The cargo hold of the Dawn Hammer has been upgraded to maintain cohesion even when collapsed.
Your Artifact has a normal storage capacity, but can be collapsed down to a pocket-sized version without losing any internal storage. You cannot access the contents while it is collapsed. Objects stored inside are weightless.
Living things can be stored in this Artifact. They will have access to anything else inside and may attempt to break free, damaging or destroying the Artifact in the process.
If this Artifact is destroyed, things inside may get out, and it will cease to function until it is repaired.
When scanned or investigated without opening, the contents of this container appear normal and unremarkable.
A knife that Bu Fang maintains carefully, a chef knife that while simple, has stuck with bu Fang since his old restaurant. It's nothing special, not from heritage, from some deep adventure, just from a stall that he bought from in his teen.
Yet it grew with him, witnessed his skills, his emotions and sweats, effort poured into the blade until it decided to repay him back his efforts, becoming a knife that is specifically from Bu Fang, by Bu fang, for Bu fang.
Edit: Fine, but will see some changes with the update
This Artifact can be used as a knife. It is roughly the same size as a knife and just as difficult to conceal.
Attack by rolling (Dexterity or Brawn) + (Melee or Brawl), Difficulty 6. Successful attacks deal Contested Outcome +4 Weapon Damage. The target's Armor is reduced to 1/2, rounded up against this Damage.
You also gain the following effects:
This Artifact can be used as a handgun. It is roughly the same size as a handgun and just as difficult to conceal.
Attack by rolling Dexterity + Firearms, Difficulty 6. Successful attacks deal Contested Outcome +4 Weapon Damage.
You also gain the following effects:
I can better describe it in its sheathe
The Prismfang’s Sheathe
The sheath is a seamless fusion of polished black alloy and crystalline inlays, mirroring the blade’s elegance. A single prismatic vein runs along its length, catching light and subtly shifting hues. Its ultra-thin profile hugs the blade perfectly, ensuring a silent, fluid draw.
A magnetized locking mechanism replaces a traditional strap, holding the sword effortlessly in place while allowing instant access. The sheath’s mounting brackets attach smoothly to the wielder’s hip, distributing weight for perfect balance.
When sheathed, the katana’s light-distorting properties extend to the sheath, creating a slight ripple effect around it—almost as if the sword itself resists being contained.
**The Prismfang Katana**
A weapon that **commands attention without excess**—every detail is engineered for **precision, beauty, and intimidation**.
**Blade**
The blade is made from an **unknown crystalline alloy**, looking **almost like polished glass**, but impossibly strong. Unlike traditional katanas, it has a **razor-straight spine with a subtle inward curve**, blending ancient craftsmanship with a futuristic edge. The surface shifts between **mirror-like reflection and prismatic shimmer**, scattering light in mesmerizing, controlled patterns rather than chaotic bursts.
When moved, the blade refracts light **just enough to distort its surroundings**, creating a subtle, almost **mirage-like effect**. The edge itself has a **faint, geometric engraving**, its patterns **changing subtly when viewed from different angles**—as if the sword is adjusting itself to its wielder's intent.
#### **Hilt & Guard**
The hilt is **wrapped in a seamless, synthetic weave**—cool to the touch and **adaptive to grip pressure**. Instead of a traditional tsuba (guard), the katana features a **sleek, angular frame** that extends slightly outward, glowing faintly with an **internal energy pulse** that reacts to motion. The glow isn't excessive—just enough to make it **noticeable in dim light**, a controlled beacon of deadly elegance.
At the pommel, there is a **small, embedded gemstone-like node** that serves as both an energy regulator and a counterweight, ensuring **perfect balance in any grip or stance**.
#### **Presence & Effect**
- **When drawn, it leaves a soft, fading trail of light,** as if the blade itself is slicing through existence with calculated intent.
This Artifact can be used as a sword / axe. It is roughly the same size as a sword / axe and just as difficult to conceal.
Attack by rolling Brawn + Melee, Difficulty 6. Successful attacks deal Contested Outcome +4 Weapon Damage.
This item is a living thing. When targeted, it counts as a Living Creature in addition to its other target types. If destroyed or abandoned for more than two days, it dies and becomes unusable.
You also gain the following effects:
A holographic projection helps deal with any cameras that might be looking at the subject, while a "simple" perception filter helps fill in the finer details for anybody who is looking at them.
Inspired during her work reverse-engineering a T.O.P. Suit, Ware has realized the ability to hide what she's wearing while she's wearing it is even better than the ability to quickly make it disappear.
