Leopold's vampiric nature is evident, but he retains an elegant, socially acceptable appearance. His skin is pale with a faint, ethereal glow, and his crimson eyes shine with a subtle intensity. His features are sharp, giving him a striking, almost inhuman allure. When he speaks or smiles, his elongated fangs are visible, though not overly pronounced. His fingers have sharpened into claws, visible only when he moves or gestures with intent. Despite these predatory traits, his overall demeanor and appearance remain captivating and sophisticated, allowing him to blend into society with ease.
You gain the following benefits at all times.
You are permanently and visibly transformed: Vampire. You are considered to be a Sapient, Non-Living being when targeted. Your Brawn is increased by 1, your Dexterity is increased by 1, and your Perception is increased by 1.
No single organ in your body is critical for life. Called Shots do no additional Damage to you. You may perceive the world through separated body parts, take Actions with them, and reattach them by spending an Action and Exerting your Mind.
Your Injuries no longer degrade with time. You do not age naturally, and supernatural attempts to age you fail.
You may make a +2 Weapon Damage vampire claws and teeth attack without additional equipment.
Possession of this Power grants the following Trauma at all times: Blood thirst and Predator Honor.
The Severity of any Injury caused by Silver or Holy Objects is increased by 2.
Curved goat horns protrude from Jaala's head from the sides, Jaala takes pride in these large and grand horns.
You gain the following benefits at all times.
You are permanently and visibly transformed: Ram horns. You are considered to be a Sapient, Living being when targeted..
You may make a +2 Weapon Damage Knife attack without additional equipment.
You gain the following benefits at all times.
You may move easily and without a roll in any of the following situations.
Mr. Kind shrouds his hands in shadowy tendrils, causing his flesh to dissolve and flow. These tendrils seek nearby objects like static-charged fibers, casting themselves across any surface. They find purchase in the shadows, acting as anchors that allow him to scale even the sheerest walls.
While moving in the mundane world the shadows act as a glamor narrowing the world with subtle influence, passing through any space, crowds of people or congested areas, anyplace the shadow may slip through Kind makes his way. The shroud is imperceptible in those spaces, moving with the dark flowing easily and deftly, shadows are the natural environment of all those under Bathin and his court holds power in any dark space.
Bathin, also known as Bathym, Mathim, or Marthim, is a Duke of Hell, holding the title of Great Duke according to Pseudomonarchia Daemonum. He commands thirty legions of demons and possesses extensive knowledge of the virtues of precious stones and herbs. Bathin has the ability to transport individuals suddenly from one country to another and aids in astral projection, taking individuals wherever they desire to go. He is often depicted as a strong man with the tail of a serpent, riding atop a pale horse.
You gain the following benefits at all times. You must actively and obviously be using Seal of Duke Bathin 18th spirit to gain the benefits of this Effect.
You may move easily and without a roll in any of the following situations.
You only gain the benefits of this effect if you are in Shadows and darkness.
Rambley is an AI that presents himself as a small, purple raccoon, little else needs to be said.
You gain the following benefits at all times.
You are permanently and visibly transformed: Raccon. You are considered to be a Sapient, Non-Living Computer when targeted. Your Charisma is increased by 1.
Your Injuries no longer degrade with time.
You can squeeze through any cracks and passageways a cat would be able to.
You cannot ignore or decrease the effects of Stress for any social rolls you make.
You cannot be mistaken for a normal human. You cannot always use standard human clothes, equipment, vehicles, and facilities, and when you can, you suffer an increased Difficulty.
As the person is revealed, their body is very noticeable off from a normal human, hair shining in the light like it had glitter in it, unnatural pale skin, something about this was just wrong on a certain level.
You gain the following benefits at all times.
You are permanently and visibly transformed: Gemoid. You are considered to be a Sapient, Non-Living being when targeted..
You no longer age naturally, and supernatural attempts to age you fail.
Your Injuries no longer degrade with time.
Any creature that consumes or is injected with your bodily fluids receives a Severity-1 Injury. Every minute, they must roll Body Difficulty 9. If they fail, the Injury worsens by 1 Severity. If they succeed, the Injury stops worsening.
Possession of this Power grants the following Battle Scar: Gemoid Body: The red hair they possess shines and glistens in the light like an actual gemstone, making it very visable if not covered.
Possession of this Power grants the following Trauma at all times: Pyrophobia.
The Ninja is so attuned to the sounds of their surroundings, they may focus their mind to "see" using the subtle acoustic vibrations.
You gain the following benefits at all times.
Your senses are enhanced in the following way.
Most severe injuries occur far from a facility that could treat them, and in the fetid muck of the battlefield even minor wounds may be a death sentence. Luckily the soldier is well-trained in the use of their standard-issue medical kit. They may stabilize even the most severe injuries with a little gauze and some no-anesthetic stitching. Furthermore, the treated wounds of their comrades never get infected.
You gain the following benefits at all times. You must actively and obviously be using a standard issue military medical kit to gain the benefits of this Effect.
All Stabilizations you attempt are considered Proper Stabilizations.
You also gain the following effects:
The mutant's arms swell to an incredible size, forcing them to lope around like a gorilla. This allows them to throw heavy objects great distances, including those unfortunate souls who find themselves in their way.
Unfortunately, they have difficulty with small objects and often destroy the things they touch by accident.
You gain the following benefits at all times.
Your Brawn rating is increased by 1. You may Exert your Mind to automatically gain an Outcome of 5 on any roll that uses Brawn (cannot be used on combat rolls or Effect activations).
Possession of this Power grants the following Battle Scar: You are muscled like a gorilla and have a slight muzzle and animal facial features.
You also gain the following effects:
The Psychic can, with great focus and mental strain, channel their will to move objects with their mind.
You gain the following benefits at all times.
As long as you maintain Concentration, you can take Actions and interact with things that are within 75 feet without needing to physically touch them or be near them. Any rolls made for Actions taken in this way use a Mental Strength of 2 in place of your Brawn rating, a Mental Agility of 2 in place of your Dexterity, and otherwise use your own Attributes and Abilities.
Telekinetic actions have the following restrictions and behaviors:
The Werewolf’s body, long caught in the crossfire between human and beast, has developed a powerful coping mechanism. It draws upon the conflict, healing severe injuries in a matter of days.
You gain the following benefits at all times.
Any Injury you receive from a source other than silver or fire. heals quickly, reducing its Severity by one level every 6 hours. Any Injuries you receive while this Effect is active do not deteriorate over time. However, any Battle Scars caused by such an Injury will remain unless it is Properly Stabilized as normal.
You may Exert your Mind and spend an Action to reduce the Severity of one of your Injuries by 2. Does not affect Injuries suffered as an activation cost for Effects.
Injuries you receive from silver or fire. are increased in Severity by 1.