His eyes become scopes they glow a yellow amber color and he becomes a hunter and his true instinct
You gain the following benefits at all times.
You are permanently and visibly transformed: his iris‘s in his eyes become scopes, allowing him to perceive and to be quick________. You are considered to be a Sapient, Living being when targeted. Your Dexterity is increased by 1 and your Perception is increased by 1.
Possession of this Power grants the following Battle Scar: disfigured.
All the knowledge of mirror magic in Barry's mind has made changes to its structure, making navigating it akin to finding ones way through an expansive mirror maze, a hardy defense against any mental intruders.
You gain the following benefits at all times.
You get +2 dice to any Mind resistance rolls you make.
The doctor has embraced the symbiotic nature of his relationship with his affliction. His very touch can simulate a rapidly manifesting, alien variation of Lucio's phenomena, numbing the skin at the surface, but necrotizing the flesh beneath it. Curiously, even inorganic matter goes through a similar transformation.
Spend an Action. Select a target within arm's reach. Roll Intellect + Medicine Difficulty 6. The target may contest by rolling to Dodge or Defend as a Reaction, Difficulty 6.
If the Contested Outcome is positive, the target takes that much Damage plus 2.
You may use this Effect to Defend against any melee, projectile, or firearm Attacks within range or Clash against any Attack targeted at you. Using it to Defend deals no Damage but does not cost Exertion.
The target suffers a -3 dice penalty for the next hour or until the Injury is healed. This dice penalty does not stack multiple times on the same target.
If the target suffers an Injury from this Effect, they will receive at least a Minor Battle Scar regardless of its Severity. When this Effect causes a Battle Scar, you may select which one of the appropriate level.
This Gift's Cost is capped at 2 and cannot be increased further.
Possession of this Power grants the following Battle Scar: Disfigured (Buboes) (All social rolls are made at +1 Difficulty. The Beautiful Asset is suppressed as long as you have this Battle Scar).
Lew's skin will turn bloodshot and pink and steam will begin to emerge from his body.
Lew uses his rubber abilities in order to pump his veins with more blood effectively doping himself
Exert your Mind and spend an Action.
You transform into Gear Second for 3 minutes. You have access to all of your Powers while you are Gear Second, and you can use your equipment. Your Battle Scars, Injuries, and physical Liabilities are carried over between forms. Reverting from your Alternate Form cannot cause your existing Injuries to kill you. Instead, you remain Incapacitated.
While transformed, your Dexterity is increased by 1. Your Stress is reduced by 2.
In constant company with combat and hardship, it is common to be toughened up so much it makes others worry. In addition to physical fortitude, wearing pure leather material also has its benefits, however uncomfortable it may be
You gain the following benefits at all times.
You have 3 Armor, which reduces incoming damage from all sources of physical attack except Fire, or incendiary ammo. Armor from multiple sources does not stack.
As she looks towards the sky, her eyes glow this thing taste white like a soulless person as the screeching of music that is distorted in another language begins shatter all
Exert your Mind and spend an Action. Select a Location within 40 feet. The area within 25 feet of the chosen Location immediately and obviously becomes imminently dangerous. Roll Charisma + Influence at Difficulty 6. Targets inside the radius may attempt an appropriate Reaction at GM’s discretion. Finding a physical barrier to use as cover will cut total Damage taken in half (applies after Reaction roll but before Armor).
If the Outcome is positive, your blast hits everything within 25 feet of the chosen Location with Damage equal to your Outcome + 4.
Anyone who witnesses you during this Effect's activation will almost certainly be disturbed to see her face began to get distracted as it looks like every piece of skin begins the peel off, causing this screeching of haddock.
The magician dons their wizard hat, raises their arms, wiggles their fingers, and a rain of sparks fly woosh around an object. It shudders to life and follows the magicians commands, including to do things it was not designed to do.
Exert your Mind and an Action. Select a Inanimate target within arm's reach which could fit inside a briefcase (15 liters). You must actively and obviously use a pointed hat with stars and moons to activate this Effect.
Your target will become Animated indefinitely. You may choose to end the effect at will, as a Free Action. You can maintain a max of 4 targets animated at once.
Animated Objects have the following restrictions and capabilities:
The beastmaster can speak to and understand any animal.
You gain the following benefits at all times.
You may understand and communicate to terrestrial animal as if you are fluent in a relevant language.
The aquamancer spends a minute soaking their wounds in at least a gallon of water. During this time, the injured area is obviously absorbing the liquid, and the flesh visibly knits back together.
Exert your Mind and spend 1 minute. You must use up at least a gallon of water in order to activate this Effect. Choose a specific Injury on yourself that has not yet been treated with this Effect and roll Brawn + Survival at Difficulty 6.
If you succeed, the Injury is reduced in Severity by your Outcome. If you reduce its Severity to 0, the Injury is fully healed. Otherwise, it is partially healed and will heal the rest of the way at its natural rate.
This counts as a successful Makeshift Stabilization if the Injury was not already Stabilized; any Battle Scars caused by the Injury will remain.
The ninja does not approve of guns; they prefer using the bow for its stealth and versatility.
You gain the following benefits as long as engaged in combat with wooden longbows.
You receive +2 dice to all rolls using wooden longbows. Reloading is a Free Action, and drawing your weapon does not require a Quick Action as long as it is on your person.
You also gain the following effects:
The aquamancer is an adept swimmer and moves with agility in or out of the water.
You gain the following benefits at all times.
You may move easily and without a roll in any of the following situations.