Legacy Power: Mermaid's Duet

for once, i can make you feel like i feel

A 1 Gift Emotion Control Power used by Nerissa, created by Abyssal.

Description

Nerissa has always felt emotion strongly. Now she's found a way to share it. A snippet of a song. A touch. It hurts. She doesn't like forcing someone else to feel as she has been forced. But it's effective, and they likely deserve it. They should be able to deal with it. She has.

System

Spend an Action, Exert your Mind, and choose an emotion and an Animate target within 45 feet. Make a contested roll against the target, rolling Charisma + Performance Difficulty 6 vs their Mind, Difficulty 6 as a Free Action. If you win, the target must do something they otherwise wouldn't have done, inspired by the chosen emotion. The action they take will be in keeping with their character and the way they tend to deal with strong emotions. The emotion shift lasts 1 Hour, and during that time, they are very unlikely to change their mind about their action.

Combat ends the effect, even if the target started it. If attempting to calm during combat, effect ends if target is attacked.

Example emotions (and example potential actions):
Anger (attacking, losing temper)
Pity (adopting a puppy, stopping an attack, killing you painlessly)
Happiness (stopping a despair-driven action)
Jealousy (stealing a gem, buying something)
Anxiety (run, attack brutally)
Sadness (find solitude, openly cry)


Enhancements

  • Overwhelm (The defensive Mind roll suffers a -3 dice penalty.)

Drawbacks

  • Double-Edged Sword (You are affected by this Power to the same extent as your target.)
  • Traumatic (You must make a Trauma roll when you use this Effect. Its Difficulty cannot be reduced by any means. If you fail or Botch, you receive one Mind Damage and a new Trauma.)

Parameters

Duration: 1 ( 1 Hour ) Range: 1 ( 45 feet )

Edit History

- Aug. 8, 2021, 3:38 a.m. - New Cost: 1. Initial power creation

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