When Preston dies, if he was wearing an amulet, his body magically disappears, leaving only his clothes. If anyone ever holds the amulet and says "Preston" 3 times in a row, he returns. After returning, Preston prefers wearing lighter colors and being more serious and objective-oriented.
Typically, Preston wears a large amulet inscribed with "Say Preston 3 times to unlock this amulet's power."
You gain the following benefits at all times. You must actively and obviously be using an amulet to gain the benefits of this Effect.
If you would take an Injury that would kill you, you don’t die. Your body disappears and you leave The amulet you are wearing, now glowing about as much as a glowstick. In order to bring you back, someone must perform a simple ritual using it during a Downtime. You return fully healed of all Injuries.
Lilith has discovered how to more carefully manipulate the blood in her body as well as the bodies of people around her. With a simple flick of her wrist, she is able to lengthen and sharpen the nails of her fingers (which are now simply hardened bloodmass) for precise incisions. Along with her other talents, this allows her to more easily extract blood from targets, perform mundane surgeries on a whim, and even use these blades in moments of desperation.
You gain the following benefits at all times.
You are permanently and visibly transformed: Blood Red Fingernails. You are considered to be a Sapient, Living being when targeted. Your Dexterity is increased by 1.
Your body provides you with the functionality of Medical Equipment (Scalpel, Bone Saw, Tweezers, Sutures, Phlebotomy Supplies, Syringes, etc.). If used to attack, these "tools" use the same stats as a small knife.
goku gets a crimson aura and his damage and speed amplifies
You gain the following benefits as long as super saiyan is on and you are engaged in unarmed combat.
+2 dice to rolls for Attacking, Defending, and Clashing without a weapon. Unarmed attacks do +4 Bonus Damage Weapon Damage (instead of -1). The target's Armor is fully effective against this damage.
Druk's massive frame and towering muscles allows him to overpower weaker foes and break defenses. However, being this large comes with various struggles for things not made to handle your might.
You gain the following benefits at all times.
Your Brawn rating is increased by 1. You may Exert your Mind to automatically gain an Outcome of 5 on any roll that uses Brawn (cannot be used on combat rolls or Effect activations).
Possession of this Power grants the following Battle Scar: Grisly.
You weigh at least 2500 pounds. All rolls to swim, jump, climb, or fly are made at +2 Difficulty. Many vehicles, structures, and similar have trouble supporting your weight and might break or not operate properly.
You also gain the following effects:
every 4 hours a ghostly apparition of the animal that the skull came from seems to manifest underneath wolf before the apparition begins to gradually consume them as trails of ghostly dim blue light stretches up an around their body.
By utilizing the spirits left behind in the bones of a hunts prey the hunter can eliminate the scent that they would normally leave behind in the world around them
You gain the following benefits at all times. You must actively and obviously be using animal skull to gain the benefits of this Effect.
You and everything you are carrying is obscured in one of the following manners. You may Spend an Action to change the way in which you're concealed.
While this Effect is active, any Effect that would obscure you or your equipment specifically from other, additional senses fails automatically.
If someone discovers you, this Effect will not help you hide from them for the next minute. Activating a targeted or obvious Effect, attacking, or being Injured ends the Effect. When the Effect ends, it is disabled for one minute.
Those who walk in the light are clad in God's love, his grace protecting the worthy from undue harm.
Those who walk with the dark, however, are not garbed in anything so clean. The hatred of the damned for the living is no less an effective shield, however, turning aside the blades of those who walk the waking world not because they wish to protect, but because they wish to see the living die.
And so long as Lucas continues to be an avatar of death and to slake his thirst on the life of the living, he shall continue to enjoy this profane protection as bullets are turned aside by the red vapors that contain the eternally bound life essence of his victims. Like a cloak of red dust swirling about him, that one can almost hear screaming each time it deflects an attack. Only an attack from those of true faith can grant them absolution. Releasing them from the hellish cycle they are trapped in, and wound the beast that uses them as a shield.
You gain the following benefits as long as Lucas has consumed the blood of a living person in the past 8 hours.
You have 6, which reduces incoming damage from all sources of physical attack except People with true faith (Anyone who has the sin limit or injustice limit and has not violated either in the past 24 hours). Armor from multiple sources does not stack. This Armor cannot be circumvented with Called Shots.
When the Vampire's lust for blood is satiated, their injuries heal at a remarkably fast rate and new injuries are quickly stabilized. While healing, the Vampire's skin retains its deathly pale appearance, as any blood he consumes is being used to repair his wounds.
You gain the following benefits as long as as long as you have drank a half gallon (lethal) amount of blood in the past 24 hours.
Any Injury you receive heals quickly, reducing its Severity by one level each hour. Any Injuries you receive while this Effect is active do not deteriorate over time. However, any Battle Scars caused by such an Injury will remain unless it is Properly Stabilized as normal.
The Solider is accustomed to going long periods without food or water and can operate on very little sleep.
You gain the following benefits at all times.
You may go five times longer than a normal human without food, water, sleep, and air. Any roll to resist an Effect dependent on any affected requirement is made at -1 Difficulty.
Standard issue in the Future Soldier's home time, the Personal Shield Generator (PSG) projects a protective energy barrier around the body. It absorbs damage far better than traditional armor, but its battery is quickly drained. When depleted, the PSG must spend a few seconds recharging.
When struck, the normally-invisible field of the PSG flashes, revealing a bright yellow honey-comb pattern encasing the body.
You gain the following benefits as long as you are wearing this Artifact.
You have 6 Armor, which reduces incoming Damage. Armor from multiple sources does not stack.
Your Armor cannot be destroyed, and it always provides a minimum of 2 Armor regardless of any Armor shredding or penetration. It cannot be circumvented with Called Shots. When shredded, it returns to full potency in one hour.
Any time your Armor prevents Damage, your Armor rating is temporarily decreased by 2. Whenever it goes five Rounds without preventing any Damage, it is restored back to its full value.
The Ninja is so attuned to the sounds of their surroundings, they may focus their mind to "see" using the subtle acoustic vibrations.
You gain the following benefits at all times.
Your senses are enhanced in the following way.
Nature is the beastmaster's domain. While in the wilds, they can climb trees and cliffs with ease and dash through dense underbrush that anyone else would need a machete to navigate.
You gain the following benefits at all times.
You may move easily and without a roll in any of the following situations.
You only gain the benefits of this effect if you are in an area without a human building within 300 feet.