Legacy Power: A Helping Hand

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A 3 Gift Telekinesis Power used by Grace Cyanide, created by lumiq.

Description

The Spirit is able to move her arms independently from Graceโ€™s body, indicating the way she wants an object to move. Grace must exert her mind, as the separation of body and Spirit is both worrisome and draining.

System

By concentrating fully, you are able to interact with objects you can see at a distance of 75 feet. Rolls for Actions taken with these objects use Intelligence in place of Brawn and Wits in place of Dexterity. The effective rating for these Attributes is limited to 3 for Actions that would use Brawn and 5 for Actions that would use Dexterity.

You cannot engage in Combat with this Power, nor take any actions that require high manual dexterity (typing, using complicated tools, etc).

If the object passes out of sight, you lose your hold on it.

You must maintain concentration while using this Power. That means you cannot move or split your Action between using the Power and other Actions. If you are Injured or interrupted, you must roll Mind Difficulty 9 to maintain Concentration. If you fail, you cannot use this Power for a minimum of 6 - Wits rounds.


Enhancements

  • Psychic Brawler (You can focus enough force behind your telekinesis that you are able to simulate Brawling. This includes punches as well as grapples.)

Parameters

Range: 1 ( 75 feet ) Maximum Dexterity: 1 ( 3 ) Maximum Brawn: 1 ( 3 )

Edit History

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Aug. 7, 2023, 5:47 a.m. - Adjustment Cost: 3. Text field change

June 12, 2023, 2:16 a.m. - Adjustment Cost: 3. Text field change

May 13, 2022, 5:08 a.m. - Upgrade Cost: 3. Upgraded from old powers system

April 22, 2022, 4:03 a.m. - Adjustment Cost: 3. Text field change

April 22, 2022, 3:57 a.m. - Adjustment Cost: 3. Text field change

April 22, 2022, 3:45 a.m. - Adjustment Cost: 3. Text field change

Jan. 22, 2022, 3:54 a.m. - Adjustment Cost: 3. Text field change

- Aug. 8, 2021, 9:54 p.m. - Adjustment Cost: 3. Text field change

June 15, 2021, 7:25 p.m. - New Cost: 3. Initial power creation

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