The user has markings on both cheeks that resembles dark roots of Yggdrasil being more akin to tentacles. When using the Power is used lines will appear from below the ear and spread to the tip of the lips before the tentacles are revealed.
Exert your Mind and spend 1 minute. Select a Computer within 20 feet. Does not work on Alien technology. Roll Perception + Technology (8 dice), with the Difficulty set by the GM depending on the security of the system you are hacking. Sapient targets can resist by rolling Mind at Difficulty 6.
If you succeed, you may issue a single command to the targeted system. This command must have a specific outcome or be a request for specific login credentials. The command you issue must be within the machine's current capabilities. For example, you cannot order a standard security camera to grow legs and walk around.
If your command does not require bypassing the security of the target (for example, typing on a computer that is unlocked), you do not need to Exert your Mind to activate this Effect, and activation only takes a single Action.
Anyone who witnesses you during this Effect's activation will almost certainly be disturbed to see The user's jaw visibly begins to rip apart to reveal a swath of 3 tentacles that shoot out towards it target.
Bu fang finds his target with ease. Taking that moment, his knife in hand, as if casting a culinary symphony, he waves his knife into the air, striking down as if chopping the air. The target finds themselves feeling pain before they start to notice that their body is being cooked, turned into mere ingredients infront of bu fang.
if possible use charisma+cooking
Edit: This one is fine I guess? 300ft is a bit odd, but good enough. Might be better on the Knife for the extra Gift point since it uses Focus anyway, but that's up to you
Exert your Mind and Spend an Action. Select a Living target within 300 feet. You must actively and obviously use Knife to activate this Effect. Roll Charisma + Crafts (5 dice) at Difficulty 6. The target may roll Body, Difficulty 7, as a Free Action to resist.
If you succeed, the target receives a new Battle Scar of your choosing, limited by the contested Outcome:
If you inflict two Extreme (Outcome > 3) Battle Scars on the target, you may transform them fully into another species.
You may cure any Battle Scars you have created with this Effect with a Free Action on your initiative. They are healed over the course of the next hour.
Your alteration "heals" over the course of the next month, after which it is fully cured.
Rosolio pulls out a small tennis ball shaped crystal sphere and looks into it. Others may also look into the orb to see what Rosolio sees.
Exert your Mind and spend an Action.
You may perceive things within 75 feet of you with perfect clarity as though there were no walls or obstacles blocking your view for the next 30 minutes.
Others near you may choose to observe what you are perceiving by Pondering the orb.
You may perceive through up to 15 feet of material. The Difficulty of all Perception rolls made through a wall are increased by 1 per wall.
Exert your Mind (unless a target has been attacked by you in the last 3 Rounds) and spend an Action. Select a target within arm's reach.
Your target is marked with a pattern of burst blood vessels like a lightning strike. Your mark can be discovered if the target is inspected visually. Removal inflicts a Severity 1 Injury on the target.
You are aware of the marked target's vital status, injuries, direction and distance from you. This lasts for the next month, or until either the mark is removed, or you choose to end the Effect. You can have up to 1 mark active.
Henry looks somewhat normal when he's influencing someone... But it almost seems like his jawline is slightly more chiseled.
Exert your Mind and spend at least one Action. Select a Human target within 20 feet. Your target cannot be engaged in Combat. Communicate a command to your target. Roll Charisma + Influence (5 dice) at Difficulty 6. The target may resist by rolling Mind at Difficulty 7.
If the contested Outcome is positive, your target will be compelled to follow your command to their best understanding of the letter and spirit of the command until they have completed it or for your Contested Outcome in hours. You cannot issue another suggestion to the target until 10 minutes after they have completed the first command or 10 minutes after a failure.
The target is unaware that they are under supernatural influence and feel they are acting of their own free will. If you fail, they realize that you were attempting to influence them supernaturally with your command.
Your command can be an order to take an immediate Action, a conditional request, and an abstract goal. You cannot order a target to "do nothing," and they are free to take other Actions as they fulfill your request. Your command cannot be obviously self-destructive. The Effect ends if following your command would cause a target to cross one of their Limits in a way that would necessitate a Trauma roll.
This Effect ends if you are stunned, fall asleep, go unconscious, are incapacitated, die, or if your total Stress ever exceeds 5.
Possession of this Power grants the following Trauma at all times: Nightmares.
Oleg's mutagenic mastery manifests in a visceral display of accelerated healing. As he activates this power, damaged flesh, torn tendons, and shattered bones erupt in a frenzy of regeneration. A warm, blood-red glow bathes the affected area, marking the violent reconstruction of tissue. The process, while instantaneous and life-saving, initiates with a surge of searing pain as cells multiply explosively and tissues forcefully realign. In mere moments, wounds close, fractures mend, and organs repair—a miracle of science that blurs the line between agony and relief.
When used, add condition to target:
[Aftercare: Acidic Avoidance]
Your recent injury requires special aftercare to ensure proper healing. For the next month, you must avoid being attacked by, exposed to or consuming any substances with a pH of 3.5 or lower, including but not limited to acidic foods and beverages like citrus, vinegar and sodas. Failure to adhere to this restriction will cause the effects of your healing to immediately reverse, and you will regain the damage that was previously healed. This condition is vital for maintaining your recovery, so be mindful of everything you consume during this time. Remove condition at the start of your next contract [Given at X wins].
