enten will be covered in a red liquid which then fires the same attack in the direction that the blade was pointing.
Uses the power of the red goldfish residing in the sword "Enten", Aka supposedly "Attracts good fortune"
Expend a point of Battery and spend an Action or Reaction. Roll Dexterity + Melee at Difficulty 6.
If you succeed, you create a barrier around yourself, which absorbs the next Outcome + 4 Damage. Any Damage absorbed by the barrier is reflected back to the attacker, up to a maximum of the Barrier Strength Parameter’s bonus. Their Armor applies in full. The Damage reduction from the barrier is applied before Armor. This Artifact may only have 1 active barrier at a time.
You must maintain Concentration while using this Effect. The barrier will fall if you are interrupted, or if it absorbs the full amount of Damage. When a barrier falls, you cannot use this Effect again for a minimum of 2 Rounds.
By focusing and whispering a prayer under their breath, the priest may invoke their god to protect those who have good works left to do.
Exert your Mind and spend an Action or Reaction. Select a Animate target within 20 feet. This Effect cannot be used unless the target is a living human. Roll a single d10, Difficulty 4. If you fail or botch, the Effect fails and you cannot activate it again for an hour. Roll Charisma + Occult at Difficulty 6.
If you succeed, you create a barrier around your target, which absorbs the next Outcome +2 Damage. The Damage reduction from the barrier is applied before Armor. You may only have 1 active barrier at a time.
You must maintain Concentration while using this Effect. The barrier will fall if you are interrupted, or if it absorbs the full amount of Damage. When a barrier falls, you cannot use this Effect again for a minimum of 2 Rounds.
This Effect is not obvious, and the only sign you are using an Effect is you whispering a prayer under your breath. If someone suspects that an Effect was used, they must roll Perception + Alertness, Difficulty 8 to pick up on your Tell.