Long has one of the highest CRV scores recorded by foundation staff, able to ignore or resist many mind affecting SCPs.
You gain the following benefits at all times.
You get +8 dice to any Mind resistance rolls you make. You also gain the following effects:
Possession of this Power grants the following Trauma at all times: Lack of Imagination: Beneficial anomalous abilities have +1 Difficulty on rolls to affect you..
Jan. 9, 2025, 8:34 a.m. - Improvement Cost: 8. Added Enhancements: Force of Will, Compartmentalizing
Jericho and Jackal put their heads together.
You gain the following benefits as long as both heads are awaks.
You get +2 dice to any Mind resistance rolls you make. You also gain the following effects:
Paul’s glasses emit an electric field around his head that is capable of weakening or even neutralizing incoming mental attacks.
You gain the following benefits as long as you are wearing this Artifact.
You get +2 dice to any Mind resistance rolls you make. You also gain the following effects:
Jasmine's mind has already been broken, and while this can help her from being effected mentally like other people, it can also force a switch.
You gain the following benefits at all times.
You get +2 dice to any Mind resistance rolls you make. You also gain the following effects:
Possession of this Power grants the following Trauma at all times: protector.
When wearing a suitable hat, the wizard is able to channel his mana into a mental faraday cage.
You gain the following benefits at all times. You must actively and obviously be using a cone shaped hat with stars and moons to gain the benefits of this Effect.
You get +2 dice to any Mind resistance rolls you make. You also gain the following effects:
No one fashions a Tin Foil Hat like Old Man Murdock! Has bits of Oregonite in there too, don't-ya-know??? Typically a straw cowboy hat, but other models are possible.
Conspiracy Theorist: Every time you are told a Conspiracy Theory, you must make a Trauma roll to not believe it implicitly. Effect persists up to a month after removing the hat.
You gain the following benefits as long as you are wearing this Artifact.
You get +2 dice to any Mind resistance rolls you make. You also gain the following effects:
Anyone who touches this Artifact will notice it warping their mind and may drop it. If they choose to hold or use it, they immediately receive the following Trauma: Conspiracy Theorist. If they lose possession of this Artifact, the Trauma heals over the course of the next day.
The mad scientist can craft steel helmets that protect their wearers from mental influence and attack.
You gain the following benefits as long as you are wearing this Artifact.
You get +0 dice to any Mind resistance rolls you make. You also gain the following effects: