Muscle of the owner of this power will become harder and the owner will feel alot stronger than before. Other people will see and feel that the owner of this power will before harder and stronger than before
This gift was given to Nolan while he still in the army, this make Nolan able to master many close combat weapon which help him to rank up and gain respect from other people in the army. When the tragedy that make him lose both his wife and daughter happen, Nolan went mad as he begin to hunt down everyone who he think are the one responsibility for the death of his wife and daughter. While wearing the Silance mask, many people unable to know that the person are Nolan but a few people who are close to him like his bestfriend and Nolan wife brother will know that its Nolan even when he wear the Silance mask
Black smoke that appear around Nolan each time this power active are the physical manifestation of Nolan sorrow which he blame on the world it self who has take everything he hold dear. This power only active when Nolan wear his black mask which mean he is done with his 'normal' self and he get back becoming the fighting machine he has become.
You gain the following benefits as long as you have your The Black Mask Nolan always wear.
Your Brawn rating is increased by 1. You may Exert your Mind to automatically gain an Outcome of 5 on any roll that uses Brawn (cannot be used on combat rolls or Effect activations).
If you are witnessed actively using this Effect, whoever sees it can make a Perception + Alertness roll at Difficulty 6. A complete success reveals the source of your power.
You also gain the following effects:
Jacob has never been great at retaining knowledge and this has only grown as his confidence does. Things entering his brain as hostile are sometimes suprised to find nothing there and that the only target there is there own mind or someone around Jacob.
You gain the following benefits at all times.
You get +2 dice to any Mind resistance rolls you make.
The witch, tired of tribulations, is acutely aware of the value of your own ass: her powers of observation have been sharpened to a supernatural level, transforming her natural mistrust of people and situations into an incredible shield of situational awareness. She picks up on subtle shifts in behavior, tone, and atmosphere, spotting threats before they fully materialize. While others may call it paranoia, Maggie knows better. Her instincts are rarely wrong, and this heightened awareness keeps her one step ahead. In her world, survival depends on seeing the unseen, and with this power, she’s practically untouchable.
You gain the following benefits at all times.
Your Perception rating is increased by 1. You may Exert your Mind to automatically gain an Outcome of 5 on any roll that uses Perception (Cannot be used on combat rolls or Power activations).
You also gain the following effects:
Pierre moves with a nearly subconscious awareness. Minor twitches and changes of position at just the right times help void or redirect hits to less sensitive targets, keeping him in the game and ready to kick back.
Planned Future Enhancements:
Additional Armor; Defensive Curl (after Seasoned Mythic Dexterity upgrade)
You gain the following benefits at all times.
You have 4 Armor, which reduces incoming Damage. Armor from multiple sources does not stack. This Armor cannot be circumvented with Called Shots.
Lith parses all audio signals picked up though the Expanded Sensor Suite, automatically running them though a translation matrix if the have common tags indicating they're a form of higher-level communication. She then relays this back to Henry along with other environmental cues.
You gain the following benefits as long as you are wearing this Artifact.
You may understand and communicate to humans and Sapient beings as if you are fluent in a relevant language.
Stevie's teeth and nails become sharp like a wild beast's, and he learns to fight like one-- scurrying about the battlefield on all fours as he delivers debilitating lacerations upon his enemies.
You gain the following benefits as long as you are engaged in unarmed combat.
+2 dice to rolls for Attacking, Defending, and Clashing without a weapon. Unarmed attacks do +4 Weapon Damage (instead of -1).
Possession of this Power grants the following Trauma at all times: Painful Losses: If one of your allies is in danger, you must succeed at a Self Control roll or immediately go to their aid, even at personal risk.
You may Defend against melee, projectile, or firearm Attacks from any range and Clash with those in range of your Attacks. Attacking materials like steel or spikes will not Damage you unless it has an Effect that does so.
You also gain the following effects:
Driving rugged vehicles in a combat situation is second nature to the Soldier. They measure their shots and navigate obstacles with a subtle timing that doesn't affect the steadiness of their own or their passengers' weapons. Firing a few shots through the windshield or window while performing dangerous driving maneuvers is also no problem.
You gain the following benefits as long as Must be driving a rugged vehicle such as an SUV truck or armored car. and you are piloting any vehicle.
You receive +2 dice to any rolls to pilot a vehicle.
You also gain the following effects:
The Werewolf’s body, long caught in the crossfire between human and beast, has developed a powerful coping mechanism. It draws upon the conflict, healing severe injuries in a matter of days.
You gain the following benefits at all times.
Any Injury you receive from a source other than silver or fire. heals quickly, reducing its Severity by one level every 6 hours. Any Injuries you receive while this Effect is active do not deteriorate over time. However, any Battle Scars caused by such an Injury will remain unless it is Properly Stabilized as normal.
You may Exert your Mind and spend an Action to reduce the Severity of one of your Injuries by 2. Does not affect Injuries suffered as an activation cost for Effects.
Injuries you receive from silver or fire. are increased in Severity by 1.
The Psychic can, with great focus and mental strain, channel their will to move objects with their mind.
You gain the following benefits at all times.
As long as you maintain Concentration, you can take Actions and interact with things that are within 75 feet without needing to physically touch them or be near them. Any rolls made for Actions taken in this way use a Mental Strength of 2 in place of your Brawn rating, a Mental Agility of 2 in place of your Dexterity, and otherwise use your own Attributes and Abilities.
Telekinetic actions have the following restrictions and behaviors:
As long as the ninja is carrying a weapon, their self-defense is almost subconscious. Subtle twitches and lighting-fast feints and parries using sword and scabbard can buy the ninja precious seconds to enact an escape plan or make the kill.
You gain the following benefits at all times. You must actively and obviously be using a sword to gain the benefits of this Effect.
You have 4 Armor, which reduces incoming Damage. Armor from multiple sources does not stack. This Armor cannot be circumvented with Called Shots.
Whenever your Armor reduces incoming Damage, you are immediately made aware of the source of the Damage. You may pinpoint their location for 30 seconds.
Any time your Armor prevents Damage, your Armor rating is temporarily decreased by 2. Whenever it goes five Rounds without preventing any Damage, it is restored back to its full value.
The detective has trained their eyes to notice the smallest of details.
You gain the following benefits at all times.
Your senses are enhanced in the following way.