The owner of this power will feel the muscle on their leg become hot and increase the density to allow the owner to move fast in alot of bad condition
You gain the following benefits at all times. You must actively and obviously be using A watch to gain the benefits of this Effect.
You may move easily and without a roll in any of the following situations.
The Dive is capable of well... diving; he can dive into soft ground / semi-solid surfaces just as if he were diving into water. He is also, of course, able to just... swim like a fish.
You gain the following benefits at all times.
You may move easily and without a roll in any of the following situations.
Possession of this Power grants the following Trauma at all times: The Sea King (Delusions of Grandeur pretty much).
The aquamancer is an adept swimmer and moves with agility in or out of the water.
You gain the following benefits at all times.
You may move easily and without a roll in any of the following situations.
What differentiates a professional cat burglar and a petty thief is simple: one preforms daring climbs and slips in through upper stories unnoticed, the other is a styleless buffoon. With Goro’s ongoing transformation, he’s only become more adept at breaking and entering. When clinging onto surfaces for dear life, his hands and feet appear to be ever so slightly clawed.
You gain the following benefits at all times.
You may move easily and without a roll in any of the following situations.
Crypto has developed sticky hairs on his body that can be used to climb up difficulty surfaces, moving like a spider.
After his first job, he was gifted an alien cube, by some rabbit like creatures. Inside was a web of energy that soaked into him, furthering his mutations.
You gain the following benefits at all times.
You may move easily and without a roll in any of the following situations.
The skates now allow the wielder to grip onto surfaces and glide around obstacles. Water freezes beneath you as you skate before unfreezing.
You gain the following benefits as long as you are wearing this Artifact.
You may move easily and without a roll in any of the following situations.
Anyone who touches this Artifact will notice it warping their mind and may drop it. If they choose to hold or use it, they immediately receive the following Trauma: Nightmares. If they lose possession of this Artifact, the Trauma heals over the course of the next day.
By focusing, the Thief may shroud their hands in shadowy tendrils that seek nearby objects like static-charged hairs. They cast themselves across any surface the Thief touches, acting as anchors that allow the Thief to scale even the sheerest walls.
Exert your Mind and spend an Action.
You may move easily and without a roll in any of the following situations. Lasts 2 hours.
The aquamancer is an adept swimmer and moves with agility in or out of the water.
You gain the following benefits at all times.
You may move easily and without a roll in any of the following situations.
Nature is the beastmaster's domain. While in the wilds, they can climb trees and cliffs with ease and dash through dense underbrush that anyone else would need a machete to navigate.
You gain the following benefits at all times.
You may move easily and without a roll in any of the following situations.
You only gain the benefits of this effect if you are in an area without a human building within 300 feet.