The mutant has grown a long, fuzzy tail resembling one found on a monkey or lemur. Odd as it may be, it certainly comes in handy, and it's got one hell of a grip. If removed, the tail regrows within a week.
You gain the following benefits at all times.
You gain an additional limb that functions as a standard human arm and hand.
Each additional limb you posses can take one Quick Action per Round without incurring a -2 dice penalty to your main Action. Each additional appendage you have gives you +1 dice to make and resist Grapples (up to a maximum bonus of +4 dice).
Any Battle Scars that affect or remove your additional limb will heal in a single week.
You may dedicate your extra Quick Action to contest any attempt to escape your Grapples. If you do so, you roll your full dice pool to contest and retain your Action to do anything that does not target the subject of your Grapple.
Your Extra Appendage is incapable of fine object manipulation.
A large arm sprouts from your upper or lower back.
Exert your Mind and spend an Action. This Effect cannot be used unless You are in your Yaksha form..
You gain an additional limb that functions as a standard human arm and hand. Lasts two hours.
Each additional limb you posses can take one Quick Action per Round without incurring a -2 dice penalty to your main Action. Any Battle Scars that affect or remove your additional limb will heal in a single week.
Your extra appendage can stretch to reach an additional 30 feet.
You may dedicate your extra Quick Action to contest any attempt to escape your Grapples. If you do so, you roll your full dice pool to contest and retain your Action.
You may turn this Effect on and off at will during its duration.
You may only use this Effect once per day.
Your Extra Appendage is incapable of fine object manipulation.
You gain the following benefits at all times.
You gain an additional limb that functions as a standard human arm and hand.
Each additional limb you posses can take one Quick Action per Round without incurring a -2 dice penalty to your main Action. Any Battle Scars that affect or remove your additional limb will heal in a single week.
Your appendage is capable of bending and squishing in normally-impossible ways. It may fit through any gap that is not water-tight and retain its functionality.
Your Extra Appendage is incapable of fine object manipulation.
You possess four long tentacles around your toothy mouth, used to grab prey.
You gain the following benefits at all times.
You gain 4 additional limbs that function as standard human arms and hands.
Each additional limb you posses can take one Quick Action per Round without incurring a -2 dice penalty to your main Action. Each additional appendage you have gives you +1 dice to make and resist Grapples (up to a maximum bonus of +4 dice).
Any Battle Scars that affect or remove your additional limb will heal in a single week.
Possession of this Power grants the following Battle Scar: Squid Face.
You cannot be mistaken for a normal human. You cannot always use standard human clothes, equipment, vehicles, and facilities, and when you can, you suffer an increased Difficulty.
Your Extra Appendage is incapable of fine object manipulation.
Mechanical tentacles sprout from your back, held in place by a spinal implant. These limbs can tipped with manipulator claws, each concealing a different tool or weapon within the palm, and can be used for a multitude of purposes.
You gain the following benefits at all times.
You gain 2 additional limbs that function as standard human arms and hands.
Each additional limb you posses can take one Quick Action per Round without incurring a -2 dice penalty to your main Action. Each additional appendage you have gives you +1 dice to make and resist Grapples (up to a maximum bonus of +4 dice).
Any Battle Scars that affect or remove your additional limb will heal in a single week.
Your extra appendage can be used to attack in exactly the same manner as a Laser Shotgun.
Your body provides you with the functionality of Cutting/Welding torch. If used to attack, these "tools" use the same stats as a small knife.
Your Extra Appendage counts as an object and can be hacked or targeted by any Powers that affect objects or machines. Injuries to your Extra Appendage cannot be healed by Powers that affect living things but may be repaired during Downtime.
You cannot be mistaken for a normal human. You cannot always use standard human clothes, equipment, vehicles, and facilities, and when you can, you suffer an increased Difficulty.
SCP-XXXX's tongue is long and prehensile, with a pointed tip and a series of sharp barbs along the underside. The tongue is able to stretch to a length of up to two meters when fully extended. It is covered in a layer of mucus that helps it slide through flesh and muscle easily, allowing SCP-XXXX to pierce the skin of its victims and extract their blood with minimal resistance.
The tongue is also highly muscular, allowing SCP-6284 to manipulate it with precision and strength. When not in use, the tongue is stored within SCP-6284 mouth, coiled up like a snake. The tongue's appearance is often described as both alluring and grotesque, with its sharp barbs and mucus-covered surface contrasting with its smooth, sinewy texture.
You gain the following benefits at all times.
You gain an additional limb that functions as a standard human arm and hand.
Each additional limb you posses can take one Quick Action per Round without incurring a -2 dice penalty to your main Action. Any Battle Scars that affect or remove your additional limb will heal in a single week.
Your extra appendage can be used to attack in exactly the same manner as a Thrusting Sword (Dex + Brawl, Dif 6, +2). If hit with this proboscis like appendage then the target gains a -1 dice penalty to all physical rolls..
Your appendage has a grip that is hard to shake. While grappling a target, when contesting their physical actions, you may roll your full dice pool, but it only counts as a Quick Action.