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Expend a point of Battery and spend 1 minute. Select a Location within your line of sight , and which is directly adjacent to roads. You must be within arm's reach of roads to activate this Effect.
You are transported directly to the chosen Location. Anyone who is touching you as you Travel will be brought along with you. You must wait an hour before activating this effect again.
If you traverse any open roads for one minute, you may activate this Effect and travel to the edge of any other open roads that you’re aware of, regardless of range.
The caster envelopes themself in a thin veil of bluish-silver smoke before quickly vanishing from their current location and swiftly reappearing somewhere else.
A fairly simple teleportation spell. Can be improved with a variety of different effects by experienced mages.
"Teleportation still makes me queasy. I need to get used to that."
Spend an Action. Select a Location which is at most 75 feet away horizontally or 15 feet away vertically.
You jump to the chosen location. If the landing is precarious, the GM may call for a roll to land safely. You will never take fall damage from successfully landing a jump made with this Effect.
Instead of physically passing through the air, you are teleported directly to your destination. Does not allow you to go through walls, cages, or grapples.
Possession of this Power grants the following Battle Scar: Torn ACL.
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Exert your Mind and spend 1 minute. Select a Location within your line of sight , and which is directly adjacent to Car wash. You must be within arm's reach of Car wash to activate this Effect.
You are transported directly to the chosen Location. Anyone who is touching you as you Travel will be brought along with you. You must wait an hour before activating this effect again.
If you traverse any Parking lot of Gas station/diner/carwash for one minute, you may activate this Effect and travel to the edge of any other Parking lot of Gas station/diner/carwash that you’re aware of, regardless of range.
You may only use this Effect once per day.
The artifact glows brightly as the user accelerates to near light speeds, shooting off.
Anything this is crafted onto has Kee's logo stamped/engraved into it.
Exert your Mind and spend 2 Actions. Select a Location within your line of sight.
You are transported directly to the chosen Location. You must wait an hour before activating this effect again.
If you traverse any Radius around Interstellar beacons for one minute, you may activate this Effect and travel to the edge of any other Radius around Interstellar beacons that you’re aware of, regardless of range.
When you Travel, you leave a beam of hyper drive light as a distinct trail between your starting and end points.
After you finish activating this Effect, you cannot move quicker than a walk (max 15 feet per Round) for one minute and suffer a -1 dice penalty for an hour. Exhaustion’s penalty and duration stacks with multiple activations.
You may only use this Effect once per day.
Vel touches their new tattoo. It is of the Star of Life. Then Vel disappears in a slight flash of blue light.
Some paying attention to Vel might notice that that edges of the Tattoos are formed out of scar tissue.
Exert your Mind and spend 15 minutes. Select a Location within your line of sight.
You are transported directly to the chosen Location. Anyone who is touching you as you Travel will be brought along with you. You must wait an hour before activating this effect again.
If you traverse any Hospitals, Clinics and health care environments for one minute, you may activate this Effect and travel to the edge of any other Hospitals, Clinics and health care environments that you’re aware of, regardless of range.
Possession of this Power grants the following Battle Scar: Shoulder Subluxation.
The aquamancer shifts into their elemental form and melds into a nearby collection of water, only to reform shortly out of a different source of water within line of sight.
Exert your Mind and spend 2 Actions. Select a Location within your line of sight , and which is directly adjacent to water. You must be within arm's reach of water to activate this Effect.
You are transported directly to the chosen Location. You must wait an hour before activating this effect again.