This Artifact can change its appearance. When not transformed, it is roughly the same size as a Exo-Skeleton and just as difficult to conceal.
Spend a Quick Action to activate. This Artifact changes its appearance into an Object within the category of Apparel. This lasts until you decide to end the Effect, which may be done as a Free Action.
The new object's appearance can mimic specific items (such as a particular painting, a certain person’s ID, etc), but must be of a similar size and weight to this Artifact.
The new appearance is illusory; it will hold up to scrutiny, but its composition is not altered and it gains no new functionality. Any attempt to use it for a function which it cannot perform (for instance, making bread look like a knife and then trying to stab someone) will cause the illusion to fail or allow a Perception check to see through the illusion, at the GM's discretion.
When used as identification and scanned, the scanner will act appropriately and bring up appropriate generic information. Further searches for the identity in the computer will turn up no results. This will not open security doors on its own.
A regular riveting hammer by the looks of it, although it's been quite worn and has the initials "T.A.II." burnt into the handle
This Artifact can be used as a sword / axe. It is roughly the same size as a sword / axe and just as difficult to conceal.
Attack by rolling Brawn + Melee, Difficulty 6. Successful attacks deal Contested Outcome +6 Weapon Damage.
You also gain the following effects:
The spy can do up their passport to appear as any valid form of identification.
This Artifact can change its appearance. When not transformed, it is roughly the same size as a passport but can be collapsed into a wallet and concealed. Collapsing or expanding it costs a Quick Action.
Spend a Quick Action to activate. This Artifact changes its appearance into a chosen Object. This lasts until you decide to end the Effect, which may be done as a Free Action.
The new object's appearance can mimic specific items (such as a particular painting, a certain person’s ID, etc), but must be of a similar size and weight to this Artifact.
The new appearance is illusory; it will hold up to scrutiny, but its composition is not altered and it gains no new functionality. Any attempt to use it for a function which it cannot perform (for instance, making bread look like a knife and then trying to stab someone) will cause the illusion to fail or allow a Perception check to see through the illusion, at the GM's discretion.
When used as identification and scanned, the scanner will act appropriately and bring up appropriate generic information. Further searches for the identity in the computer will turn up no results. This will not open security doors on its own.
The Axe of Legend's blade has been imbued with the metal of the dark lord of rock and roll. It shreds chords and flesh. The rock god commanding it may recall it to their hand at will.
This Artifact can be used as a sword / axe. It is roughly the same size as a sword / axe and just as difficult to conceal.
Attack by rolling Brawn + Melee, Difficulty 6. Successful attacks deal Contested Outcome +4 Weapon Damage.
You also gain the following effects:
The lightning bracers can be activated to summon a thunderbolt into the wearer's hand. Throwing these thunderbolts makes an incredibly loud boom. Once a thunderbolt is in hand, the wearer can throw as many as they wish. The electricity from these bolts will jump between nearby targets.
This Artifact produces ephemeral projectiles that can be used as a javelin.
Attack by rolling Brawn + Athletics, Difficulty 6. Successful attacks deal Contested Outcome +3 Weapon Damage.
You also gain the following effects:
"The Coffin" can only be used to store things commonly found in coffins, such as bodies, clothes, jewelry, photos, weapons, coins, and similar.
This Artifact holds 5 times what it normally could inside of it. Objects stored inside are weightless. Unless you are storing something commonly found in coffins, this Artifact behaves as its mundane counterpart. This Effect cannot be used unless you are storing something commonly found in coffins.
Living things can be stored in this Artifact. They will have access to anything else inside and may attempt to break free, damaging or destroying the Artifact in the process.
If this Artifact is destroyed, things inside may get out, and it will cease to function until it is repaired.
When scanned or investigated without opening, the contents of this container appear normal and unremarkable.
On a Downtime, you may change this Artifact from one type of container to another. Maximum once per Downtime.
If anyone other than you opens the container, it appears empty. Others can still destroy it to get at the contents.
When Winter Fang's glittering string is drawn, an ice arrow crystalizes nocked and ready to fire. These ice arrows melt quickly after piercing their foes, leaving deadly wounds instead of evidence.
This Artifact can be used as a bow. It is roughly at least twice as large as a bow and cannot be concealed on your person or disassembled for storage.
Attack by rolling Dexterity + Athletics, Difficulty 6. Successful attacks deal Contested Outcome +3 Weapon Damage. Attacks do not require a successful called shot to do damage.
You also gain the following effects: