Vein's metal fibres have embedded themselves permanently into Felix's brain stem. When activated (or reactivated), Vein will momentarily take control of their host, allowing for superhuman feats of dexterity.
The extradimensional symbiote Vein peers through Felix's eyes, ever alert and vigilant on his behalf. At times, Vein will react independent of Felix, or the two will focus their collective thought for one action. Both cases display the masterful grace and finesse that comes with such presence of minds.
You gain the following benefits at all times.
Your Dexterity rating is increased by 1. You may Exert your Mind to automatically gain an Outcome of 5 on any roll that uses Dexterity (Cannot be used on combat rolls or Power activations).
Possession of this Power grants the following Trauma at all times: Fear of Losing Vein.
You also gain the following effects:
when attacking, two sharp red scales pop out of Kaylie's forearms. She just has red eyes usually
You gain the following benefits at all times.
You are permanently and visibly transformed: Sharp red eyes. You are considered to be a Sapient, Living being when targeted..
You are immune to damage from heat and flames. If heat is a substantial component of other damage you would take (e.g. slashed with a flaming sword), that damage is reduced by 2 (in addition to Armor)
You may make a +2 Weapon Damage forearm scale blades attack without additional equipment.
The Severity of any Injury caused by Holy materials is increased by 2.
Quantum Perception is the result of Jessica’s cutting-edge neurotech—an evolving suite of implants, nanoscopic sensor arrays, and self-modifying code she designed herself. What began as an experimental upgrade for nocturnal navigation can now grant her razor-sharp night vision. Updates in the work include enabling her to parse infrared, ultraviolet, and electromagnetic signatures with surgical precision. As her systems self-optimize and she pushes the limits of her intellect, additional enhancements come online—amplifying auditory range, chemical detection, and even temporal micro-shifts. This power is pure synthesis: her mind, her machines, and her mastery of quantum-scale engineering working in tandem to reveal a world no ordinary senses could grasp.
Exert your Mind and spend an Action.
Your senses are enhanced in the following way. Lasts for three hours.
Any senses which have been heightened cannot be overloaded. Battle Scars you receive cannot affect these senses.
The hands and forehead of the user glows with an arcane symbol, lost to time, meaning 'tranquility in blood'. Their movements become effortless and controlled, their senses almost extending to their gun, seeming to not even need their eyes.
You gain the following benefits as long as engaged in combat with Customized Self-Crafted Weapons.
+2 dice to all Customized Self-Crafted Weapons rolls.
You also gain the following effects:
When this ability is used, its user sticks out their arm forward quickly and creates a blue aura at a location. Within that location, raw material is sucked in and begins reconstructing and forming into a plane made of various materials.
Exert your Mind and spend an Action. Select a Location within 50 feet. You must be in an area abundant with natural earth and/or raw minerals.
Select one of the following alterations to create out of construction materials originating at the target:
The alteration begins to form when you activate this Effect and finishes forming on your initiative in the next Round. Until it finishes forming, it is not guaranteed to function.
This alteration lasts one minute but may be prematurely destroyed or altered. Your alterations may be broken through with appropriate tools. Anyone attempting to break through must roll Brawn + a relevant Ability. A cumulative Outcome of 3 across all attempts breaks a hole large enough to move through. See the extended system text for GM guidance on various tools.
You may opt to have your alteration form immediately. If you do, it falls apart in exactly one Round.
With Bull's handiness he is able to upgrade mundane objects for a short amount of time. These upgrades allow the item to more potent for that time.
Exert your Mind and spend a minute. Select a non-Alien Device within arm's reach. Cannot be used to improve Armor.
Lasts the next two hours. Your target receives 2 extra dice to all actions taken for its intended use. Attacking with an upgraded weapon grants +2 Weapon Damage instead of additional dice.
The mobster's been through tougher scrapes than this. A few cuts and bruises won't stop them.
You gain the following benefits at all times.
Your Stress from Injuries is reduced to 0. Does not reduce Stress from Mind Damage.
The mutant's arms swell to an incredible size, forcing them to lope around like a gorilla. This allows them to throw heavy objects great distances, including those unfortunate souls who find themselves in their way.
Unfortunately, they have difficulty with small objects and often destroy the things they touch by accident.
You gain the following benefits at all times.
Your Brawn rating is increased by 1. You may Exert your Mind to automatically gain an Outcome of 5 on any roll that uses Brawn (cannot be used on combat rolls or Effect activations).
Possession of this Power grants the following Battle Scar: You are muscled like a gorilla and have a slight muzzle and animal facial features.
You also gain the following effects:
The beastmaster shouts, and their human voice cracks into a deep, bestial roar. Their body swells with muscle, clothes melting into a thick pelt of fur. Seconds later the beastmaster is gone. Standing in their place is a massive grizzly bear.
However, even in human form the beast within remains close to the surface, and the beastmaster finds highly civilized social situations unbearable.
Exert your Mind and spend an Action.
You transform into a brown bear for two hours or until you choose to end the Effect. See the Extended System text for stats.
While transformed, you cannot use any equipment (including Artifacts and Consumables), and you cannot use your Active, Targeted, or Trap Powers. However, you can use your Passive Powers. Any equipment you are wearing transforms with you.
Injuries and Wound Level are carried over between forms. However, transforming can never kill you; you merely remain Incapacitated until your Injuries are sufficiently healed.
Possession of this Power grants the following Trauma at all times: Intolerance for society. When you are in a situation with strict social protocols (like a trial or a formal dinner) roll Self-Control not to enter a flight or fight response.
The beastmaster puts their nose to the ground and sniffs about the area. Their feral nostrils tell them what sorts of creatures live in the area, and who lays claim to each region.
Exert your Mind and spend a minute. Investigate an area with a radius of up to 100 feet Can only be activated while you are in the wilderness. At the end of your investigation, roll Perception + Survival at Difficulty 6.
You learn the following information about the area:
You cannot investigate the same area more than once per day.
The mobster knows a guy they can call for a hired goon, who arrives about a minute later. The goons are dumb as bricks, but tough nonetheless, perfect for sending a message when you need to keep your hands clean.
Exert your Mind and spend an Action. You must actively and obviously use cell phone to activate this Effect.
Summon a single Sapient goon at your location. They last for two hours or until they are destroyed. They are controlled by the GM but will follow any commands you give. You may have at most one minion active at a time.