Failure of the Future The Broken Balance of the Void

1
You possess an augmented or inhuman body.
Used by Kifusuru Shiroi, Created by Kifusuru.
(Your specific augmentation must be physically visible in some way, but it does not need to make you appear outwardly monstrous or socially unacceptable. )

The user's body has strange black lines running throughout their body in a coordinated fashion, as if the threads had a specific function for each part of the body. The user's left eye turns black during intense stress or focus, and there is a permanent well of tentacles under the characters right eye that reaches out for a bar code on the left cheek. When performing attacks using either arm a black blade ejects from the forearm acting as a sword and revealing the internals of the User a mixture of tentacles and black wiring.


You gain the following benefits at all times.

You are permanently and visibly transformed: Your body have strange black lines running through them with a small amount of electricity flowing through it. Your left eye has completely turned black as if a void has filled it, and a black well of tentacles form under your right as if Cthulu was a tattoo artist. You are considered to be a Sapient, Living being when targeted..

You may make a +2 Weapon Damage Sword attack without additional equipment.

  • Attribute bonuses from multiple sources do not stack. Instead the highest bonus is used.

Community Passive Gifts

You gain the following benefits as long as you are wearing this Artifact.

You have 6 Armor, which only reduces damage taken from fire. Any armor piercing effects from fire are ignored. Armor from multiple sources does not stack.

Your Armor cannot be destroyed, and it always provides a minimum of 2 Armor regardless of any Armor penetration. It cannot be circumvented with Called Shots.

You gain the following benefits at all times.

Your Intellect rating is increased by 1. You may Exert your Mind to automatically gain an Outcome of 5 on any roll that uses Intellect (Cannot be used on combat rolls or Power activations).

Possession of this Power grants the following Battle Scar: The right side of the user's face grows gaunt and skeletal as if they were akin to a corpse. All social rolls are made at +1 Difficulty.

You also gain the following effects:

  • Brilliant Deduction: You may spend five minutes pondering an enigma, puzzle, or mystery, and roll Intellect at Difficulty 8. Success will reveal a clue or other tidbit that you have otherwise missed. Limit once per enigma.

  • Attribute bonuses from multiple sources do not stack. Instead the highest bonus is used.

The devil grinned down at the man.
"In return for your soul upon death, I will grant you a ring of great power"
"Can I decide the power?" The man asked.
"But of course" The devil replied
"Deal, then. I choose that I never needed to age, sleep, eat, or drink."
The devil slipped the ring onto the man's finger.
"Ah-ha!" said the man "Now I will lock myself away with thousands of books and live forever"

The devil laughed for a moment, then stabbed the man in the stomach. It is said the ring remains, much sought after by those who fear death.

You gain the following benefits as long as you are wearing this Artifact.

You no longer require any food, water, sleep, or air in order to survive. You no longer age naturally, and supernatural attempts to age you fail.

You gain the following benefits at all times.

You have 4 Armor, which reduces incoming Damage. Armor from multiple sources does not stack. This Armor cannot be circumvented with Called Shots.

You gain the following benefits at all times.

You are permanently and visibly transformed: Exoskeleton-like covering on their joints and a metal-like sheen on their skin. You are considered to be a Sapient, Non-Living Computer when targeted. Your Brawn is increased by 1, your Dexterity is increased by 1, and your Perception is increased by 1.

No single organ in your body is critical for life. Called Shots do no additional Damage to you. You may perceive the world through separated body parts, take Actions with them, and reattach them by spending an Action and Exerting your Mind.

Your Injuries no longer degrade with time. You do not age naturally, and supernatural attempts to age you fail.

You may make a +2 Weapon Damage Mind bolt ((left hand)(Dex+Athletics) Javelin) attack without additional equipment.

Possession of this Power grants the following Battle Scar: Disfigured (All social rolls are made at +1 Difficulty. The Beautiful Asset is suppressed as long as you have this Battle Scar).

You cannot ignore or decrease the effects of Stress for any social rolls you make.

Possession of this Power grants the following Trauma at all times: Anti-Social You struggle with engaging in social interaction. In order to start a conversation with someone you have known for less than an hour, you must succeed a Self-Control roll. If you become the center of attention in a large group, you must succeed a Self-Control roll or Exert your Mind to avoid fleeing or shutting down. and Paranoia You have a natural distrust of everyone around you, and are always on edge looking for threats. You must roll Self Control in order to let another person remain in a position where they could easily hurt you, or to allow someone else to perform a task which is necessary to keep yourself safe. If you fail, you may Exert your Mind to overcome your fear..

The Severity of any Injury caused by magic is increased by 2.

  • Detached parts move at 5 feet per Round. You may activate awareness Effects through detached sensory organs. This does not grant extra Actions.
  • You must still perform some equivalent of eating, sleeping, and drinking unless other Effects allow you to ignore that requirement.
  • The increase in Injury Severity stacks with any similar effects, such as the Silver Bullets drawback on Regeneration.
  • Attribute bonuses from multiple sources do not stack. Instead the highest bonus is used.

Stock Passive Gifts

You gain the following benefits as long as as long as you have drank a half gallon (lethal) amount of blood in the past 24 hours.

Any Injury you receive heals quickly, reducing its Severity by one level each hour. Any Injuries you receive while this Effect is active do not deteriorate over time. However, any Battle Scars caused by such an Injury will remain unless it is Properly Stabilized as normal.

You gain the following benefits at all times.

Your senses are enhanced in the following way.

  • Hearing: You are capable of perceiving physical shapes via sound. You must produce a cricket chirp to “ping” with your echolocation each Round you wish to use it.

You gain the following benefits as long as the target object has a cutting edge.

As long as you maintain Concentration, you can take Actions and interact with things that are within 75 feet without needing to physically touch them or be near them. Any rolls made for Actions taken in this way use a Mental Strength of 2 in place of your Brawn rating, a Mental Agility of 2 in place of your Dexterity, and otherwise use your own Attributes and Abilities.

Telekinetic actions have the following restrictions and behaviors:

  • Line of Sight: You must be able to visually observe anything you interact with, and any actions that you are taking will end if their target moves out of sight.
  • Unarmed Combat: You cannot deal damage through unarmed combat or thrown objects with this Effect, though you may still grapple with targets.
  • Weapons: You are able to effectively wield weapons to Attack, Defend, and Clash with this Effect.
  • Fine Tools: You are otherwise limited to actions that a normal human could do with their bare hands.
  • Levitation: If you are strong enough to lift yourself, you may levitate up to 75 feet away from the ground. Movement is limited to 5 feet per Round.
  • Multiple Items: You can only interact with one thing or take one Action at a time.
  • Lifting and hauling: you may lift 90 pounds.

  • Any telekinetic actions which interact with Animate targets may require contested rolls at GMs discretion.

This Artifact cannot be broken. If this Artifact is lost and in no one else’s possession, it finds its way back to its true owner during the next Downtime.

By default, the creator of this Artifact is its true owner. The true owner may formally bequeath this Artifact onto another person within arm’s reach, after which they are its true owner. If the true owner dies or is destroyed, their ownership ends. If this Artifact has no true owner, anyone may spend one day attuning to it to become its true owner.

This Artifact's true owner is always aware of the direction and distance to this Artifact.

  • "Cannot be broken" means that damage cannot render the Artifact's Effects unusable, nor can it cease to be used for its primary mundane purpose, if it has one.

You gain the following benefits at all times.

You may move easily and without a roll in any of the following situations.

  • Amphibious: You are able to move about in liquids using standard Movement rules rather than any special swimming rules.