Exert your Mind and spend 1 minute. Select a Living target within arm's reach. You must make a Trauma roll when you use this Effect. Its Difficulty cannot be reduced by any means. If you fail or Botch, you receive one Mind Damage and a new Trauma. Choose a specific Injury on your target that has not yet been treated with this Effect and roll Intellect + Medicine (2 dice) at Difficulty 6.
If you succeed, the Injury is reduced in Severity by your Outcome. If you reduce its Severity to 0, the Injury is fully healed. Otherwise, it is partially healed and will heal the rest of the way at its natural rate.
This counts as a successful Makeshift Stabilization if the Injury was not already Stabilized; any Battle Scars caused by the Injury will remain. Your patient is required to avoid acidic substances - not only those that cause damage, but also those in common food and beverages (pH equal or below 3.5) for the next month. If they violate this rule, your treatment is immediately reversed.
The detective pulls out their magnifying glass and investigates the area, learning details about any nearby structures and picking up details on what sorts of beings have passed through and when.
Exert your Mind and spend a minute. Investigate an area with a radius of up to 100 feet You must actively and obviously use a magnifying glass to activate this Effect. At the end of your investigation, roll Perception + Investigation (7 dice) at Difficulty 6.
You learn the following information about the area:
You cannot investigate the same area more than once per day.
Once the werewolf tastes the blood of their prey, there's no escape. Those injured by the beast's claws and teeth are marked with its saliva. Their wounds smell strongly of blood, and it's only a matter of time before the werewolf returns with a vengeance to finish the kill.
This Effect activates whenever a target you have injured with your teeth or claws escapes the range of your unarmed attacks. It does not require an Action or Exertion. Select a target within arm's reach. Your target should be intuitively based on the triggering event. This Effect cannot be used unless the target is alive and bleeds.
Your target is marked with a throbbing wound that smells strongly of blood. The mark can only be discovered with a deep medical inspection or Effect. Removal inflicts a Severity 1 Injury on the target.
You are aware of the marked target's direction and distance from you. This lasts for the next month, or until either the mark is removed, or you choose to end the Effect. You can have up to 1 mark active.
You receive +2 dice to any rolls made against a marked target.
Dazzle Glasses are advanced "black-tech" espionage gear. They can be styled as any sort sunglasses. When the wearer is recorded, they will quickly flash a non-visible laser into the recording device, destroying it after only a moment of footage is taken.
This Effect activates whenever you are recorded. It does not require an Action or Exertion. Select a Non-Sapient Object within 20 feet no larger than a duffel bag (35 liters). Your target should be intuitively based on the triggering event. Roll Perception + Culture (6 dice) Difficulty 6.
If your Outcome is 4 or higher, the target will be completely destroyed and can no longer function, though it may still be repaired. If your Outcome is less than 4, the target will be partially damaged, and any attempts to use it will suffer a dice penalty equal to your Outcome.
EzFake is an app that appears on any cell phone the influencer holds as long as they are holding it. The influencer need only make a selection and focus their will to project a lifelike forgery into the world in front of them. It may be an object, a creature, or even a specific person, and they can speak and make sounds as well.
The Influencer gets ready to film, and focuses fully on getting a good shot. After all, no video doctoring software can compete with a real life forgery which can be filmed from any number of directions by anyone's camera and appear legitimate.
Exert your Mind and spend two Actions performing the following ritual: open up the app on your cell phone, make your selection, and prepare to film. Select a target within arm's reach. You must actively and obviously use cell phone camera to activate this Effect. You must maintain Concentration while activating this Effect, and it fails if you are interrupted. Choose an illusion to generate, which can be no larger than a person.
The chosen illusion is generated at your target, and it will remain in place as long as you maintain Concentration or you choose to end it. It can be perceived by people through their smell, hearing, and sight. The illusion cannot be used as an attack. You may create a replica of a specific being or Object, though it is still limited by what you do or do not know about the subject.
Anyone who touches the illusion (or who would be able to perceive it significantly through a sense it cannot fool) realizes it is an illusion and can choose to perceive it or not at will.
The illusion will remain fixed to its initial target, and can only change locations if the initial target is mobile in some way. It may have moving parts and engage in simple, predetermined movements but cannot perform anything complex or interactive unless you maintain Concentration and “puppeteer” it.
The psychic can glean various important details about a person simply by engaging in a short conversation with them.
Spend one minute. Select a Sapient target within 20 feet. You must actively converse with the individual in question for one minute in order to gather any information. At the end of your investigation, roll Perception + Influence (7 dice) at Difficulty 6.
You learn all the following information about your target:
The quality and specificity of information gained depends on your Outcome.
Any information you gather is spoken aloud in conversation and made publicly available.
This Gift cannot have more than 3 Drawbacks, and its Gift Cost is capped at 2.
You cannot investigate the same target more than once per day.